PAC-MAN 256 Review by Atarun

AtarunAtarun609,699
03 Apr 2017 03 Apr 2017
2 0 5
Description

Pac-Man 256 is a Pac-Man reboot that does not wander as far away from the original as Pac-Man Championship Edition did. The view has been tilted weirdly (as if you were looking over the shoulder of someone playing the original Pac-Man), a ton of skins and powerups (which are unlocked and upgraded via coins collected in-game) have been introduced and the game forces you to move on constantly by destroying the level behind you as time goes by. Apart from those tweaks, it is very much a classic Pac-Man game.
The weird name is probably a reference to the weird obsession with the powers of 2 in the progress system. You need 2, then 4, then 8 and all the way up to 2048 coins to upgrade a power fully. Unless of course it really is the 256th opus in the franchise... Could be, for all I know.

Pros

+ Classic Pac-Man gameplay
+ Procedurally generated levels alleviate repetitivity somewhat
+ Quest system gives something to focus on and pushes to try all powerups eventually
+ Great variety of ghost behaviors

Cons

- Titled view takes some getting used to
- Some skins are harder to read than others
- Retro sounds that might be grating for some and almost no music
- Progress system requires a LOT of mindless grinding to upgrade all powers (which is required for an achievement)

Verdict

If you loved the classic Pac-Man and played it a lot, chances are you'll have a good time on this game. You'll surely find what you enjoyed in the old classic, with just enough tweaks to discover new things and to have to rethink old strategies and rewire old reflexes.
If you never enjoyed Pac-Man or only its frantic Championship Edition flavor, stay away from this game.
3.5
AtarunI'd appreciate it if whoever is downvoting all my reviews would tell me what's so bad about them. :)
Posted by Atarun on 03 Apr 17 at 18:15
PrettzLYou'll be waiting a while. I've been waiting for explanations for the negative votes on all of my contributions for ages.
Posted by PrettzL on 03 Apr 17 at 19:32
AtarunYeah, after reacting the way I did, I checked out a dozen other reviews and have not found a single one without negative votes... On the pro side, I don't feel targeted anymore. On the con side, I feel sad for a hater so idle as to downvote every review on this website...
Posted by Atarun on 03 Apr 17 at 21:37
@PrettzL: Dont know about your review but I read some of your achievement solutions. If the description of the achievement say "Play the game for 2 hours", you dont need to write as solution "Start the game and play it for 2 hours." -.- After this one "solution" -.- I would give you a negative vote too.
Posted on 04 Apr 17 at 18:55
PrettzLSo you wouldn't negatively vote on any of my solutions then! Awesome. :3

Considering I don't write any solutions remotely like what you've outlined there.

Especially not these two:
Out There SomewhereThe Never give up achievement in Out There Somewhere worth 16 pointsSpend 5 minutes in a room before going to a never-before visited one

Out There SomewhereThe This is pointless achievement in Out There Somewhere worth 17 pointsStay in the same room for over 8 minutes

As I explain in my guides about a known stack overflow glitch which makes getting those achievements impossible to earn on the first screen of the game due to the game not allowing you to transition screens after 3 minutes and 44 seconds of sitting in the first screen of the platforming of the game. Hence the need to a guide- As the simplest solution would mean learning about the stack overflow glitch and failing to unlock the achievement at least once with no understanding as to why the game crashed because you sat on the first screen.

Having basic English reading comprehension is a must have when it comes to voting on guides on TSA.

Having an expert understanding of a game, like I do of Out There Somewhere, also makes one much more capable of writing guides for a game.
Posted by PrettzL on 14 Apr 17 at 17:15