Tuggowar Achievements

Full list of all 147 Tuggowar achievements.

The base game contains 77 achievements, and there are 2 DLC packs containing 70 achievements.

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  • Up to Date

    Mission 12 - Update a Coal to a Gas.

  • Growing Wings

    Mission 12 - Update a Yuri to a Fighter.

  • Fetch!

    Mission 13 - Add a an Update with Retriever.

  • Write Off

    Mission 13 - Update a Retriever.

  • No Problem!

    Mission 13 - Add a Fighter with Retriever.

  • Sky High

    Mission 14 - Add a card with Sky Crane.

  • Dividend Mill

    Mission 61 - Power Watermill with Dividend.

  • Money Hoarder

    Mission 61 - Buy Super Power and War Machine in the same turn.

  • Much Dividend

    Mission 62 - Jump-start a Dividend with Informant.

  • Much Supply

    Mission 62 - Jump-start a Supply Line with Informant.

  • Much Hand

    Mission 62 - Draw a starting Hand of 10 cards or more.

  • Science!

    Mission 63 - Draw 3 cards with a Rogue Scientist.

  • Much Science

    Mission 63 - Draw 6 cards with Rogue Scientists in the same turn.

  • Embrace Change

    Mission 64 - Play a Change Manager and buy 2 Tier cards.

  • Compounding Change

    Mission 64 - Play 3 Change Managers in the same turn.

  • Project Draw

    Mission 65 - Play 3 Research Projects.

  • Double Draw

    Mission 65 - Copy a Research Project with Double Down.

  • Garage Sale

    Mission 65 - Buy 5 Tier cards in the same turn.

  • Big Turn

    Mission 65 - Draw your whole Deck and win that turn.

  • Draw Draw

    Mission 21 - Draw a Draw card with Scientist.

  • Draw 2 Draw

    Mission 21 - Draw 2 Draw cards with a Scientist.

  • Draw 2 Draw 2

    Mission 21 - Draw 2 Scientists with a Veil of Philantropy.

  • Reserve Force

    Mission 22 - Discard 4 Infantries with Venture.

  • Refill?

    Mission 22 - Draw 4 cards with a Refuel.

  • Turtle Up

    Mission 22 - Don't break the Hostiles on the Map before turn 10.

  • "Research"

    Mission 23 - Support Research Expedition.

  • "Expedition"

    Mission 23 - Max out Research Expedition.

  • "Protection"

    Mission 23 - Support 3 Research Expeditions in one turn.

  • "Imperial Benevolence"

    Mission 23 - Play 10 Research Expeditions over 2 turns, 5 of which Supported.

  • Industrialist

    Mission 24 - Add an Action and a Unit with Industrialist.

  • Clean o'Clock!

    Mission 31 - Clean (Destroy) all your Coal.

  • Yuranium

    Mission 31 - Destroy a Yuri with Cleanup Crew.

  • Clean Machine

    Mission 31 - Win with 20 or fewer cards in your Deck (total).

  • Lab Assistant

    Mission 32 - Draw 2 cards with Mobile Lab.

  • Lab Director

    Mission 32 - Draw 6 cards with Mobile Lab in the same turn.

  • Somebody Confirm

    Mission 32 - Win without any Basic Units in your Deck.

  • Double Down

    Mission 33 - Use Double Down on an Action.

  • Copycat

    Mission 33 - Support Double Down to make a real copy.

  • Burn Down

    Mission 33 - Burn Out a Shadow Copy.

  • Wind Farm

    Mission 33 - Max out Windmills.

  • Obviously

    Mission 34 - Support a Destroyer 2 times.

  • Double Duty

    Mission 34 - Copy a Destroyer with Double Down.

  • Mobility

    Mission 34 - Add Support with a Mobile Lab and then draw 2 cards with a Mobile Lab in the same turn.

  • Support Farmer

    Mission 35 - Collect 5 Support.

  • Finally

    Mission 35 - Support 2 Destroyers 2 times in one turn.

  • Very Supportive

    Mission 35 - Use 10 Support on Units in one turn.

  • Action Junkie

    Mission 35 - Win with only Actions in your Deck.

  • Field Day

    Mission 41 - Play 5 Field Generators.

  • Field Day 2

    Mission 41 - Play 5 Field Generators in the first 15 turns.

  • Field Day 3

    Mission 41 - Play a Field Generator 5 times in the first 15 turns.

  • Action!

    Mission 42 - Draw an Action card with Director.

  • Take 2

    Mission 42 - Get Support from 2 Directors in the same turn.

  • Scene.

    Mission 42 - Draw a Creeping Barrage with Director.

  • Deal

    Mission 43 - Armsdealer an Infantry.

  • Deal Breaker

    Mission 43 - Armsdealer 3 Infantries.

  • Move!

    Mission 44 - Buy a Tactical Unit with 3 Attack.

  • Show Time!

    Mission 44 - Buy a Tactical Unit with 4 Attack.

  • Demanding?

    Mission 44 - Attack for 10 with Tactical Units in one turn.

  • Now or Never!

    Mission 44 - Win on turn 15 or earlier.

  • Tech Victory

    Mission 45 - Max out War Innovation.

  • Minelayer

    Mission 45 - Deploy 4 Mines in a row.

  • Necessity

    Mission 45 - Buy 3 War Innovations in one turn.

  • Overwhelm

    Mission 45 - Attack for 20 in one turn.

Add-on

Unknown Pack

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530
53
0.00
1
1 (100%)
Unknown Pack
  • Diplomacy

    Mission 51 - Build 2 Embassies.

  • Jealousy

    Mission 51 - Counterfeit 3 cards.

  • Symmetry

    Mission 51 - Play an E.M.P. that destroys none of your cards.

  • Speed Build

    Mission 52 - Use Radar to speed up Embassy.

  • Embassy City

    Mission 52 - Finish 3 Embassies in the first 10 turns.

  • Turtle Up 2

    Mission 52 - Protect 3 Embassies with Nation and 3 Mines.

  • Student

    Mission 53 - Draw a card with Study the Enemy.

  • Graduate

    Mission 53 - Draw 3 cards with Study the Enemies in one turn.

  • Professor

    Mission 53 - Draw 5 cards with Study the Enemies in one turn.

  • Collect Map

    Mission 54 - Collect all Windmills on the Map.

  • Collect Intel

    Mission 54 - Scout the whole Enemy Shop.

  • Collect Shop

    Mission 54 - Counterfeit the whole Enemy Shop.

  • 9 Scouts

    Mission 55 - Scout 9 Enemy Tier cards.

  • 9 Intels

    Mission 55 - Buy 9 different Intel cards.

  • 9 Energy

    Mission 55 - Add 9 Energy with Embassies in one turn.

  • 9 Cards

    Mission 55 - Draw 9 cards with Study the Enemies in one turn.

  • 9 New Cards

    Mission 55 - Add 9 new cards to your Shop.

  • Double Dip

    Mission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts).

  • Nation First

    Mission 71 - Tech up (Buy Nation) on the first turn.

  • Dubious Management

    Mission 71 - Use Manage Arsenal on Dubious Alliance.

  • Catalyst

    Mission 71 - Burn Out a Dubious Alliance and then draw your whole Deck.

  • Attack Vectors

    Mission 74 - Use Trojan Horse on a Resource, Unit and Action.

  • False Flag

    Mission 74 - Burn Out a Dubious Alliance.

  • Mindslaver

    Mission 74 - Burn Out a card stolen with Trojan Horse.

  • Puppet Master

    Mission 74 - Win without buying Action cards except Trojan Horse.

  • Trojan Buffet

    Mission 75 - Use Trojan Horse on 3 different Action cards.

  • Appetizer

    Mission 75 - Trigger Free Radicals with a destroyed card.

  • Entrée

    Mission 75 - Trigger Free Radicals with a destroyed Land.

  • Main Course

    Mission 75 - Trigger Free Radicals by launching a Nuclear Missile.

  • First!

    Mission 81 - Capture the first High Ground without adding basic Units.

  • Let's Rock!

    Mission 81 - Support Tanya with Supply Drop.

  • Incoming!

    Mission 81 - Destroy a Supply Drop.

  • Kaboom Baby!

    Mission 81 - Use Blast Expert to destroy the Enemy High Ground.

  • Divest

    Mission 82 - Buy Divest.

  • Divest More

    Mission 82 - Buy 3 Divest.

  • Divest All

    Mission 82 - Win without any Production cards except Divest.

  • Scrap for Parts

    Mission 83 - Destroy 2 cards with Parts Dealer.

  • Deal Tierlist

    Mission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer.

  • Clean Shop

    Mission 83 - Win without cards the Enemy added to your Deck.

  • Radical Trader

    Mission 85 - Trigger Free Radicals with Divest.

  • Nice Card

    Mission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism.

Add-on

Unknown Pack

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170
17
0.00
1
1 (100%)
Unknown Pack
  • Frontline

    Mission 91 - Protect your Nation with an Outpost.

  • Value

    Mission 91 - Draw a card with an Outpost.

  • Cold War

    Mission 91 - Launch a Nuclear Missile.

  • Full Value

    Mission 91 - Draw 4 cards with an Outpost.

  • Meme Trader

    Mission 92 - Discard an Enemy Coal with Pump & Dump.

  • Climate Denier

    Mission 92 - Add a Coal to the Enemy's Deck.

  • Swimming in Coal

    Mission 92 - Add 3 Coal to the Enemy's Deck.

  • Build Order

    Mission 93 - Build a World Trade Center in Range of a Land with Defense.

  • Speed Build

    Mission 93 - Skip a Build turn with World Trade Center.

  • Build Timing

    Mission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn.

  • Injury

    Mission 94 - Add an Explosive to the Enemy's Deck.

  • Insult

    Mission 94 - Add 5 Explosives to the Enemy's Deck.

  • Emotional Damage

    Mission 94 - Max out Explosives in the Enemy's Deck.

  • Direct Hit

    Mission 95 - Destroy a card with Hypersonic Weapon.

  • Primary Target Eliminated

    Mission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon.

  • Double Kill

    Mission 95 - Double Strike with Hypersonic Weapon.

  • Economy Win

    Mission 95 - Hoard 20 Money until the turn you win.