Tuggowar Achievements Full list of all 147 Tuggowar achievements.The base game contains 77 achievements, and there are 2 DLC packs containing 70 achievements.Filter Achievement View View Image viewList view Sort by TrueSteamAchievement desc TrueSteamAchievement asc Achievement name desc Achievement name asc TSA Ratio desc TSA Ratio asc Gamers desc Gamers asc Steam order Date won desc Date won asc DLC Packs Group DLC packs together in list DLC Filter AllOwnedNone What are achievement flags? Click to find outApply Base Base Game (Excludes DLC) 1,042 77 21 (50%) Shopping SpreeMission 11 - Add 5 cards with Shopkeeper. Same Day DeliveryMission 11 - Add an Action card with Shopkeeper and play it in the same turn. Up to DateMission 12 - Update a Coal to a Gas. Growing WingsMission 12 - Update a Yuri to a Fighter. Fetch!Mission 13 - Add a an Update with Retriever. Write OffMission 13 - Update a Retriever. No Problem!Mission 13 - Add a Fighter with Retriever. Sky HighMission 14 - Add a card with Sky Crane. Weapons PatchMission 14 - Update a Sky Crane. Burn Baby BurnMission 14 - Burn Out a Sky Crane. Scale UpMission 15 - Buy Scale Up. No Problem! 2Mission 15 - Add a Fighter with Retriever. Sky ShopperMission 15 - Add a Fighter with Shopkeeper. Up to Date 2Mission 15 - Update a Coal to an Oil. Dividend MillMission 61 - Power Watermill with Dividend. Money HoarderMission 61 - Buy Super Power and War Machine in the same turn. Much DividendMission 62 - Jump-start a Dividend with Informant. Much SupplyMission 62 - Jump-start a Supply Line with Informant. Much HandMission 62 - Draw a starting Hand of 10 cards or more. Science!Mission 63 - Draw 3 cards with a Rogue Scientist. Much ScienceMission 63 - Draw 6 cards with Rogue Scientists in the same turn. Embrace ChangeMission 64 - Play a Change Manager and buy 2 Tier cards. Compounding ChangeMission 64 - Play 3 Change Managers in the same turn. Project DrawMission 65 - Play 3 Research Projects. Double DrawMission 65 - Copy a Research Project with Double Down. Garage SaleMission 65 - Buy 5 Tier cards in the same turn. Big TurnMission 65 - Draw your whole Deck and win that turn. Draw DrawMission 21 - Draw a Draw card with Scientist. Draw 2 DrawMission 21 - Draw 2 Draw cards with a Scientist. Draw 2 Draw 2Mission 21 - Draw 2 Scientists with a Veil of Philantropy. Reserve ForceMission 22 - Discard 4 Infantries with Venture. Refill?Mission 22 - Draw 4 cards with a Refuel. Turtle UpMission 22 - Don't break the Hostiles on the Map before turn 10. "Research"Mission 23 - Support Research Expedition. "Expedition"Mission 23 - Max out Research Expedition. "Protection"Mission 23 - Support 3 Research Expeditions in one turn. "Imperial Benevolence"Mission 23 - Play 10 Research Expeditions over 2 turns, 5 of which Supported. IndustrialistMission 24 - Add an Action and a Unit with Industrialist. TycoonMission 24 - Add 10 cards with Industrialist. Because I canMission 24 - Win without buying Units. I Got a PlanMission 25 - Play a Planned Obsolescence. It's Called CapitalismMission 25 - Use Planned Obsolescence on Industrialist. Grand PlanMission 25 - Play 2 Planned Obsolescence in the same turn. Plan for SuccessMission 25 - Play 6 Planned Obsolescence in the same turn. Clean o'Clock!Mission 31 - Clean (Destroy) all your Coal. YuraniumMission 31 - Destroy a Yuri with Cleanup Crew. Clean MachineMission 31 - Win with 20 or fewer cards in your Deck (total). Lab AssistantMission 32 - Draw 2 cards with Mobile Lab. Lab DirectorMission 32 - Draw 6 cards with Mobile Lab in the same turn. Somebody ConfirmMission 32 - Win without any Basic Units in your Deck. Double DownMission 33 - Use Double Down on an Action. CopycatMission 33 - Support Double Down to make a real copy. Burn DownMission 33 - Burn Out a Shadow Copy. Wind FarmMission 33 - Max out Windmills. ObviouslyMission 34 - Support a Destroyer 2 times. Double DutyMission 34 - Copy a Destroyer with Double Down. MobilityMission 34 - Add Support with a Mobile Lab and then draw 2 cards with a Mobile Lab in the same turn. Support FarmerMission 35 - Collect 5 Support. FinallyMission 35 - Support 2 Destroyers 2 times in one turn. Very SupportiveMission 35 - Use 10 Support on Units in one turn. Action JunkieMission 35 - Win with only Actions in your Deck. Field DayMission 41 - Play 5 Field Generators. Field Day 2Mission 41 - Play 5 Field Generators in the first 15 turns. Field Day 3Mission 41 - Play a Field Generator 5 times in the first 15 turns. Action!Mission 42 - Draw an Action card with Director. Take 2Mission 42 - Get Support from 2 Directors in the same turn. Scene.Mission 42 - Draw a Creeping Barrage with Director. DealMission 43 - Armsdealer an Infantry. Deal BreakerMission 43 - Armsdealer 3 Infantries. Move!Mission 44 - Buy a Tactical Unit with 3 Attack. Show Time!Mission 44 - Buy a Tactical Unit with 4 Attack. Demanding?Mission 44 - Attack for 10 with Tactical Units in one turn. Now or Never!Mission 44 - Win on turn 15 or earlier. Tech VictoryMission 45 - Max out War Innovation. MinelayerMission 45 - Deploy 4 Mines in a row. NecessityMission 45 - Buy 3 War Innovations in one turn. OverwhelmMission 45 - Attack for 20 in one turn. Add-on Unknown Pack 583 530 53 0.0011 (100%) DiplomacyMission 51 - Build 2 Embassies. JealousyMission 51 - Counterfeit 3 cards. SymmetryMission 51 - Play an E.M.P. that destroys none of your cards. Speed BuildMission 52 - Use Radar to speed up Embassy. Embassy CityMission 52 - Finish 3 Embassies in the first 10 turns. Turtle Up 2Mission 52 - Protect 3 Embassies with Nation and 3 Mines. StudentMission 53 - Draw a card with Study the Enemy. GraduateMission 53 - Draw 3 cards with Study the Enemies in one turn. ProfessorMission 53 - Draw 5 cards with Study the Enemies in one turn. Collect MapMission 54 - Collect all Windmills on the Map. Collect IntelMission 54 - Scout the whole Enemy Shop. Collect ShopMission 54 - Counterfeit the whole Enemy Shop. 9 ScoutsMission 55 - Scout 9 Enemy Tier cards. 9 IntelsMission 55 - Buy 9 different Intel cards. 9 EnergyMission 55 - Add 9 Energy with Embassies in one turn. 9 CardsMission 55 - Draw 9 cards with Study the Enemies in one turn. 9 New CardsMission 55 - Add 9 new cards to your Shop. Double DipMission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts). Nation FirstMission 71 - Tech up (Buy Nation) on the first turn. Dubious ManagementMission 71 - Use Manage Arsenal on Dubious Alliance. CatalystMission 71 - Burn Out a Dubious Alliance and then draw your whole Deck. Waste ManagementMission 72 - Use Disposal Service on a Resource, Unit and Action. My Enemy's EnemyMission 72 - Don't break the Hostiles on the Map. Special DeliveryMission 72 - Add 5 Dubious Alliance to the Enemy's Deck. Blatant CorruptionMission 73 - Attack with 2 Corrupt Troops in one turn. Safety TaxMission 73 - Destroy an Enemy Oil with Carbon Tax. Bait & SwitchMission 73 - Destroy 3 Enemy Oil with Carbon Tax. Attack VectorsMission 74 - Use Trojan Horse on a Resource, Unit and Action. False FlagMission 74 - Burn Out a Dubious Alliance. MindslaverMission 74 - Burn Out a card stolen with Trojan Horse. Puppet MasterMission 74 - Win without buying Action cards except Trojan Horse. Trojan BuffetMission 75 - Use Trojan Horse on 3 different Action cards. AppetizerMission 75 - Trigger Free Radicals with a destroyed card. EntréeMission 75 - Trigger Free Radicals with a destroyed Land. Main CourseMission 75 - Trigger Free Radicals by launching a Nuclear Missile. First!Mission 81 - Capture the first High Ground without adding basic Units. Let's Rock!Mission 81 - Support Tanya with Supply Drop. Incoming!Mission 81 - Destroy a Supply Drop. Kaboom Baby!Mission 81 - Use Blast Expert to destroy the Enemy High Ground. DivestMission 82 - Buy Divest. Divest MoreMission 82 - Buy 3 Divest. Divest AllMission 82 - Win without any Production cards except Divest. Scrap for PartsMission 83 - Destroy 2 cards with Parts Dealer. Deal TierlistMission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer. Clean ShopMission 83 - Win without cards the Enemy added to your Deck. ProtectionistMission 84 - Add 3 Protectionisms. Protectionist CreepMission 84 - Win with a 5 Attack Creeping Barrage in your Deck. Clean Shop 2Mission 84 - Prevent the Enemy from adding any cards to your Deck. Update 2.0Mission 85 - Update a Supply Drop. Update 2.1Mission 85 - Update a Protectionism. Update 2.2Mission 85 - Support Update 2.0. Radical TraderMission 85 - Trigger Free Radicals with Divest. Nice CardMission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism. Add-on Unknown Pack 187 170 17 0.0011 (100%) FrontlineMission 91 - Protect your Nation with an Outpost. ValueMission 91 - Draw a card with an Outpost. Cold WarMission 91 - Launch a Nuclear Missile. Full ValueMission 91 - Draw 4 cards with an Outpost. Meme TraderMission 92 - Discard an Enemy Coal with Pump & Dump. Climate DenierMission 92 - Add a Coal to the Enemy's Deck. Swimming in CoalMission 92 - Add 3 Coal to the Enemy's Deck. Build OrderMission 93 - Build a World Trade Center in Range of a Land with Defense. Speed BuildMission 93 - Skip a Build turn with World Trade Center. Build TimingMission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn. InjuryMission 94 - Add an Explosive to the Enemy's Deck. InsultMission 94 - Add 5 Explosives to the Enemy's Deck. Emotional DamageMission 94 - Max out Explosives in the Enemy's Deck. Direct HitMission 95 - Destroy a card with Hypersonic Weapon. Primary Target EliminatedMission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon. Double KillMission 95 - Double Strike with Hypersonic Weapon. Economy WinMission 95 - Hoard 20 Money until the turn you win.