- Diplomacy
Mission 51 - Build 2 Embassies.
- Jealousy
Mission 51 - Counterfeit 3 cards.
- Symmetry
Mission 51 - Play an E.M.P. that destroys none of your cards.
- Speed Build
Mission 52 - Use Radar to speed up Embassy.
- Embassy City
Mission 52 - Finish 3 Embassies in the first 10 turns.
- Turtle Up 2
Mission 52 - Protect 3 Embassies with Nation and 3 Mines.
- Student
Mission 53 - Draw a card with Study the Enemy.
- Graduate
Mission 53 - Draw 3 cards with Study the Enemies in one turn.
- Professor
Mission 53 - Draw 5 cards with Study the Enemies in one turn.
- Collect Map
Mission 54 - Collect all Windmills on the Map.
- Collect Intel
Mission 54 - Scout the whole Enemy Shop.
- Collect Shop
Mission 54 - Counterfeit the whole Enemy Shop.
- 9 Scouts
Mission 55 - Scout 9 Enemy Tier cards.
- 9 Intels
Mission 55 - Buy 9 different Intel cards.
- 9 Energy
Mission 55 - Add 9 Energy with Embassies in one turn.
- 9 Cards
Mission 55 - Draw 9 cards with Study the Enemies in one turn.
- 9 New Cards
Mission 55 - Add 9 new cards to your Shop.
- Double Dip
Mission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts).
- Nation First
Mission 71 - Tech up (Buy Nation) on the first turn.
- Dubious Management
Mission 71 - Use Manage Arsenal on Dubious Alliance.
- Catalyst
Mission 71 - Burn Out a Dubious Alliance and then draw your whole Deck.
- Waste Management
Mission 72 - Use Disposal Service on a Resource, Unit and Action.
- My Enemy's Enemy
Mission 72 - Don't break the Hostiles on the Map.
- Special Delivery
Mission 72 - Add 5 Dubious Alliance to the Enemy's Deck.
- Blatant Corruption
Mission 73 - Attack with 2 Corrupt Troops in one turn.
- Safety Tax
Mission 73 - Destroy an Enemy Oil with Carbon Tax.
- Bait & Switch
Mission 73 - Destroy 3 Enemy Oil with Carbon Tax.
- Attack Vectors
Mission 74 - Use Trojan Horse on a Resource, Unit and Action.
- False Flag
Mission 74 - Burn Out a Dubious Alliance.
- Mindslaver
Mission 74 - Burn Out a card stolen with Trojan Horse.
- Puppet Master
Mission 74 - Win without buying Action cards except Trojan Horse.
- Trojan Buffet
Mission 75 - Use Trojan Horse on 3 different Action cards.
- Appetizer
Mission 75 - Trigger Free Radicals with a destroyed card.
- Entrée
Mission 75 - Trigger Free Radicals with a destroyed Land.
- Main Course
Mission 75 - Trigger Free Radicals by launching a Nuclear Missile.
- First!
Mission 81 - Capture the first High Ground without adding basic Units.
- Let's Rock!
Mission 81 - Support Tanya with Supply Drop.
- Incoming!
Mission 81 - Destroy a Supply Drop.
- Kaboom Baby!
Mission 81 - Use Blast Expert to destroy the Enemy High Ground.
- Divest
Mission 82 - Buy Divest.
- Divest More
Mission 82 - Buy 3 Divest.
- Divest All
Mission 82 - Win without any Production cards except Divest.
- Scrap for Parts
Mission 83 - Destroy 2 cards with Parts Dealer.
- Deal Tierlist
Mission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer.
- Clean Shop
Mission 83 - Win without cards the Enemy added to your Deck.
- Protectionist
Mission 84 - Add 3 Protectionisms.
- Protectionist Creep
Mission 84 - Win with a 5 Attack Creeping Barrage in your Deck.
- Clean Shop 2
Mission 84 - Prevent the Enemy from adding any cards to your Deck.
- Update 2.0
Mission 85 - Update a Supply Drop.
- Update 2.1
Mission 85 - Update a Protectionism.
- Update 2.2
Mission 85 - Support Update 2.0.
- Radical Trader
Mission 85 - Trigger Free Radicals with Divest.
- Nice Card
Mission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism.
- Frontline
Mission 91 - Protect your Nation with an Outpost.
- Value
Mission 91 - Draw a card with an Outpost.
- Cold War
Mission 91 - Launch a Nuclear Missile.
- Full Value
Mission 91 - Draw 4 cards with an Outpost.
- Meme Trader
Mission 92 - Discard an Enemy Coal with Pump & Dump.
- Climate Denier
Mission 92 - Add a Coal to the Enemy's Deck.
- Swimming in Coal
Mission 92 - Add 3 Coal to the Enemy's Deck.
- Build Order
Mission 93 - Build a World Trade Center in Range of a Land with Defense.
- Speed Build
Mission 93 - Skip a Build turn with World Trade Center.
- Build Timing
Mission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn.
- Injury
Mission 94 - Add an Explosive to the Enemy's Deck.
- Insult
Mission 94 - Add 5 Explosives to the Enemy's Deck.
- Emotional Damage
Mission 94 - Max out Explosives in the Enemy's Deck.
- Direct Hit
Mission 95 - Destroy a card with Hypersonic Weapon.
- Primary Target Eliminated
Mission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon.
- Double Kill
Mission 95 - Double Strike with Hypersonic Weapon.
- Economy Win
Mission 95 - Hoard 20 Money until the turn you win.