Full list of all 180 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.
The base game contains 43 achievements, and there are 15 DLC packs containing 137 achievements.
Win the game through any victory condition
Develop the means to prevent nefarious infiltration
Terraform a planet into a gaia world
Open up a shielded world
As a pacifistic empire, have all other independent empires be pacifistic as well
Close the loop, or don't
As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops
Return a long-dead species to life
As a xenophobic empire, purge all other sentient species in the galaxy
Invade pre-FTL Earth while it is in the midst of a world war
As an individualistic empire, own a planet with at least 10 different species on it
As a xenophilic empire, have migration treaties with at least 10 other empires
Have access to ten different strategic resources
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Enlighten a bronze age civilization
Have your ruler be of a different species class than your founding species
As a spiritualistic empire, own 4 holy worlds
Have a ringworld section as your capital
Find the home system of a precursor empire
Receive a gift from a Fallen Empire
Successfully capture an extragalactic matriarch
Fleet dealt 100000 hit points damage during battle
Destroy the portals employed by the invaders from another time and space
Earn a total Mineral income each month above 1000
Store/have 5000 EC
Build a Robot Pop
Build a fleet with a total fleet-size above 120
Genetically alter a species (not uplift)
Have 3 other Empires as vassals
Terraform a planet
Research 15 Rare technologies in a single game
Uplift a species
Establish a Federation
Win a War against another Empire
Earn a total Mineral income each month above 250
Conquer another species homeworld
Upgrade your capital to an Imperial Complex
Research a Rare technology
Successfully negotiate a trade deal
Colonize a planet
Store/have 1000 EC
Survey one of each basic planet-class
Destroy a wraith
Birth a new universe
Lead the non-aligned powers to victory against an awakened empire
Restore an ancient warship
Hatch the egg
Take a trophy from a stellar being
Uncover the secrets of an ancient fortress
Defeat a horrifying invader
Recruit a scientist from the Curators
Purchase a rare resource from the Traders
Destroy an enclave
Support the Artisan Troupe for 10 years
Construct a complete Science Nexus
Build a Habitat station in a Black Hole system
Construct a complete Sentry Array
Construct a complete Ring World
Construct a complete Dyson Sphere
Keep at least 5 different species as livestock in your Empire
Have at least 10 different species living under Utopian living conditions in your Empire
Breach the Shroud
Genetically modify a species to possess traits worth 7 points
Evolve into perfect, immortal machines
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
Shut down the Contingency plan.
As a Rogue Servitor, own at least 30 Pops from Fallen Empires.
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
Terraform a planet into a Machine World.
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Own a Citadel with 40k fleet power
Own 4 active Gateways
Kill the Great Khan in battle
Own 200 Starbases (Outposts are counted)
Explore a Natural Wormhole
Unlock all 42 Traditions
Use a World Cracker to destroy another Empire's capital planet
Destroy another Empire's Colossus while it is in the process of firing on a planet
Capture the Galatron from another empire
In one game, find 5 Relics from Ancient Relics Story Pack
Complete the Zroni Precursor chain
Study Minor Artifacts and discover a random technology
Successfully investigate an archaeological site
Use the active effect of a Relic
Have 100 Minor Artifacts
Complete the Baol Precursor chain
Find a Relic
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
Be the leader of a max level Federation
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Have all eight ethics represented within your Federation
Have a Diplomatic Weight of over 9000
Construct a complete Mega-Shipyard
Build a Juggernaut
Be a founding member of the Galactic Community
Level up your Federation
Refuse to belong to any club that would have you as a member
Unseal the path to the L-Cluster
Hunt the Tiyanki Matriarch
Destroy the Scrapper Bot
Slaughter the Voidspawn
Befriend a Space Amoeba
Build a Mega-Art Installation in a nebula system
Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Build an Interstellar Assembly
Build a Matter Decompressor
Build a Strategic Coordination Center
I won the Galatron and all I got was this lousy achievement
As a Corporate empire, have a branch office on 5 different empires' capitals
Earn at least 1000 Energy Credits per month from trade
Have a planet with at least 100 Pops
Be a biological Hive Mind with at least 1000 drone Pops
Destroy the Galaxy
Become the Galactic Emperor
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Complete at least ten distinct operations during a game
Have an Intel Level of 100 on five different empires simultaneously
Disavow all knowledge of an Asset during an Operation
Start a full fledged first contact war before communications have been fully established
Vivisect an alien
Complete a mutually friendly First Contact with an empire with no negative incidents
Lead a rebellion that successfully deposes the Galactic Emperor
Reduce, reuse, recycle.
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
Same as the old boss.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Be the patron of three maximum sized Mercenary Enclaves.
Have a tier 3 subject of each Specialist type simultaneously.
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
As a Subterranean empire, dig too deep, but prove yourself worthy.
Modify a vassalization contract.
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Win the game as a machine uprising.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Consume another empire’s desert homeworld.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
Drench a Fallen Empire’s holy world.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Own 13 dragons and have them in your capital system.
Find the true ending of The Order’s noble quest.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Research 12 pre-FTL Insight Technologies.
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
Have 10 colonies without ever discovering Hyperdrives.
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
Discover Keides' Origin.
Terraform 3 planets with Azaryn.
Have 6 different Ethics on the Council.
Requires 5 Council members that are at at least 100 years old.
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
Liberate 3 different empires while having Crusader Spirit Civic.
Explore an Astral Rift.
Explore 5 Astral Rifts in one game.
Construct a Dimensional Lock.
Claim the Eternal Throne.
make friends...
Create a perfect universe while meeting every quota as an Obsessional Directive empire.
Fully embrace the virtual world and leave no pop behind.
Complete an Arc Furnace and a Dyson Swarm in the same system.
As a nanite machine empire, consume a Fallen Empire's homeworld.
Submit to all of Cetana's demands.
As a Cybernetic Creed empire, defeat Cetana.