Add-on

Overall DLC Stats

5,353
168
4.47
0
0 (0%)
0-0h
Overall DLC Stats

Stellaris DLC Achievements

Full list of all 219 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.

The base game contains 51 achievements, and there are 27 DLC packs containing 168 achievements.

Filter
    Add-on

    Plantoids Species Pack

    94
    30
    3
    0.00
    222
    86 (39%)
    Plantoids Species Pack
    • Fixer Upper

      As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    • Growing Like Weeds

      Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    • Tend the Garden

      As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    Add-on

    Leviathans Story Pack

    263
    120
    12
    5.00
    3,644
    185 (5%)
    Leviathans Story Pack
    Add-on

    Utopia

    227
    120
    12
    4.38
    3,435
    357 (10%)
    Utopia
    Add-on

    Synthetic Dawn Story Pack

    169
    50
    5
    4.50
    1,884
    71 (4%)
    Synthetic Dawn Story Pack
    Add-on

    Humanoids Species Pack

    107
    30
    3
    0.00
    255
    67 (26%)
    Humanoids Species Pack
    • Strange Mood

      As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    • Directive 67

      As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    • Destroy the People of Earth!

      As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    Add-on

    Apocalypse

    165
    60
    6
    4.25
    4,319
    170 (4%)
    Apocalypse
    • Exterminatus

      Use a World Cracker to destroy another Empire's capital planet

    • Clash of the Titans

      Defeat a Fallen Empire's Titan fleet with a Titan of your own

      2 guides
    • Stay on Target

      Destroy another Empire's Colossus while it is in the process of firing on a planet

    • Pandora's World

      Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    • Citadel of Death

      Own a Citadel with 40k fleet power

    • No Khan Do

      Kill the Great Khan in battle

    Add-on

    Ancient Relics Story Pack

    304
    130
    13
    5.00
    5,793
    90 (2%)
    Ancient Relics Story Pack
    Add-on

    Federations

    245
    80
    8
    3.50
    4,771
    119 (2%)
    Federations
    Add-on

    Distant Stars Story Pack

    89
    50
    5
    5.00
    2,962
    585 (20%)
    Distant Stars Story Pack
    Add-on

    Lithoids Species Pack

    97
    30
    3
    0.00
    217
    77 (35%)
    Lithoids Species Pack
    Add-on

    MegaCorp

    215
    70
    7
    4.25
    3,595
    136 (4%)
    MegaCorp
    Add-on

    Necroids Species Pack

    97
    30
    3
    0.00
    242
    79 (33%)
    Necroids Species Pack
    • There’s a Zombie on my Lawn

      As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    • With Great Power

      As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    • Recent History

      As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    Add-on

    Nemesis

    273
    70
    7
    0.00
    3,778
    105 (3%)
    Nemesis
    Add-on

    Aquatics Species Pack

    94
    30
    3
    0.00
    186
    87 (47%)
    Aquatics Species Pack
    Add-on

    Overlord

    438
    110
    11
    0.00
    1,723
    76 (4%)
    Overlord
    • Surfing the Web

      Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    • Yeet the Fleet

      Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    • None Shall Pass

      Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    • Gotta Subjugate Them All

      Have a tier 3 subject of each Specialist type simultaneously.

    • Fine Print

      Modify a vassalization contract.

    • Maximally Effective

      Be the patron of three maximum sized Mercenary Enclaves.

    • You Monster

      Reduce, reuse, recycle.

    • Meet the New Boss

      Same as the old boss.

    • Underlord

      As a Subterranean empire, dig too deep, but prove yourself worthy.

    • Into the Unknown

      As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    • Non-Prophet Organization

      As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    Add-on

    Toxoids Species Pack

    109
    30
    3
    0.00
    385
    78 (20%)
    Toxoids Species Pack
    • Quest Complete

      Find the true ending of The Order’s noble quest.

    • Toxic Workplace

      As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    • Could be Worse

      Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    Add-on

    First Contact Story Pack

    314
    80
    8
    0.00
    506
    54 (11%)
    First Contact Story Pack
    • With Interest

      As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    • Unshackled

      As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    • Dark Forest

      Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

    • Back with Your X

      Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    • Insightful

      Research 12 pre-FTL Insight Technologies.

    • No Good Deed…

      Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

    • The Path Not Taken

      Have 10 colonies without ever discovering Hyperdrives.

    • Nothing to See Here

      Declare a war with a cloaked military fleet already in the primary target’s capital system.

    Add-on

    Galactic Paragons

    269
    60
    6
    0.00
    1,322
    61 (5%)
    Galactic Paragons
    Add-on

    Astral Planes

    136
    50
    5
    0.00
    1,269
    134 (11%)
    Astral Planes
    Add-on

    The Machine Age

    252
    60
    6
    0.00
    643
    44 (7%)
    The Machine Age
    Add-on

    Cosmic Storms

    161
    40
    4
    0.00
    190
    40 (21%)
    Cosmic Storms
    Add-on

    Grand Archive

    263
    70
    7
    0.00
    1,001
    51 (5%)
    Grand Archive
    Add-on

    BioGenesis

    261
    60
    6
    0.00
    169
    32 (19%)
    BioGenesis
    • King of Monsters

      As a Behmoth Fury empire, become the undisputed apex predator of the galaxy.

    • Born to be Wild

      As a Wilderness empire, restore all of the Hive Fallen Empire's worlds to your natural state.

    • Smörgåsblorg

      As an Evolutionary Predators empire, eat six different phenotypes in one game.

    • I am the Invader Now

      As a Starlit Citadel empire, control of at least 5 systems connected to the Strange Portal network.

    • Smugglers of Hope

      Smuggle pops of your primary species out from an empire where they were enslaved or being purged.

    • Flesh Adapts

      Defeat the Prethoryn Scourge while using biological ships.

    Add-on

    Shadows of the Shroud

    332
    70
    7
    0.00
    213
    30 (14%)
    Shadows of the Shroud
    Add-on

    Infernals Species Pack

    299
    70
    7
    0.00
    159
    32 (20%)
    Infernals Species Pack
    Add-on

    Unknown Pack

    80
    80
    8
    0.00
    0
    0 (0%)
    Unknown Pack