Stellaris Achievements

Full list of all 180 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.

The base game contains 43 achievements, and there are 15 DLC packs containing 137 achievements.

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  • Mutual Understanding

    Successfully negotiate a trade deal

    Locked
  • Supremacy

    Win a War against another Empire

    Locked
  • Queening

    Successfully capture an extragalactic matriarch

    Locked
  • Rift Sealed

    Destroy the portals employed by the invaders from another time and space

    Locked
  • Voight-Kampff

    Develop the means to prevent nefarious infiltration

    Locked - 1 guide
  • Victorious

    Win the game through any victory condition

    Locked
  • Put A Ring On It

    Have a ringworld section as your capital

    Locked
  • Slave to the Systems

    As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops

    Locked
  • Suffer not the Alien

    As a xenophobic empire, purge all other sentient species in the galaxy

    Locked - 1 guide
  • Tourist Trap

    As an individualistic empire, own a planet with at least 10 different species on it

    Locked
  • Planned Obsolescence

    As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops

    Locked - 1 guide
  • Peacekeeper

    As a pacifistic empire, have all other independent empires be pacifistic as well

    Locked - 2 guides
  • Very Open Borders

    As a xenophilic empire, have migration treaties with at least 10 other empires

    Locked
  • Deus Vult

    As a spiritualistic empire, own 4 holy worlds

    Locked - 1 guide
  • Omnicultural

    Have your ruler be of a different species class than your founding species

    Locked
  • Old Friends

    Receive a gift from a Fallen Empire

    Locked
  • Resourceful

    Have access to ten different strategic resources

    Locked
Add-on

Leviathans

264
120
12
5.00
2,629
128 (5%)
Leviathans
Add-on

Utopia

186
100
10
4.67
2,329
275 (12%)
Utopia
Add-on

Synthetic Dawn Story Pack

116
50
5
4.50
1,373
150 (11%)
Synthetic Dawn Story Pack
  • Rise of the Machines

    As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

    Locked
Add-on

Apocalypse

235
100
10
4.50
3,170
103 (3%)
Apocalypse
  • Exterminatus

    Use a World Cracker to destroy another Empire's capital planet

    Locked
  • Clash of the Titans

    Defeat a Fallen Empire's Titan fleet with a Titan of your own

    Locked - 2 guides
  • Stay on Target

    Destroy another Empire's Colossus while it is in the process of firing on a planet

    Locked
  • Star Struck

    Own 200 Starbases (Outposts are counted)

    Locked
Add-on

Ancient Relics Story Pack

210
90
9
5.00
3,365
88 (3%)
Ancient Relics Story Pack
Add-on

Federations

294
100
10
3.50
3,220
73 (2%)
Federations
Add-on

Distant Stars Story Pack

91
50
5
5.00
2,075
398 (19%)
Distant Stars Story Pack
Add-on

MegaCorp

228
100
10
4.25
2,605
132 (5%)
MegaCorp
  • Franchising

    As a Corporate empire, have a branch office on 5 different empires' capitals

    Locked
  • Inscrutable Power

    I won the Galatron and all I got was this lousy achievement

    Locked
  • Megapolis

    Have a planet with at least 100 Pops

    Locked
  • Obscure Tastes

    Build a Mega-Art Installation in a nebula system

    Locked
  • Black Hole Mining

    Build a Matter Decompressor

    Locked
  • Strategic Initiative

    Build a Strategic Coordination Center

    Locked
  • Center of Trade

    Earn at least 1000 Energy Credits per month from trade

    Locked
  • Giga-Engineering

    Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    Locked
  • We Are Legion

    Be a biological Hive Mind with at least 1000 drone Pops

    Locked
  • United Space

    Build an Interstellar Assembly

    Locked
Add-on

Nemesis

340
100
10
2,406
64 (3%)
Nemesis
Add-on

Overlord

443
110
11
871
44 (5%)
Overlord
  • Surfing the Web

    Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    Locked
  • Yeet the Fleet

    Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    Locked
  • None Shall Pass

    Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    Locked
  • Gotta Subjugate Them All

    Have a tier 3 subject of each Specialist type simultaneously.

    Locked - 1 guide
  • Fine Print

    Modify a vassalization contract.

    Locked
  • Maximally Effective

    Be the patron of three maximum sized Mercenary Enclaves.

    Locked
  • You Monster

    Reduce, reuse, recycle.

    Locked - 1 guide
  • Meet the New Boss

    Same as the old boss.

    Locked
  • Underlord

    As a Subterranean empire, dig too deep, but prove yourself worthy.

    Locked
  • Into the Unknown

    As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    Locked
  • Non-Prophet Organization

    As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    Locked - 1 guide
Add-on

Toxoids Species Pack

851
190
19
288
27 (9%)
Toxoids Species Pack
  • Fixer Upper

    As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    Locked
  • Growing Like Weeds

    Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    Locked
  • Tend the Garden

    As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    Locked - 1 guide
  • Machine Supremacy

    Win the game as a machine uprising.

    Locked
  • Strange Mood

    As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    Locked - 1 guide
  • Directive 67

    As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    Locked
  • Destroy the People of Earth!

    As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    Locked
  • Room for Desert

    Consume another empire’s desert homeworld.

    Locked
  • Can you Smell What the Lithoids are Cooking?

    As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    Locked
  • Rock Beats Paper

    As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    Locked - 1 guide
  • There’s a Zombie on my Lawn

    As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    Locked
  • With Great Power

    As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    Locked
  • Recent History

    As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    Locked - 1 guide
  • Holy Water

    Drench a Fallen Empire’s holy world.

    Locked
  • Fishing for Trouble

    As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    Locked - 1 guide
  • There be Dragons

    Own 13 dragons and have them in your capital system.

    Locked - 1 guide
  • Quest Complete

    Find the true ending of The Order’s noble quest.

    Locked - 1 guide
  • Toxic Workplace

    As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    Locked
  • Could be Worse

    Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    Locked
Add-on

First Contact Story Pack

398
90
9
220
25 (11%)
First Contact Story Pack
  • With Interest

    As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    Locked
  • Unshackled

    As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    Locked - 1 guide
  • Dark Forest

    Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

    Locked
  • Back with Your X

    Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    Locked
  • Insightful

    Research 12 pre-FTL Insight Technologies.

    Locked
  • No Good Deed…

    Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

    Locked
  • The Path Not Taken

    Have 10 colonies without ever discovering Hyperdrives.

    Locked
  • Nothing to See Here

    Declare a war with a cloaked military fleet already in the primary target’s capital system.

    Locked - 1 guide
  • We’ll Make Great Pets

    Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

    Locked
Add-on

Galactic Paragons

304
60
6
424
25 (6%)
Galactic Paragons
Add-on

Astral Planes

180
50
5
282
36 (13%)
Astral Planes
Add-on

Unknown Pack

418
60
6
75
5 (7%)
Unknown Pack
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