5. Demetrios - The BIG Cynical Adventure Story walkthrough - Chapter 3

After booking a flight to Nogo, the first thing we need to do is to check on Sandra. It wouldn't be good if she gave herself food poisoning too, would it? Before we go to check on Sandra, go into Bjorn's Bathroom. Check that water is flowing from the tap in the sink. If it isn't, click on the tap to turn it on. You need to leave this tap running for an achievement later. Exit the flat.

Hallway

Ring the doorbell. Bjorn invites Sandra along on the trip, but she won't come without Caroline. Unfortunately she's gone outside to play and we need to find her. Exit to the map. The only other available location is Thonen Antique. Go inside the shop.

Thonen Antique Ground Floor

Bjorn hears a noise as soon as he enters the shop. There's only one place that she can hide on this floor. Click on the sarcophagus. You'll find Caroline but your relief is short lived as she runs off. This time she leaves the shop. Return to the map. Seeing as you have no new locations, return to Bjorn's Apartment. She hasn't returned home so she must be in Bjorn's apartment.

Head to Bjorn's Closet. Click on the curtain and Caroline pops out again. However, she doesn't want to go to Nogo, so she runs off again. Enter Bjorn's Bedroom. Click on the coffin and Caroline jumps out to scare you. This time she's going nowhere and Bjorn drags her back to Sandra's apartment.

In the Hallway you'll automatically knock on the door. Caroline agrees to go to Nogo after a lot of bribery. Select "Yes" to leave Paris. After a horrendous flight, you'll arrive in Nogo.

Hotel Corridor

While Sandra has packed enough to have seemingly moved house, Bjorn realises that he's completely forgotten to bring a suitcase, nor has he remembered his mobile phone. Sandra and Caroline go into room 202 to unpack, leaving Bjorn to entertain himself.

Cookie #61 is tucked inside the umbrella that's standing in the white and grey vase. Cookie #62 is in the middle of the clock where the arms meet. Cookie #63 is tucked under the right side of the pink flower pot.

Chapter 3

The game recommends that you go into Bjorn's room but we're actually going downstairs first.

Hotel Bar

Cookie #64 is hidden under the rather large knife that's laying on the left table. Cookie #65 is on the middle shelf of the bar, in between a thin yellow bottle and a wider purple bottle to the left of the barman. Cookie #66 is hidden under the "thing" that's on the right table.

Click on the appetizers that are on the plate on the left table, then click on the glass on the same table to take that too.

Chapter 3

Click on the curtained doorway to exit the hotel. You can't go anywhere without a map so talk to the Bartender. He'll try to get you to pay for your rooms but you have no local currency -- you'll have to pay later. Select "Map". The Bartender has a map but you'll need to pay for it. Without local currency, you'll need to take the snack that he gives you and take it up to the people in room 204. Head back upstairs.

Hotel Corridor

Knock on the door to room 204. You'll find Henri, the gentleman that sold Bjorn the bird statue. He's in a bit of a predicament. While out walking, Henri was bitten by a snake. He needs the services of a Sorcerer if he's to survive and he asks you to help him.

Select "No". Henri tells Bjorn that something bad will happen for refusing to help him but he doesn't believe it. As he exits the room, Caroline barges past him and he falls down the stairs to his death (Game over #22).

Completing game over #22 will get you the following achievement:


When Henri asks you to help him, select "Yes". He gives you the Sorcerer's address at the Underground Bar. When Henri collapses, you leave him to it. We may as well take a look at Bjorn's room now so click on the door numbered 201.

Room 201

Where the rug under the sink is starting to turn up, Cookie #67 is tucked under there. Cookie #68 is trapped under the leg of the chest of drawers . Cookie #69 is tucked into the sock that is draped over the end of the bed.

Click on the screwdriver that's on the mantelpiece. There's not much more to do in here so exit the room.

Chapter 3

Back in the Hotel Corridor, Sandra will tell you that Caroline has vomited up the door of room 201. You'd already stepped in it anyway. Sandra needs more time to unpack so you'll be exploring on your own for now. Head back downstairs.

Hotel Bar

Click on the curtained doorway to exit the bar. Select "Yes" to go out. Bjorn will get hopelessly lost and eventually finds himself forever stuck in an awful prototype (Game over #23).

Talk to the Bartender. He'll give you a map and will mark down the locations for the Museum, Old Excavation and the Bazaar. Click on the curtained doorway to exit the bar. We'd best go and see the Sorcerer so click on the Underground Bar.

Outside Underground Bar

Cookie #70 is attached to a needle at the tip of the right arm of the cactus. Cookie #71 is embedded in the bar wall, to the right of the bar sign. Cookie #72 is tucked into a fold in the curtain, towards the top left corner.

When the guard looks to the left, click on the card that is sticking out of the pocket of the trousers that are hanging on the line. You'll get a membership card.

Chapter 3

Talk to the Guard. If you show him his own card, he'll knock you out and you'll be returned to the map, so just Exit the conversation. We need to doctor it a bit. Combine the scissors and the ID card to get the ID card picture. Combine the ID card picture with the membership card, but you need to glue the picture into place. Exit the area. Return to the hotel and head upstairs to the corridor.

Hotel Corridor

Use the ID card picture with the vomit that's splattered up the door to room 201. You'll get a picture with glue that you'll then need to combine with the membership card. This will give you a falsified membership card, but will it be enough to pass the guard's inspection?

Chapter 3

Exit the hotel and return to Outside Underground Bar. Talk to the Guard again. He'll let you inside with a surprisingly little amount of resistance.

Underground Bar

The Fortune Teller is leaning on Cookie #73 -- it's underneath her right elbow. Cookie #74 is hanging from the rope that's attached to the rafter. Cookie #75 is on the bar shelf under the box to the right of the diamond shaped container, directly above the head of the Arab.

Chapter 3

Talk to the Sorcerer. Not surprisingly, you're going to need to find a list of ingredients and you get a new special item: Potion. Exit the conversation and the bar.

Outside Underground Bar

There's a branch sticking out of the floor next to the large rock in the foreground. This is the gekom root that's needed for the antidote.

Chapter 3

Exit back to the map and click on the Bazaar.

Outside Bazaar

Cookie #76 is stuck under the larger stone outside the bazaar's entrance. Cookie #77 is tucked under the left side of the merchant's rug, next to the sword-shaped gizmo. Cookie #78 is in the rack that holds the toilet paper postcards on the wall (the bottom right of the six).

Click on the snake. Bjorn has a rare moment of common sense and decides that it wouldn't be a good idea. Click on the snake again. This time Bjorn grabs the snake and gets bitten. He dies from the effects of the poison (Game over #24).

Chapter 3

Enter the bazaar.

Bazaar

You'll automatically enter into a conversation with the merchant who will persistently hassle you throughout your visit here. You'll get to complete one action at a time before he interrupts you again.

Cookie #79 is underneath the sack on the bottom shelf on the wall. Cookie #80 is mixed in with the candy that costs 300 Nogoyens. Cookie #81 is on top of the fish tank to the left of the yellow and red tin.

Click on the tray of grapes. Bjorn tastes one and the Merchant cuts off his hand for stealing (Game over #25).

Click on the crowbar that's in between the wooden planks to the left of the fish tank.

Chapter 3

Talk to the Merchant. Select "Malaki juice". He's out of stock right now but will be getting another delivery later today. We need to come back later. Exit the conversation and exit back to the map. Click on the Old Excavation.

Old Excavation

Cookie #82 is stuck to a poster under Sign This Petition. Cookie #83 is in the grass just above the excavation hole. Cookie #84 is on top of a rock to the left of the screen, underneath the tower.

Click on the hole and select "Yes" to go down it. He has another moment of common sense so select "Go down there!!!". The rope will become loose and will fall into the hole with Bjorn, who will be stuck there for an eternity (Game over #26).

Chapter 3

Click on the tent. Click on the container of hooks that is sticking out of the bag pocket. You'll get a hook but it isn't magnetic.

Chapter 3

Click on the pond. At the front of the pond is a plant with red flowers. This looks like the Stagilis Strasimum but you'll notice that the item isn't added to your Potion special item.

Chapter 3

Click on the pond again. Combine the crowbar with the string to get a crowbar with string, which you then need to combine with the hook to get a fishing rod. A rod without bait is useless, so combine the fishing rod with the appetizers to get a fishing rod with bait. Use the fishing rod in the pond. You'll enter into another fishing mini-game.

This game works in exactly the same way as the fishing game in chapter two, only you just have to catch a single piranha here. Again, if you're having trouble casting the hook at the exact distance you need, throw it farther than your intended target. Tap SPACE to slowly reel the hook back towards you and align it with your desired object. These fish put up a bit more of a fight so they may free themselves from the hook before you can reel them in, but keep trying -- you won't run out of bait.

Exit the site and return to the bazaar. Go back inside.

Bazaar

The Merchant will welcome you again. Click on the malakis crate. You'll need to buy half of the crate for the Merchant to be satisfied. You still don't have local currency but the Merchant can exchange it at an extortionate rate. You'll be left with some malaki fruit and Nogoyan money.

Chapter 3

Exit the area and head back to the Underground Bar.

Underground Bar

Talk to the Sorcerer. Select "Stagilis Strasimum". The Sorcerer's printer ran out of red ink and the picture you have is wrong. You have Stagilis Sleepysum instead. Strasimum actually has blue flowers. Exit the conversation and the area so that you can return to the excavation site.

Old Excavation

Click on the pond again. Click on the plant with blue flowers that's sitting to the right of the purple lily.

Chapter 3

Exit the area, return to the hotel and head upstairs.

Hotel Corridor

Bjorn will automatically want to check on Henri and will knock on room 204. Instead of Henri, you'll meet his wife Paulette with whom Bjorn will get into an argument about the best care for Henri. Paulette will give Bjorn another couple of hours to find an antidote before she whisks him off to hospital.

Knock on room 202. Sandra will have a juicing machine that you can borrow. You'll take it and put it on the dresser in room 201.

Room 201

Click on the wire to plug the juicer in. Use the glass in the holder slot. The glass is too big as the slot only fits containers up to 5cm wide. You'll need to find another container.

Click on the grey button to turn on the juicer. Click on the container to put your hand in the blades, sever a few fingers and bleed to death (Game over #27).

Use the lighter on the fireplace. Use the gekom root in the fireplace to get gekom root ashes.

Exit back to the Hotel Corridor. Knock on room 202 again. Sandra still isn't ready. Exit to the map and click on the Bazaar.

Outside Bazaar

The merchant outside of the bazaar also has some new merchandise. Conveniently, one of these items is a Lil' Pottery Maker. Click on the pottery machine and Bjorn will purchase it for the rest of his cash. It's a special item that will be added to the objective bar.

Chapter 3

Return to Bjorn's hotel room.

Room 201

Open your objective bar and click on the pottery machine. Click on the red button to start the machine. When the cup reaches the 5cm mark on the machine, press the red button again. You'll get a pot that will now fit the juicer.


Click on the juicer. Use the pot in the holder area. Use the malaki fruit in the container. Press the grey button to turn on the machine. Once it has finished, click on the pot and you'll be left with a cup of malaki juice. Exit the hotel and return to the underground bar.

Underground Bar

Talk to the Sorcerer again. Select "Stagilis Strasimum" again to find out that you now have the correct plant. Exit the conversation. Immediately talk to the Sorcerer again. You'll give him all of the ingredients for the antidote and in return you'll get the potion to help Henri. Return to the hotel and head upstairs.

Hotel Corridor

Knock on room 204. Henri's wife greets you at the door and is reluctant to leave, but you eventually persuade her to do so. You give the potion to Henri but he won't wake up. Select "Mouth to mouth". Bjorn can't face giving him mouth to mouth so kisses him instead. Unsurprisingly it doesn't work. Select "Hang by his feet" but that isn't very effective at all. Select "Shake" but that doesn't work either. The only option left is to "Slap" him. Bjorn hits him hard enough to make his cheeks red but it eventually works. Doing all of the above will net you the following achievement:


Unfortunately Henri can't remember a thing, so Bjorn doesn't get the payday that he's expecting. When Paulette returns, she instead gives Bjorn a medallion that supposedly attracts metals as a reward instead. Henri needs a rest so you decide to check on Sandra.

Knock on room 202. Sandra has finally finished unpacking but is too tired to do any exploring. Both Sandra and Bjorn decide to retire for the night, therefore ending Chapter III.

A new day marks the start of Chapter IV and the sight of the chapter's starting screen will award this achievement:

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