3. Demetrios - The BIG Cynical Adventure Story walkthrough - Chapter 1

After starting the game, you'll be asked if you like toilet humour. Choose "Yes! Gimme all of it!"

Demetrios tells the story of Bjorn Thonen, an "antique" dealer. The first cutscene shows that after getting a little too inebriated at the local pub, he staggers into bed. That night his flat is burgled and Bjorn is assaulted. He wakes up to a phone call from his friend Tom. Read through the conversation as quickly as you wish and then the chapter starts properly.

Bjorn's Living Room

Cookie #1 is hidden in the cobweb to the left of the front door. Cookie #2 is in a pocket in the sun on the stone mural at the front of the room. Cookie #3 is tucked under the front of the blue rug underneath the stone mural.

Click on the power outlet to the right of the Closet door. Bjorn will debate whether he wants to put his fingers in it. Select "Go ahead!" so that he electrocutes himself (Game over #1).

Click on the bag of chips in front of the armchair. Bjorn will eat all of the rotten chips. Click on the bag again and he'll comment that it's now empty. Take the can off the top of the cupboard. After that, you need to eat ten cookies for an achievement so bring up the objective bar. Eat all three of the cookies (1-3) that you've found so far.

Chapter 1

Bjorn's Bedroom

Click on the flashing blue statue. Bjorn will discover that a tablet has been stolen from the statue. Exit out of the statue close-up.

Cookie #4 is tucked in the bottom right corner of the Le Joconde painting. Cookie #5 is in the join of the top and left arms of the cross on the coffin. Cookie #6 is found on the statue in between the two stones on the second row up from the bottom.

Pick up the flashlight from the base of the statue. Before leaving the room, open the objective bar and eat the two of the three cookies (4-5) that you found in this room. The game won't let you eat any more for now.

Chapter 1

Before leaving the flat to talk to the police, there are more rooms to explore. We'll head to the closet, so exit out of the room in the bottom left corner. When back in Bjorn's Living Room, click on the left door.

Bjorn's Closet

Cookie #7 is tucked in the black umbrella in the umbrella stand. Cookie #8 is tucked into the fourth curtain ring from the right. Cookie #9 is tucked into one of the curtain folds just down and to the left of the light switch.

Click on the pocket of the coat that's hanging up. Bjorn will discover that the thief has also raided his wallet, but at least he still has his ID card. Open the top drawer of the cabinet. In the close-up, pick up the pink Eiffel Tower. Bjorn will remove the batteries from it.

Chapter 1

In your inventory, combine the batteries and the flashlight. Use the flashlight on the large cardboard box underneath the jacket. Bjorn will find a small key. Exit out of the Closet at the bottom of the screen.

Bjorn's Living Room

Use the small key on the top left cupboard door (locked door). You'll find some cash in there. Click on the door in between the cupboard and the front door.

Bjorn's Bathroom

Cookie #10 is tucked in the bottom slipper. Cookie #11 is tucked into the fold of the red towel on the left edge of the screen. Cookie #12 is on the shelf to the right of the sink, tucked in between a green box and a white cloth.

Click on the power outlet above the WC sign. Bjorn will debate whether he wants to put his fingers in it. Select "Go ahead!" but this power outlet seems to have some safety features. Click on it again and select "Go ahead!" again. Bjorn will turn on the tap in the sink to be able to electrocute himself (Game over #2).

Chapter 1

Leave the tap running as you'll need that later. Open the medicine cabinet. Take the scissors from the bottom right shelf. Click on the right of the screen to go to the toilet area.

Cookie #13 is in between the two piles of magazines above the curtain. Cookie #14 is tucked into the right hinge of the toilet lid. Cookie #15 is caught in the bottom right corner of the trash bin lid.

Click on the weird paper sticking out of the trash bin. Click on the Seller's phone number. Exit out of the close-up.

Chapter 1

Back out of the toilet area at the bottom of the screen and then back into Bjorn's Living Room at the bottom of that screen. On the floor by the cupboard is a trash bag that's trailing a string. Use the scissors on the trash bag string to get string. Leave the flat through the front door.

Hallway

You'll automatically enter into a conversation with Sandra, your neighbour who lives across the hallway. Exit the conversation.

Cookie #16 is underneath Sandra's door in the left corner. Cookie #17 is disguised as a knot of wood in the plank underneath the elevator. Cookie #18 is caught in a chain link between the first and second banister dividers.

Click on the elevator. Click on it a second time and choose "Yes" so that he falls down the elevator shaft (Game over #3).

Chapter 1

Open your objective bar and eat another cookie (6), even though it will tell you exactly what it told you before. Before we go to the police station, go back into Bjorn's Living Room. Take the door on the right to enter Bjorn's Bedroom. On the shelf above the safe box, take the blue and white Cooking for Idiots cookbook.

Chapter 1

Return to the Hallway. Ring the doorbell. Choose "The Cookbook". She'll give you a lighter in return and you'll get the new Dumoulin location. Exit the conversation. Eat another cookie (7) to get exactly the same instructions but we're still not leaving yet. Go back to Bjorn's Living Room.

Use the Lighter on the radiator so that it blows up (Game over #4).

Return to the Hallway. Go down the stairs to the right so that you leave this location completely and open the location map. Click on Thonen Antique.

Outside Thonen Antique

Cookie #19 is above the drainage gutter. Cookie #20 is on the fire hydrant. Cookie #21 is at the base of the tree to the right of the trunk.

Chapter 1

Click on the bag of chips on the floor underneath the shop window. Bjorn will eat all of the rotten chips like he did in his apartment. Even though you've only eaten two pieces of rotten food, this is enough to earn the following achievement.


Click on the newspaper underneath the shop window. Go inside the shop.

Thonen Antique Ground Floor

Cookie #22 is trapped underneath the lid of the yellow box on the table. Cookie #23 is on the desk in between the till and the chair. Cookie #24 is in the join of the head and right arm of the right Ex-voto on the wall.

Chapter 1

Pick up the phone from the counter. Exit back outside the shop because it doesn't seem like anything was stolen from the shop. Once outside, open your objective bar and click on the mobile phone. Click on the number for Basse. In the following conversation, you'll learn more about the statue and get confirmation that it had a tablet. Once the conversation has ended, you'll be taken to the map. Choose Police Department.

Police Department

Cookie #25 is in the computer keyboard (25). Cookie #26 is pinned to the dartboard under the number 1. Cookie #27 is under the left side of the monitor of the reception computer.

Move the cursor to the stairs and click to go to the First Floor. Do this repeatedly, 8 times to be exact, until you get arrested (Game over #5). Click on the photocopier. Select "Yes" to photocopy your butt and get arrested again (Game over #6). Click on the tree to the left of the dartboard. Select "Yes" to pee on the plant and be arrested for a third time (Game over #7).

Chapter 1

By completing game over #6 or #7, you'll get the following achievement too:


Talk to the police officer standing at reception. Select "File a complaint". When the conversation options appear again, click on the newspaper in your inventory. Exit the conversation. Open your objective bar and eat three more cookies (8-10). Doing so will finally get you this achievement and you'll never have to eat a cookie again:


Ice Cream Man

Talk to the Ice Cream Man. Choose "Buy" and you'll get a vanilla ice cream.

Cookie #28 is next to the banana peel on the floor above the tennis ball. Cookie #29 is tucked into the ivy plant to the left of the seller's head. Cookie #30 is above the top right corner of the Musty Street sign.

Chapter 1

Exit back to the map and choose the Police Department.

Police Department

Talk to the police officer standing at reception again. Select "Ice cream". A vanilla ice cream isn't good enough so he'll throw it away. It needs to be a coconut ice cream. Exit the conversation and return to the map. Click on Thonen Antique and click on the Ice Cream Man.

Ice Cream Man

Talk to the Ice Cream Man again. Select "Buy". He doesn't sell coconut ice cream so we'll have to improvise. Select "Specials". He'll tell you about an exotically flavoured West Indian ice cream but that won't do. Select "Specials" again. The Scottish ice cream might just be an ice cube but at least we can afford it. Select "Buy" again. You'll get an ice cr... cube.

Return to the map and click on Bjorn's Apartment. Go into Bjorn's Bathroom. Click on the toiletries on the drawer unit. Use the ice cr... cube on the coconut deodorant. You now have possibly the world's most disgusting coconut ice cream.

Chapter 1

Go back to the map and click on Police Department. Talk to the police officer standing at reception for a third time. Select "Ice cream". You'll finally get your desired appointment with Inspector Cassé for tomorrow morning. With that said, there are a few leads that Bjorn needs to follow up before tomorrow. You'll be returned to the map and it's time to visit the one location to which we haven't been yet.

Dumoulin L.L.C.

Cookie #31 is placed to look like a nose in the face on the Dumoulin company sign. Cookie #32 is in the ashtray to the left of the guard. Cookie #33 is tucked in the underpants that are hanging from the coat rack.

Chapter 1

Click on the Dumoulin L.L.C. sign above the security guard. The factory phone number will be added to your phone book. Talk to the guard. Select "Hector". When the guard disappears, click on the L-shaped lock that's in the bottom right corner of the billboard. Then click on the billboard itself. After folding it down, click on the key ring to take the keys from behind the board. If you're not quick enough and the guard returns before you've had a chance to steal the keys, just select "Hector" again. He'll disappear again, giving you more time to finish stealing the keys. Exit the conversation.

Use the Lighter on the cardboard box full of wine to blow up yourself and the factory (Game over #8). Talk to the guard again. Select "Hector". You'll be arrested for insulting the guard (Game over #9). Use the keys on the Archives door. You'll be arrested for openly trying to break into the factory (Game over #10).

After completing those game overs, you'll get this achievement:


Open your objective bar and click on the mobile phone. Click on the number for Tom. You'll ask Tom to cause a distraction at Dumoulin. When Tom rings and the guard is busy, use the keys on the Archives door. Enter the Archives.

Archives

Click on the window handle, then click on the right side of the window to open it. Exit through the window without looking for the file. Aliens will abduct you because you forgot to do something (Game over #11).

Click on the middle drawer. Click on the F/K tab. You'll find Hector Salimont and his file number. Exit out of the files and open the bottom drawer. Select "C" and then select "4". You'll find Hector's file with his current address.

Don't do anything more and just wait for around 30-40 seconds until the guard enters the room. He'll arrest you for trespassing (Game over #12). Click on the door to exit out of the main entrance and select "Yes" to leave. The guard will arrest you as you exit (Game over #13).

Click on the window handle, then click on the right side of the window to open it. Exit through the window. The only location that is available now is Tom's Apartment. You'll tell Tom all about your day before leaving for the night.

A new day marks the start of Chapter II. As the screen comes up for the start of Chapter II, you'll get the following achievement for completing Chapter I:

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