Saints Row IV

Welcome to the walkthrough for Saints Row IV, a game which takes on the series's trend of taking a completely different naming scheme with each entry (2, The Third, and now IV - none of it matches). This game should take about 40 hours tops, only because there's an achievement related to playing for 40 hours. Most of the side content you'll be engaging in are challenges, found on the challenges page, that are more often than not related to other achievements. As you play the game, you should keep the challenges in mind at all times while completing other tasks so you don't have to repeat the same actions over again later.

Along with the 40-hour achievement is an achievement for playing as both genders for two hours each within the same save file. This can be done by going to one of the in-game stores specializing in character design. Feel free to change to whatever you feel like after this has been taken care of. More on miscellaneous achievements like these can be found on their respective page.

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Note: The game must be completed with every quest and mission done in co-op. Since these can't be repeated, you may want to consider a solo character for normal gameplay (so you can play at your own pace) and a co-op character for when you play with someone else.

The game itself is quite simple, and isn't complicated whatsoever, especially due to some new mechanics in the series introduced within this game. Nothing should be overly difficult, and if it is, you can always check to see which difficulty you're playing on. The biggest challenge in this game is micromanaging the in-game challenges alongside the side content and the actual achievement list this game comes with.

The story expects you to know the events of at least Saints Row: The Third to be familiar with the immediate characters, but there are fair blots of story from the first two Saints Row games laced within it as well. To experience this game to its fullest, you would do well to have played the three games prior to this one before starting, but that's naturally up to your discretion. It's also highly recommended that you watch The Matrix before playing, too.

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Note: As stated in the Walkthrough Overview, there are achievements for doing absolutely every mission and activity in co-op. If you would not like to play the game twice, start the game up with a friend if you can.

When you start a new game, you'll be given three difficulty options. None of these pertain to specific achievements, so if you want to just breeze through things you're free to play on Casual. If you regret your choice, you can always change the difficulty in the pause menu's options. The way quests are handled is that some contain several parts, all of which should end in a quest complete screen. When reading the titles of these quests (the larger, centered text below), the format is [Primary Quest]: [Quest Segment].

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Purple Ops: Zero Saints Thirty

After the events of Saints Row: The Third, the Saints have gained so much power that they're being sent on a mission to assassinate a target. Kinzie Kensington places her faith in Asha Odekar, one of her contacts to help you with the mission. The Boss's mic is coincidentally not working so you can't hear their voice, and they're covered entirely in their gear for the time being. Upon entering the terrorist base, the conversation between Kinzie and (surprisingly) Matt Miller reveal the person you're here to kill and how much is at stake. His motives are almost identical to those of a particular snake-y villain from another video game series.

Work with your fellow Saints to reach Cyrus and fight him with the prompts on screen when you see them, which will ultimately result in his nuke being launched. Run to the nuke as it launches and climb it - following more prompts when they appear - as the Saints say their last goodbyes to you. Upon disarming the nuke, you'll conveniently land right on the President's chair in the White House's oval office.

The success of this mission results in The Boss becoming so influential that he actually wins the presidency of the United States. Benjamin King from the long-dead Vice Kings gang serves as Chief of Staff. Your Vice President is the voice actor Keith David, known as The Arbiter, Sergeant Foley, David Anderson, and most importantly, Julius Little. You'll now be given the chance to develop what the President looks and sounds like; there are a lot of options in all categories to choose from, so you should easily find something you like.

Fun Fact: The "Silver Bullet" pose comes from an adult building of the same name in Chicago, where some of the developers were stationed at the time.

When developing a character, enter the Character Gallery menu and save your character. In some versions of the game, you need to have an account with saintsrow.com to make a connection to their databases and share the character, which will give you an achievement. In other versions, merely saving the character will give you the achievement, as the site has seen little use and is barely active (if active at all).

Hail to the Chief: The Saints Wing

As you walk to the conference hall, your Vice President will ask you to choose between two bills: You can either go down as the President who cured cancer, or the one who solved world hunger. Choose wisely. After this, an opposing politician will interrupt you; deal with him as you will, then move further toward the conference hall. After that, Josh Birk will invite you to watch Nyte Blade with Oleg. Accept or decline with your best interests in mind.

As Kinzie deals with reporters, aliens and their leader Zinyak will attack the White House. Fend them off and work your way out of the building so you can continue your defense against Zinyak's race. You'll actually find him in a battleship after you shoot it down.

Leave it to the Saints: A Pleasant Day

Just kidding - it was all a dream. Walk downstairs and get some breakfast, then go and get the newspaper. A police officer will offer to ride with you as you travel through Steelport; drive safely to the diner and wave as the people greet their President.

When things go awry, Kinzie will communicate with you and tell you to drive to the park. While you're there, wreak havoc as the game prescribes it. She'll send you a missile launcher so you can mess with "the simulation" faster; aiming for cars causes the most destruction here. When you inflict over $100,000 in damages, a supercop will pounce from above to take you down. The best way to accurately hit him with the missile launcher is to just aim for his feet, since that'll at least hit the ground underneath him. The cop's defeat will ultimately ruin the simulation you're placed in.

As a consequence, Zinyak will create a simulation of Steelport with a few changes: The Saints have no influence, the aliens have huge towers around the place, and there are ex-convict aliens sent after you just for the sake of torment.

Learn the Rules...: The Fundamentals

In the simulation, Kinzie will suggest you go buy a gun, since you're going to be here for a while. Hijack a car and use the hub menu to access the map and pinpoint Friendly Fire on your GPS. When you arrive, buy all three available weapon types before buying an upgrade. Buy any upgrade before you leave the store, then do what Kinzie says and defeat some Zin by a flashpoint (of which there are a total of 32). Kinzie will then tell you to head to her place so the two of you can use her gear, but it seems to have disappeared when Zinyak removed all Saint-ly influence.

For completing this quest, you'll finally get some real rewards in the form of Cache, XP, and a hack that delivers saved vehicles to your exact location. You now get to choose between the next main quest and a side quest. The latter teaches you more on character customization. When upgrading a vehicle (hijacking any will do), do not grow too attached to it. Vehicles are about to become completely obsolete. You'll mostly be selecting future quests through the hub menu.

Learn the Rules...: Time to Increase the Tempo

Continue the quest in the Quests tab of your hub menu. Kinzie will point out some data clusters near her warehouse that she wants you to collect for her. When you have enough, check the Powers tab in your hub menu and purchase the Super Sprint and Super Jump abilities for two data clusters each. Kinzie will set up a training program for you to test your abilities.

After the testing program, Kinzie will send you into your first Blazin activity, where you have to race to several checkpoints within a certain time. Collecting green orbs will boost your sprinting speed.

Learn the Rules...: Hot and Cold

Hotspots throughout the simulation are protected by generators, which are protected by Zin. The first one you come across will have just two generators, which you can disable as long as you aren't being shot at. Focus on killing the Zin that can shoot at you from a certain angle so you can disable the generators, then get to the main console and disable the hotspot entirely. This will prompt a warden to appear; fight him with your current supply of weapons (the shotgun should stun him out of certain attacks) until you deplete all of his health. After he's downed, run into him and absorb his Blast power.

In another training program, use your new Blast power (the first type you get freezes things) on some decoy Zin. Data clusters can also be hidden in walls, which require a blast to remove. Finally, wardens now have a shield that can be deactivated with a blast. Fire one at the sim Zin and then shoot it with a weapon.

The Escape: The Real World

Kinzie will figure out how to make your mind return to your body by having you walk through a certain door in the simulation. When you awaken, work your way through the Zin facility and defend your position until Kinzie and Keith David arrive to pick you up. Take command of the ship and try to contact Oleg before the line is cut short. Inspired more than ever to save the rest of the Saints and defeat Zinyak, the President will return back into the simulation through the new ship to take the fight to the Zin.

You'll now be able to leave the simulation to walk around the ship at any time. DLC content should activate after this quest as well, and you should have almost full capacity in completing tasks around the simulation. Now would be a good time to consult the other walkthrough pages on challenges, upgrades, and miscellaneous achievements so you can set some goals for yourself as you take control of pseudo-Steelport.

Note: You should now be getting some small side quests to complete specific activities in the world. These should be given to you by your fellow Saints, and most often lead to a final loyalty quest. Completing these before finishing the final quest is required for an achievement and doing things in general will make the game easier in the long run, so now would be a good time to get started on things.

Breaking the Law: Hack the Planet

To further gain control over the simulation, Kinzie suggests hacking stores to gain some benefits. Head to a Planet Zin nearby and start hacking it to enter a small mini-game. You'll need to connect the start and end of the board using the pieces shown on the right side of the screen within the time limit, shown at the top. This first one should be a simple line.

After taking over the store, police (and eventually Zin) will be alerted to your position, and you'll be introduced to portals that spawn enemies. These can be destroyed, and it's recommended that you do so right away. It's also worth noting that there's a destructible statue of Zinyak on the roof of the store. After enough destruction, a golden C.I.D. orb will spawn. Sprint after it and destroy it with the button/key prompt on-screen to remove your notoriety. After finishing this quest, chapters of Zinyak's life will be spread across the simulation. The game should also tell you about the Zinyak statues.

Breaking the Law: Break on Through

A strange voice will tell you that it will offer assistance in your goals, as long as you head to his "rift" and do what he says. This will be an introduction to the Platforming Rift activities, where you must properly aim your jumps to land on the center of dozens of platforms for more points. Having an upgraded Super Sprint and Super Jump would be beneficial, but are not required for this initial rift.

The A.I. will explain his situation to you: He's lost his body due to the Zin, and is willing to do anything for you if it means taking them down. All he needs is a physical body to take form in. More Platforming Rifts will appear throughout the simulation after this quest.

Breaking the Law: That Burning Sensation

The A.I. will offer you a new Blast power, giving it a fire essence. Simply test it out and you'll finish this quest.

You can complete all of Keith David's side quests by the end of this one. Unlike with other members of the Saints, you won't have to romance him as well in order to unlock his related achievement (you can't romance him at all). The last thing you'll get from Keith is the Roddy Piper outfit.

Ghost in the Machine: Power Up CID

In order to find a body for the A.I., you'll want to go to the ruins of the old Saints crib. Kinzie's plan is to capture a C.I.D. from the Zin and wipe it. Fortunately, there are a handful of C.I.D.s nearby, and along with it is a bounce rifle. These things shoot a pellet that bounce between enemies for serious damage. When you have a bounce rifle and a C.I.D. that works, take it to a nearby rooftop and protect it while Kinzie does all the tech work.

After Kinzie gets things set up, the process of downloading the A.I. into the core should take about 55 minutes. That's too long. Take the C.I.D. to the power plant for a more stable connection, then hold the Zin off until Kinzie locates a few more access points to speed things up even further. Having three access points at once will be too fast at first; cool the C.I.D. off with a Freeze Blast, then defend yourself for only a few more minutes as the A.I. enters the C.I.D. Now that the the two have merged, the Saints will refer to him as C.I.D.

A warden powered with Telekinesis will drop from above. Defeat him and absorb his power to use the ability, then test it out on the test rooftop.

Ghost in the Machine: Go to Training Program

To get the hang of your new TK powers, head to a new activity called Genki's Mind Over Murder (M.O.M.). Throw the marked items into the floating rings in the air to score points. Cars go in blue rings, people go in green ones, and the glowing pink Genki cat heads go in the pink ones. All of these will become available after finishing this first one.

You can complete all of C.I.D.'s side quests by the end of this one. Simply romance C.I.D. on the ship if you haven't already done so for an achievement.

  • Machine Man

    Do everything you can for CID -- Quests and... everything.

    Machine Man
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

Note: After this quest, the How the Saints Save Christmas DLC should now be available.

Zero Cool: Miller-Space

To rescue Matt, you'll need to return to the Broken Shillelagh and have C.I.D. connect your simulation to his. To reach it, Kinzie will set you up with a tank as you fight your way into the next simulation. A bike will appear for you to use after the tank has reached the end of the line. There won't be much in your way as you speed through Zinyak's digital army and end up somewhere else.

Zinyak will give you a choice between the red door or the blue door. Before you choose, look around at the boss's past being shown on monitors, then choose the red door for a missable achievement.

When the game reloads, choose the blue door to continue the game. You'll be treated to a text adventure with Metroid-esque music playing in the background. Below are instructions on how to finish the text adventure. It should be easy enough to figure out on your own, though.

*** Spoiler - click to reveal ***

The Saints will realize that Matt probably needs some help getting to the ship. Well, Kinzie won't realize this. She just doesn't like him. Before starting the next quest, you'll be able to talk to Kinzie on the ship so the two of you can work on opening more gateways to spawn in from. These gateways are very handy, so keep helping her out as you play until all of them are done.

Zero Cool: Matt's Back

Head over to Kinzie with this quest active in the ship. She'll give you a very big suit of power armor that has properties of something you'd find on Mars. Try using your jets to fly upwards to a door your size and bash it open. You should be able to just blaze through the first set of rooms without having to worry about actually fighting the enemies. When you get to Matt, protect him as he finds parts for a weapon for the power armor and then head outside to meet up with Kinzie. Fight off several hordes of enemies and take Matt to the ship.

Man the turret on the back of the ship and help defend it until you all have made it to safety.

Anomalous Readings: The Warden Stomp

A warden will appear after entering the simulation, and this one specializes in stomping. Defeat the warden and absorb his power to earn a Stomp power of your own, then finish the training on the rooftop as with other powers.

Nytefall: Nytefall

This is the earliest opportunity to finish Matt's loyalty mission. Doing so will give him superpowers, making him more useful as a homie if summoned. You will want to upgrade some weapons if you haven't been doing so.

Matt wants to run a little simulation of his that he's very proud of. He won't tell you what it is until you get there. In this simulation, you can't use your powers. It won't take long for you to figure out that Matt has written some NyteBlade fan-fiction. It's a very simple plot; help NyteBlade fight off his enemies until Zinyak starts to edit his fan-fiction. On a terrible turn of events, the two of you must confront and defeat NyteBlade himself. After doing so, Matt will gain his powers for use within the simulation, and he'll also have earned the rights to all NyteBlade property.

After finishing this quest, simply romance Matt on the ship, if you haven't already done so, and finish all of his side tasks for an achievement.

Anomalous Readings: Super Power Fight Club

Now that you have three powers, the Super Power Fight Club activity will become available. Defeat three waves of enemies using only your powers to win the activity.

Back by Popular Demand: De Plane Boss

The boss is certain that Johnny Gat is alive and held within the plane prison due to the events of Saints Row: The Third. Fight through the Morningstar in the plane and reach the room he was killed in. It won't be Gat you'll find in there, but Shaundi. Zinyak will whisk her away and leave you in the plane. Jump across the light until you get to an old nightclub. Those of you who have played Saints Row 2 will enjoy this moment.

Veteran Child will have Shaundi held up as a human shield once more. Use the stun gun you suddenly have on you to tase him, then kill him when he's disabled. Zinyak will find this unfair and spawn in many Veteran Children (Veteran Childs). Trying to kill them will only make them multiply, but Kinzie will have a solution to this. A new weapon, the Disintegrator, will appear, and it'll permanently delete each Veteran Child in the room.

Note: After this point in the story, you'll be able to look for three more Saints in whichever order you choose.

Girls Night Out: Psychomatic

This is the earliest opportunity to finish Shaundi's loyalty mission. Doing so will give her superpowers, making her more useful as a homie if summoned.

Veteran Child has appeared in the simulation, and the two Shaundis will have the same idea: kill him. To make things easier, Fun Shaundi wants to get some alien drugs from a dealer before they attack Veteran Child. These drugs, when you do eventually find them, will give the Shaundis superpowers. Chase them as they race each other around Steelport and then defeat Veteran Child's waves of crowds. The man will then create more clones of himself, which get stronger the fewer there are. Defeat them all and finish Veteran Child off for good.

After finishing this quest, simply romance Shaundi on the ship, if you haven't already done so, and finish all of her side tasks for an achievement.

  • The Two Shaundis

    Do everything you can for Shaundi -- Quests, Loyalty Missions... everything.

    The Two Shaundis
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

The Boss Goes to Washington: The Saints Flow

Pierce is locked away at the old Saints crib, being attacked by guys wearing Saints Flow costumes. Gather some weapons from within the crib and attack the biggest guy in costume. His name is Paul. Fire rockets at him and defend yourself from the regular-sized cans until Kinzie tells you to get to the island with a statue on it; Pierce will fly a helicopter to pick you up and take you there. Attack Paul to wake him up and lure him to the island, then get to the base the statue and use it to crush Paul to oblivion. Pierce will now be available as a homie, and he too will have things for you to do.

Pump Up the Volume: Brotherhood

This is the earliest opportunity to finish Pierce's loyalty mission. Doing so will give him superpowers, making him more useful as a homie if summoned.

Pierce will tell you his plan to draw out Zinyak's guys. The two of them will listen to the radio, and it's worth slowing down to listen to the song that plays. Destroy the trucks at the docks and sing along to the radio as you travel to the nuclear power plant. Collect some nuclear waste (what is this plan for?) and follow a Brotherhood truck to figure out where he's going. Don't bother following it with a car, just jump and fly around.

The guy Pierce is after is none other than Maero, leader of the Brotherhood. Kill this super-powered version of an old enemy and Pierce will get a really familiar costume to go with some new powers of his own.

After finishing this quest, simply romance Pierce on the ship, if you haven't already done so, and finish all of his side tasks for an achievement.

King of Stilwater: King Me

Benjamin King, leader of the Vice Kings, is stuck in Stilwater. A pocket of angry Vice Kings will be between you and the church on Third Street. However, more will arrive when you get close to the entrance. Find Ben in the church and help him defeat his former gang as he plots against Tanya and Tony, who started the coup against him. Fight dozens of Vice Kings and wait for the two leaders to come after Ben King, then kill them. Breaking the cycle of King's simulation will free him from his prison.

Emergency Situation: A Game of Clones

This quest will appear after rescuing two Saints, and you will constantly be attacked until it's been dealt with. Enter the simulation and look at how many enemies Zinyak is pouring inside of it. There are a few relays blocking the signal being transmitted by Zinyak. Chuck C.I.D. into the air so he can get a grasp of where the signal is, then destroy the relay that you find. This will happen a few times until Kinzie is able to find the portal the gangs are popping out of.

Upon reaching the portal, TK throw gang members back into it until a much more threatening foe comes out of it: yourself. This Saints Row 1 version of the boss has powers as well, and he's got a ton of health to boot. Wind him down and chuck him into the portal to defeat him, only to be treated to two co-op-player bosses from Saints Row 2. Do the same to them, and then face off against the warden that drops in to kill you. He'll grant you the Buff power, which you'll get to test on the rooftop like your other powers.

King of the Dance: Dancing Queen

This is the earliest opportunity to finish Benjamin King's loyalty mission. Doing so will give him superpowers, making him more useful as a homie if summoned.

After her escape, Tanya has been infecting people in the simulation with a virus that turns them into sex workers. You'll be tasked with absorbing this virus to weaken her forces, then head to Tanya's club. The boss won't be able to hold themselves in after entering the club. Tanya will have spotted you and left for the rooftop while you were busy. Catch up to her and fight her until you can chuck her over to the park so Ben can finish her off for good.

After finishing this quest, simply romance Ben on the ship, if you haven't already done so, and finish all of his side tasks for an achievement.

From Asha with Love: The Case of Mr. X

Asha's looking for someone as part of a mission. You're there as well, but you'll be looking very different. She's looking for your evil twin, who definitely isn't hiding out in a remote part of the world. Perform some tactical espionage action and take out the soldiers in your way very strategically, per Asha's instruction. You'll soon come across a man in a test tube, also wearing an eyepatch. Is this the evil version of you? We can't really make that out for now.

There are several guards in the room up ahead, and it's a good idea to sneak past them using a cardboard box. Kill the guards when sneaking up on them, and then move into the next room. You'll soon come across Mr. X speaking to you on a terminal, and afterwards he'll send about a dozen soldiers on your position. It won't be long until you find the bigger boss.

Kill Mr. X's henchmen and the man will step out himself to fire at you. After taking enough damage, he'll hide behind cover and you'll be prompted to shoot at some equipment. Quickly do this, because Mr. X will regain health if you allow him to sit behind cover uninterrupted. Keep doing this as more henchmen come to fight you and Asha until he's finally defeated.

Training Day: Asha's VIP

This is the earliest opportunity to finish Asha's loyalty mission. Doing so will give her superpowers, making her more useful as a homie if summoned.

Asha wants to unwind, but her definition of unwinding is a VIP escort mission. The first stop is a simple trip to a Planet Saints, nothing out of the ordinary. At the second stop, however, snipers will appear on the roof, and things will only get more hectic from there. Kill off all the agents trying to get the VIP and take her to the place where she's supposed to be picked up. An unruly Professor Genki will attack you when you arrive, killing the VIP instantly. After taking enough damage, the cat will transform into Super Genki, but he won't need any gemstones to do it. Matt will give you your powers back so you can stand a chance against Super Genki, and on top of that he'll give some to Asha as well. Kill the mad scientist to end this quest.

After finishing this quest, simply romance Asha on the ship, if you haven't already done so, and finish all of her side tasks for an achievement.

...the Very Next Day: Welcome Back

To reach Johnny, things are going to go a bit differently. He's being kept in so high a security that the simulations cannot connect so simply. Entering his simulation results in a game of Streets of Rage. This is a simple beat-em-up against the Vice Kings, who have surely deserved the reputation as being the most memorable gang from the first Saints Row at this point. This should be a simple enough game - just beat up the enemy and keep moving to the right. You'll be able to help Gat get over one of the most traumatic days of his life, releasing him from his pod in Zinyak's ship.

Take the power armor into the ship and try to locate Johnny, killing anyone that gets in your way. Johnny will have left a trail of Zin in his wake, making for an easy trail to follow. He'll explain what happened with him and the Morningstar after you get to him.

SR3 Wrap Up: Gat Time, Fun Time

This is the earliest opportunity to finish Johnny Gat's loyalty mission. Doing so will give him superpowers, making him more useful as a homie if summoned.

Johnny could use a run through Genkibowl. Take a trip there with him to get his spirits up. Fight through several rooms with Johnny and just have a good time catching up with him. Earn enough money to move to the next area. At the end of the Genkibowl, Matt has placed Philippe Loren so you can kill him one more time.

After finishing this quest, simply romance Johnny on the ship, if you haven't already done so, and finish all of his side tasks for an achievement.

Death From Above: Training

Death From Above is a new power learned after rescuing Johnny. Simply go through the motions of the training simulation with Kinzie so you know how to use it.

The Kinzie Gambit: When a Plan Comes Together

The Zin have ambushed Kinzie's hideout in Steelport, and this ambush includes grenades that temporarily remove your powers. Help everyone escape and take the chopper on the roof as you escort the other Saints on the ground. Use the choppers minigun and rockets to destroy all Zin that follow both their car and yourself.

The chopper will crash land on Professor Genki's building, of all places. Man the turret by one of the windows and go nuts killing the Zin that flood the killing floor. Be cautious of shooting the Sad Panda targets; those will shock you if you hit them. Hitting the Ethical targets will activate a trap to help you out. Defend the Saints' vehicle after they leave the building.

The Kinzie Gambit: All Hands on Deck

The Zin will have captured several Saints, as this entire thing was a setup. Defend the ship and find the bombs, then take them into the mothership and put them on the biggest, glowingest thing, as told by the game. Plant your bombs and return to the ship quickly so the remaining set of Saints can figure out a new plan.

The one responsible for this entire thing is the one that was totally the least expected.

Talkie Talkie

Talk to Matt Miller. That's just about it.

The Girl Who Hates the 50s: He Lives

Keith David will be working a rally within the simulation. Apparently, he bargained with Zinyak for power in exchange for his friends. Follow him into the federal building, where you'll see him have a change of heart at the last second. After being punished by Zinyak, you'll soon be greeted to a fistfight between Roddy Piper and Keith David. Keith will fly away in a panic; Roddy will explain that Keith thinks everyone is out to get him. Chase him to the roof and disable the satellite that's been brainwashing Keith. You'll be given a bunch of shots of Roddy performing a bunch of moves on Keith before he gets choked out right before telling you where Kinzie is.

This will free Keith of his brainwashing. Keith will comment that Roddy does not get called upon, but that he rather appears where he is needed most. This was one of those times.

The Girl Who Hates the 50s: Hello Teacup

Now to find Kinzie. C.I.D. will find a secret room that contains a confusing map of the simulation. You'll arrive in the 50's once again and you'll be looking for multiple Kinzie's until she manages to tell you where she is. None other than Cyrus Temple will be in charge of this simulation. Rewire the speakers in this town to disrupt his speech, destroying propaganda trucks along the way. The music should help free Kinzie a little bit, but it'll also tick Cyrus off. Fight him and Kinzie will be freed from this hell.

The Girl Who Beat Cyrus: Kinzie's Adventures

This is the earliest opportunity to finish Kinzie's loyalty mission. Doing so will give her superpowers, making her more useful as a homie if summoned.

The virtual Cyrus Temple has invaded the simulation and rebuilt his forces in his old base. Steal a tank and destroy all of the STAG equipment, then fight Temple until he's at a weak enough state for Kinzie to finally chime in and kill him for good.

After finishing this quest, simply romance Kinzie on the ship, if you haven't already done so, and finish all of her side tasks for an achievement.

  • The Full Kinzie

    Do everything you can for Kinzie -- Quests, Loyalty Missions... everything.

    The Full Kinzie
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

Keymaster: We Have the Technology

Kinzie and Benjamin King have determined how to shut everything down. The Saints have to make a key, and the first piece is a CPU hidden inside the ex-STAG armory. Use TK to pry open containers until you find it. After you have that piece, you'll next have to destroy alien tech for six more pieces. The last thing you'll need are gravity inhibitors, found at the docks. Quickly make it over there before time expires and destroy more tech to get them. Help Johnny land the plane he took from the STAG armory and defend the area until Shaundi comes in to pick you up.

Keymaster: Batteries Not Included

The key now only needs a proper source of power. Meet C.I.D. on the east side of Steelport. There are three battery-like objects that C.I.D. is aware of. At each of these batteries, you'll need to locate the battery with the help of a proximity meter in the top left. Simply take the battery and leave to the next one until you have all three. All batteries are at ground level. Some of the batteries will be protected by shield generators. The third battery is encased within a tank, and it'll have to be driven back to Kinzie's warehouse. The power inside the battery is causing the tank to overload, meaning that if Kinzie doesn't shut it off within three minutes, it'll explode. Quickly drive it back to end the quest.

[message]Note: There's a missable achievement related to finishing the game that requires you to complete all of your friends' loyalty missions beforehand. Do not finish the game until you've completed all of these loyalty missions. This should get you very close to completing everything there is to do in the simulation, and you should aim to do so before starting the last set of quests.

These two achievements are given to you as you take over more and more of the simulation.

  • Half Way Home

    Complete all open world gameplay in two districts of the Simulated city of Steelport.

    Half Way Home
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

  • How It Should Be

    Complete all open world gameplay in the entire Simulated city of Steelport.

    How It Should Be
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.
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Punch the Shark: Grand Finale (Part 1)

Return to the ship once all of your loyalty missions are complete. The boss will give a speech to his crew to motivate them before the final push on Zinyak. Pick any team to help with the first task.

The first thing that needs to be done is to take the key to the old Syndicate tower, causing the simulation to malfunction. Act as escort for the key as your first team drive it to the building. Use the weapons given to you to stop all of Zinyak's forces from destroying it. Use TK to bring the key to C.I.D. so he can do more technical work. Once inside the building, fight off the Zin and help C.I.D. so the key can reach its destination.

Punch the Shark: Grand Finale (Part 2)

Choose your next team and work with them to fight off more Zin as the simulation starts to collapse. Fight to defend one of three portals, then leave one of your teammates behind after gaining control of it. After the third portal, you'll have to get out of the simulation. Head to the gateways out of there until one of them decides to work; well, in one way or another. At the main menu of Saints Row, select Continue Game.

Punch the Shark: Grand Finale (Part 3)

This will automatically push you and your last team to Zinyak's ship once more. After pushing into the armory, you'll find some real power armor. This will give you the power given to you in the simulation. With the help of your power armor, you should be clear to dive down towards the throne room. Just get rid of a blast door after it closes and you'll be all clear to reach Zinyak.

Punch the Shark: Grand Finale (Part 4)

Zinyak, in his vanity, will broadcast this fight across the entire Zin Empire. Use the arm cannon on the power armor as well as your powers (Blast would be most effective) to weaken Zinyak's armor as his soldiers fight alongside him. After taking enough damage, he'll hide behind a shield surrounded by explosive C.I.D.s; use TK to throw them into the armor until these are ejected out of the arena. Kill enough of his Zin until C.I.D. unlocks the shield generators, allowing you to destroy them. Your fellow Saints should arrive during this process to aid in the fight.

When Zinyak has been ejected from his armor, perform several moves on him through quicktime events until Zinyak has finally been defeated. Your new servant, Zinjai, will inform you that the Zin, and now the Saints, are capable of time travel. A neat post-game scene will start, followed by the credits; both can be skipped, but you won't want to skip the first one.

And with that, the game is complete. If you've followed the previous advice on finishing the side content before reaching the end of the story, then you should only have to clean up on achievements you don't have, as well as the DLC content, if you own it.

When you to go to the hub menu, you'll see an upgrades menu in the lower left. These upgrades cost Cache instead of data clusters and should not be ignored. They're debatably an even more useful category of upgrades than the power upgrades. All upgrades are shown here so you can plan ahead on what you should save for and what to expect. Upgrades aren't directly related to any achievements, but they sure help you get to them one way or another. There is just one achievement for buying any single upgrade.

Note: Upgrades listed as free or obtained through progression are not listed, since those are earned in means unrelated to Cache. Some of the greater ones are given to you for helping out your fellow Saints and doing other quests and challenges, so make sure you're doing as much as you can.

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Abilities

UpgradeLv ReqCostDescription
Notoriety - Faster DecayLv1213,000Your Notoriety will decay at a slightly faster rate.
Notoriety - Faster Decay 2Lv2427,000Your Notoriety will decay at a faster rate.
Notoriety - Faster Decay 3Lv4038,000Your Notoriety will decay at a much faster rate.
Stamina - IncreaseLv022,500Increase the length of the Stamina bar.
Stamina - Increase 2Lv1012,000Greatly increase the length of the Stamina bar.
Stamina - Increase 3Lv1822,500Maximize the length of the Stamina bar.
Stamina - Increase 4Lv5043,000Unlimited Stamina. Just keep flying to your heart's content.

Health

UpgradeLv ReqCostDescription
Pedestrian CarnageLv025,000Pedestrians now drop health pickups when they die.
Pickups ValueLv023,000Slightly increase the value of all health pickups.
Pickups Value 2Lv1619,500Moderately increase the value of all health pickups.
Pickups Value 3Lv3033,500Greatly increase the value of all health pickups.
UpgradeLv022,000Player health is increased by 25%.
Upgrade 2Lv1416,500Player health is increased by 50%.
Upgrade 3Lv2427,500Player health is increased by 75%.
Upgrade 4Lv3636,000Player health is increased by 100%.
VacuumLv0811,000Slightly increase the range at which health pickups will be sucked toward you.
Vacuum 2Lv1821,000Moderately increase the range at which health pickups will be sucked toward you.
Vacuum 3Lv3234,000Greatly increases the range at which health pickups will be sucked toward you.

Damage

UpgradeLv ReqCostDescription
ExplosiveLv1215,000Minor reduction in damage taken from explosions.
Explosive 2Lv3032,500Moderate reduction in damage taken from explosions.
Explosive 3Lv4841,500Great reduction in damage taken from explosions.
FireLv1215,500Minor reduction in damage taken from fire.
Fire 2Lv2630,000Moderate reduction in damage taken from fire.
Fire 3Lv4842,000Great reduction in damage taken from fire.
Small ArmsLv024,500Minor reduction in damage taken from bullets and lasers.
Small Arms 2Lv1820,500Moderate reduction in damage taken from bullets and lasers.
Small Arms 3Lv3435,000Great reduction in damage takenf from bullets and lasers.

Combat

UpgradeLv ReqCostDescription
Ammo - ExplosiveLv1011,500Carry 25% more explosive ammo.
Ammo - Explosive 2Lv2022,000Carry 50% more explosive ammo.
Ammo - Explosive 3Lv3031,500Carry 75% more explosive ammo.
Ammo - Explosive 4Lv5042,000Unlimited explosive ammo.
Ammo - PistolLv023,500Carry 25% more pistol ammo.
Ammo - Pistol 2Lv1214,000Carry 50% more pistol ammo.
Ammo - Pistol 3Lv2224,500Carry 75% more pistol ammo.
Ammo - Pistol 4Lv5042,000Unlimited pistol ammo.
Ammo - RifleLv089,500Carry 25% more rifle ammo.
Ammo - Rifle 2Lv1820,000Carry 50% more rifle ammo.
Ammo - Rifle 3Lv2830,500Carry 75% more rifle ammo.
Ammo - Rifle 4Lv5042,000Unlimited rifle ammo.
Ammo - ShotgunLv067,500Carry 25% more shotgun ammo.
Ammo - Shotgun 2Lv1617,500Carry 50% more shotgun ammo.
Ammo - Shotgun 3Lv2629,000Carry 75% more shotgun ammo.
Ammo - Shotgun 4Lv5042,000Unlimited shotgun ammo.
Ammo - SMGLv046,000Carry 25% more SMG ammo.
Ammo - SMG 2Lv1416,000Carry 50% more SMG ammo.
Ammo - SMG 3Lv2426,500Carry 75% more SMG ammo.
Ammo - SMG 4Lv5042,000Unlimited SMG ammo.
Ammo - SpecialLv1214,500Carry 25% more special ammo.
Ammo - Special 2Lv2225,000Carry 50% more special ammo.
Ammo - Special 3Lv3233,000Carry 75% more special ammo.
Ammo - Special 4Lv5042,000Unlimited special ammo.
Dual Wield - PistolsLv045,500Dual wield pistols.
Dual Wield - SMGsLv1618,500Dual wield SMGs.
Melee - Super StrengthLv046,000Super Strength! Increases the power of your punches and how far you can throw people.
Melee - Super Strength 2Lv1418,000Further increases the power of your punches and how far you can throw people.
Melee - Super Strength 3Lv2428,000Fisticuffs much? Your punches are now very powerful, and you can throw people much further.

Vehicles

UpgradeLv ReqCostDescription
Mech Suit - DurationLv2628,000Slightly extend the amount of time you can spend in the Mech Suit.
Mech Suit - Duration 2Lv3836,500Moderately extend the amount of time you can spend in the Mech Suit.
Mech Suit - Duration 3Lv4640,500Greatly extend the amount of time you can spend in the Mech Suit. You might want to bring some snacks for this one.
Mech Suit - Hover CostLv3837,000Slightly decrease the cost of hovering while in the Mech Suit.
Mech Suit - Hover Cost 2Lv4440,000Moderately decrease the cost of hovering while in the Mech Suit.
Mech Suit - Hover Cost 3Lv5042,500Greatly decrease the cost of hovering while in the Mech Suit.
Mech Suit - OverclockLv2831,000Remove some security protocols and allow the Mech Suit's weapons to recharge faster.
Mech Suit - Overclock 2Lv4037,500Remove even more security protocols and allow the Mech Suit's weapons to recharge even faster.
Mech Suit - Overclock 3Lv4641,000Remove all the limiters and allow the Mech Suit's weapons to reach their full potential.
Nitrous - DamageLv0810,000Extreme collision damage to other vehicles when using nitrous.
Skill - NitrousLv022,000Every vehicle you drive now has nitrous.

Gang Abilities

UpgradeLv ReqCostDescription
Gang - RecruitmentLv0128,000Recruit three Saint followers.
Gang - Revive TimerLv0810,000Small increase to time before followers bleed out.
Gang - Revive Timer 2Lv2024,000Medium increase to time before followers bleed out.
Gang - Weapons - RiflesLv4439,500Upgrade your gang members to carry rifles.
Gang - Weapons - ShotgunsLv2225,500Upgrade your gang members to carry shotguns.
Gang - Weapons - SMGsLv0810,500Upgrade your gang members to carry SMGs.
Homie - Health Increase 1Lv1012,500Homies get a small health boost.
Homie - Health Increase 2Lv2226,000Homies get a medium health boost.
Homie - Health Increase 3Lv3435,000Homies get a large health boost.
Homie - Saints BackupLv1013,500Saints Backup can be found in your hub phone menu. Saints will arrive to help in combat.
Homie - Toughen UpLv067,000Train your homies to flinch less in response to getting shot.
Homie - Toughen Up 2Lv1617,000Train your homies to not flinch at all when getting shot.
Revive - SpeedLv1419,000Revive followers faster.

Bonuses

UpgradeLv ReqCostDescription
Bonus - Cache BoostLv024,000Increase all Cache received by 5%.
Bonus - Cache Boost 2Lv1618,000Increase all Cache received by 10%.
Bonus - Cache Boost 3Lv3232,000Increase all Cache received by 15%.
Bonus - Cache Transfer RateLv069,000Hourly Cache Transfer of 500.
Bonus - Cache Transfer Rate 2Lv2223,500Hourly Cache Transfer of 1,000.
Bonus - Cache Transfer Rate 3Lv3635,500Hourly Cache Transfer of 1,500.
Bonus - Flashpoint RewardLv023,000Increase cache and XP received from defeating Flashpoints.
Bonus - Hacking RewardLv068,000Increase cache and XP received from hacking stores.
Bonus - XPLv068,5005% bonus to ALL XP earned.
Bonus - XP 2Lv1821,50010% bous to ALL XP earned.
Bonus - XP 3Lv3434,50015% bonus to ALL XP earned.
Skill - PickpocketLv1012,000Carefully bump into people to steal their cache!
Skill - ScavengerLv046,500Twice as much Cache is dropped by deleted simulations.
Swap - Cache For XPLv047,000Convert Cache to 4,000XP.
Swap - Cache For XP 2Lv2023,000Convert Cache to 8,000XP.
Swap - Cache For XP 3Lv4239,000Convert Cache to 12,000XP.

There are eight powers you can upgrade, all of which require data clusters to purchase. Once you're able to freeroam, it's highly suggested that you work towards fully upgrading your Super Sprint and Jump powers, since those are movement based and will thus allow you to get the rest of the clusters much easier. You'll need almost all the clusters to get all the upgrades, and you'll need all the upgrades for an achievement. You also need to collect every single data cluster anyway, so you'll be killing several birds with a few stones.

Note: Upgrades listed as free or obtained through progression are not listed, since those are earned in means unrelated to data clusters. Some of the greater ones are given to you for helping out your fellow Saints and doing other quests and challenges, so make sure you're doing as much as you can.

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Super Sprint

AbilityLv ReqCostDescription
Reduced DamageLv0115Take less damage when Super Sprinting.
SpeedLv0210Increased speed while Super Sprinting.
Speed 2Lv0620Even greater speed while Super Sprinting.
Speed 3Lv1630Maximum speed while Super Sprinting. You're practically faster than a speeding bullet!
TornadoLv2615Super Sprinting now creates a Tornado effect that knocks over objects in player's wake!
Wall RunningLv0615Jump onto the side of a building and sprint up the wall! A must-have for any super powered Saint.

Super Jump

AbilityLv ReqCostDescription
Glide - EfficiencyLv0610Gliding uses less Stamina.
Glide - Efficiency 2Lv1220Gliding uses far less Stamina.
Glide - Efficiency 3Lv1830Gliding no longer uses Stamina.
Jump - Air DashLv0210Gain a boost of speed in midair.
Jump - Air Dash 2Lv0820Dash twice per Super Jump.
Jump - Air Dash 3Lv2030Dash three times per Super Jump.
Jump - GlideLv0215Take to the sky and glide across the city!
Jump - HeightLv0210Increased height on charged Super Jumps.
Jump - Height 2Lv0420An even greater height on charged Super Jumps.
Jump - Height 3Lv1030Maximum height on charged Super Jumps. You can leap tall buildings in a single bound!
Ninja Reflexes - HealthLv0215Restore health when you use your Ninja Reflexes.

Death From Above

AbilityLv ReqCostDescription
NukeLv5050You can now devastate entire sections of the city with Nuke! Use Death From Above from a high altitude to create the nuclear blast!

Force Shield

AbilityLv ReqCostDescription
Shield - DamageLv1015Dash Shield applies extra damage on contact.
Suppression - Power RecoveryLv2010Recover your powers a bit faster after being hit by a Power Suppression Grenade.
Suppression - Power Recovery 2Lv3020Recover your powers faster after being hit by a Power Suppression Grenade.
Suppression - Power Recovery 3Lv4030Recover your powers much faster after being hit by a Power Suppression Grenade.

Blast

AbilityLv ReqCostDescription
AreaLv0410Increases Blast's area of effect range.
Area 2Lv0820Greatly increases Blast's area of effect range.
Area 3Lv1830Maximizes Blast's area of effect range. Blast entire intersections!
DurationLv3210Targets remain affected by Blast longer.
Explosive DeathsLv2430Targets explode when shattered/when they die, spreading the effect to nearby enemies.
RechargeLv0210Blast Energy recharges faster.
Recharge 2Lv0420Blast Energy recharges even faster.
Recharge 3Lv1230Blast Energy recharges very quickly.

Telekinesis

AbilityLv ReqCostDescription
Hold CostLv2415Only half as much energy is consumed while holding an object with Telekinesis when using Lightning or Life Steal.
No energy is consumed while holding an object with Telekinesis when using Force.
RechargeLv0610Telekinesis Energy recharges faster.
Recharge 2Lv1420Telekinesis Energy recharges even faster.
Recharge 3Lv3030Telekinesis Energy recharges very quickly.
Special VehiclesLv1430Telekinesis can pick up tanks and aircraft!
Throw CostLv3615Telekinesis uses less energy when throwing objects.
Throw DistanceLv0810Increases how far objects can be thrown with Telekinesis.
Throw Distance 2Lv1820Greatly increases how far objects can be thrown with Telekinesis.
Throw Distance 3Lv3230Maximizes how far objects can be thrown with Telekinesis.

Stomp

AbilityLv ReqCostDescription
AreaLv1615Stomp affects a wider area.
DamageLv3415Increases damage taken by targets.
DistanceLv1210Increases range and stun time of Stomp.
Distance 2Lv2820Greatly increases range and stun time of Stomp.
Distance 3Lv4030Maximizes the range and stun time of Stomp. Smash entire city blocks!
DurationLv5015Increases how far targets are sent flying/remain affected by Blast.
RechargeLv1010Stomp Energy recharges faster.
Recharge 2Lv2220Stomp Energy recharges even faster.
Recharge 3Lv3830Stomp Energy recharges very quickly.

Buff

AbilityLv ReqCostDescription
AreaLv3415Increases the size of the area that Buff affects.
DurationLv4615Increases how long Buff remains active.
RechargeLv1410Buff Energy recharges faster.
Recharge 2Lv3020Buff Energy recharges even faster.
Recharge 3Lv4230Buff Energy recharges very quickly.
Speed DemonLv3815Increases walking speed while Buff is active.
Team PlayerLv2215Nearby homies become immune to fire/have a chance of firing freeze or lightning bullets.

Like Saints Row: The Third, there are lots of different challenges with varying rewards. You'll have to finish all of them, but a majority are completed as you do everything else. You can see all 66 challenges here, with some tips on each (if applicable) for your convenience. Knowing what these challenges are in advance will help reduce the amount of time it takes to finish everything.

Note: Some achievements may require more of the same thing a challenge does. Make sure you look at what you have to do for both.

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Activities

Activity challenges should all be completed when you earn gold medals on every instance of every activity. These are the least complicated of the set. There are some challenges that want you to earn silver medals on activities whereas others want you to get the gold - the silver ones are redundant in this regard and are not listed on this chart.

ChallengeObjectives & Tips
Blazin' Gold MedalsBlazin' asks you to run and jump through checkpoints within a given time frame. Upgrading your Sprint and Jump naturally make these activities easier.
Genki's M.O.M. Gold MedalsMind Over Murder is a pretty simple game as it is. Just toss the right objects into the right places. You may want to upgrade your Sprint and Jump so you can get around more easily.
Insurance Fraud Gold MedalsInsurance Fraud is a classic stemming from the very first Saints Row; run into traffic and ragdoll on lots of objects (cars are the best) to rack up damage costs. You can't really make this one easier with upgrades.
On-Foot Mayhem Gold MedalsUpgrading weapons, which you should be doing anyway, helps with these challenges when they can. If they don't apply for whatever reason, then the best thing to do is aim for clusters of objects (regardless of how expensive they are), vehicles, and enemies.
Super-Powered Fight Club Gold MedalsIn these activities you need to use specific powers to defeat enemies. Upgrade these to reduce their cooldown times and increase their potential if you're having trouble with these.
Vehicular Mayhem Gold MedalsThese should be easy. Like On-Foot Mayhem, you need to focus on building a multiplier and destroying expensive objects, but that shouldn't be much of a concern when you're piloting a powerful vehicle.
Platforming Rift Gold MedalsIn platforming rifts, the goal is to land as close to the center of glowing platforms as possible. As expected, Sprint and Jump are most important here.
Speed Rift Gold MedalsThese are a simple type of activity in which you just need to direct where you run. Little balls of light will boost your speed and other things serve to get in your way. Sprint upgrades do not apply here.
TK Rift Gold MedalsTelekinesis is used in these activities to catch and throw colored balls, which need to be thrown at the same-colored target. It's pretty straight-forward.

Powers

All of your powers and their elements should have challenges based around them. Most of these are very quick and can be finished within a few minutes.

ChallengeObjectives & Tips
Death From Above KillsKill 100 enemies with Death From Above. The higher you are, the more damage this attack will do. The expensive upgrade for this power is well worth it, as it can obliterate a massive area when used in the right situation.
Distance Super SprintedSince cars are slower than even the slowest form of sprinting, this challenge shouldn't be a problem at all.
Superpowered BeatdownsWhen unarmed, sprint towards an enemy and perform a melee attack on them to do a beatdown. You need to do this just ten times.
Super Jump Air TimeLike with the above challenge for sprinting, you should absolutely no problem with this, especially since you'll be running around for all of the data clusters.
Telekinesis CatchesWhen fighting a warden, objects will occasionally be thrown at you. Prepare for this in advance so you can catch these objects and fling them back at him. You don't need to hit him for this to count.
Telekinesis KillsJust pick up and toss aliens around. Pretty simple. An achievement requires 100 TK kills, so don't stop when you finish this challenge.
Throw People With TelekinesisLike the previous challenge, this is easy. Picking up and throwing enemies is the easiest thing you can do with TK.
Vehicles Super-KickedDo an unarmed melee attack by a vehicle to super-kick it.
Arc Lightning HitsAfter unlocking the Lightning element for your TK, have the lightning arc to other enemies to kill them. You only need ten kills, so this should be over quick.
Enemies Mind-ControlledMind Control is an element for Blast. Simply having it affect enemies will count towards this challenge.
Fire Element IgnitionsKill ten enemies with the Fire element on your Buff power. Another simple challenge.
Freeze ShattersThe first type of Blast power. Frozen enemies can be shattered with a melee attack or by strong attacks.
Gravity Float KillsYour Stomp's Gravity element will send people into the air. When enemies are rendered helpless in this way, kill them through other means before they return to normal.
Ground Stomp StunsStunning people with this Stomp element is as easy as just using the power around an enemy. They don't even need to die so long as they get affected by the Stomp.
Health StolenSteal the life essence of just ten Zin with the related TK element.
Shrunken Enemies SquishedThe Stomp's Shrink element will minimize your foes. Run over them or step on them briskly to fulfill this challenge.

  • Don't Look Down

    Be airborne during Super Jumps for a combined 10 minutes of gameplay.

    Don't Look Down
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Chill Out

    Freeze and Shatter Kill 100 Aliens with the Freeze Blast Super Power.

    Chill Out
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Elementary

    Choose a new element for all of your superpowers.

    Elementary
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

  • Here! Catch!

    Kill 100 Aliens with the Telekinesis Super Power.

    Here! Catch!
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Weapons

Weapon challenges are simple in concept but take a while to finish. Make the best use of your time by upgrading the related weapons to make them more powerful. For the Experimental Tech achievement, you need to get at least 25 kills with the Abduct-O-Matic, Singularity Gun, Bounce Rifle, Disintegrator, Dubstep Gun, and Inflato-Ray.

ChallengeObjectives & Tips
Bounce Rifle KillsKill aliens with the Bounce Rifle. This is a pretty fun weapon on its own, but if you want to get this over with, don't forget to upgrade your rifle with the best things you can buy.
Dubstep Gun KillsThe Dubstep Gun can also be upgraded, of course, but your customization will actually make a difference in how much you like using this weapon. I prefer the Industrial setting.
Targets AbductedThe Abduct-O-Matic is obviously responsible for abductions. Just use this on 150 enemies over time.
Targets BlackholedThe Singularity Gun fires black holes, obviously. Make 250 Zin enter the void over time.
Enemies DisintegratedYou may actually like the Disintegrator due to the way it just removes things from the simulation. Upgrading it is well worth your money.
Inflato-Ray KillsIf you don't inflate every part of a body, then naturally the inflated part won't be able to sustain itself. The Inflato-Ray only inflates heads. Kill 50 enemies with it.
Mech Suit KillsYou need 250 kills with the mech suit. Some of these will come through story quests and others through Mech Mayhem. If you're low on this type of kill count, simply replay Mech Mayhem.
Tentacle Bat BeatdownsA pretty uncomfortable melee weapon, the tentacle bat is as potent as the other adult-themed melee weapon in killing enemies. You just need to defeat 30 with this abomination before you can put it away for good.

  • Experimental Tech

    Kill 25 Aliens with each: Dubstep, InflatoRay, Bounce Gun, Disintegrator, Abduction, and Black Hole.

    Experimental Tech
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Enemies

There's a fair amount of enemy types in the game. Since enemies are meant to be killed, try to combine some of these challenges with the above Weapon and Power challenges.

ChallengeObjectives & Tips
Aliens Super-KickedYou can perform a Super-Kick by performing a melee attack by an enemy while unarmed.
Destroy Alien VehiclesDestroying vehicles will happen naturally through activities and raised notoriety levels, but if you want to get this over with, Mayhem activities are the way to go.
Destroy C.I.D.sC.I.D.s provide shields to enemies and are shaped like eyes. If necessary, try to grind these kills out in the last mission of the game.
Destroy MurderbotsMurderbots are a later-game enemy that are very good at murdering. The only difficult part about defeating them is that they can absorb a lot of damage before going down.
Destroy PortalsYou'll see a lot of portals throughout the game. If you don't want more enemies to show up, then get rid of portals. If you're using enemies to rack up kills for challenges, then let them sit for a while.
Kill AliensThis will come naturally as you do everything else.
Kill WardensYou'll come across wardens after certain events and activities, but if you don't kill 30 by the end of the game, then raise your notoriety to maximum to make one show up.
Alien High Notoriety TimeSimply stay at a high notoriety for a long cumulative time. You won't have to grind this.
Aliens TauntedTaunt aliens. This is actually a bit time consuming if you don't get started on it when you can still get to clusters of enemies.

Miscellaneous

Challenges that don't exactly fit into the other categories are listed here. A fair amount of them are challenges that are completed just for doing other challenges, So you really have less than 66 total if you don't include these ones.

ChallengeObjectives & Tips
Complete One Other ChallengeComplete any challenge you feel like.
Complete Six Other ChallengesWith the completion of the previous challenge, you'll now have done two challenges. Finish four more to complete this one.
Complete 12 Other ChallengesThis should be pretty self-explanatory.
Complete 19 Other ChallengesThis should be pretty self-explanatory.
Complete 27 Other ChallengesThis should be pretty self-explanatory.
Complete 36 Other ChallengesThis should be pretty self-explanatory.
Complete 46 Other ChallengesThis should be pretty self-explanatory.
Complete 57 Other ChallengesThis should be pretty self-explanatory.
Complete All Other ChallengesFinishing all the challenges is the main priority of the game, with almost everything you have to do to complete the game being part of another challenge or related to an achievement.
Audio Logs CollectedAudio logs are a certain type of collectible that you'll eventually be able to track the location of. Find all 39 and learn more about some existing and previous characters.
Distance Travelled in Alien VehicleIf you can hijack an alien Void (the cool-looking jets), then fly around in those until the challenge is completed. Otherwise, UFO Mayhem will place you in an alien vehicle for as long as the challenge is going.
Distance Travelled in Mech SuitYou use the mech suit in the main story and during Mech Mayhem activities. If you haven't reached four miles, simply replay Mech Mayhem.
Text Adventure CollectedThe collectible upgrades will allow you to find the eight pieces of a text adventure.
Time Spent With HomiesCall homies in the hub menu or find them on the streets and call them over to you. Just sit around with them for two hours if you don't feel like actually doing anything with them. Keep in mind, however, that some achievements require you to hang out with certain homies anyway. Spend time with characters like Matt, Shaundi, or Pierce to work towards an achievement.
Zinyak Statues DestroyedThere are 36 statues of the Zin leader spread out around the simulation. Destroy them all with weapons or powers.

  • Back in the Day

    Spend 2 hours outside of missions with past Saints Row characters as your homies

    Back in the Day
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Achievements that don't fit exactly into the story are listed here. Some are obtained through progression, whereas others will require more thought. None should be overly complicated, however.

The first achievements you should be aware of are for collecting all of the data clusters, which shouldn't be out of your way at all since you need a vast majority of them to purchase every power upgrade.

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The most time consuming achievements are these next two. You need to not only play for 40 hours, but you need to play at least two hours of both genders. This doesn't mean separate game saves; you can change your gender at Image as Designed.

  • Switch Hitter

    Play for at least 2 hours as a male character AND 2 hours as a female character.

    Switch Hitter
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Upgrading a weapon is important for finishing challenges, but you also want to fully upgrade a weapon to its full potential for an achievement. Melee weapons tend to have fewer upgrades than others. Customizing all of the weapons in your weapon radial is free and is also related to an achievement.

For this achievement, you need to prove your movement prowess by jumping from the roof of the 3 Count Casino (southwest) to the nuclear power plant (northwest) without touching the ground. Running on walls, landing on rooftops and other buildings, and flying in vehicles is allowed as long as the ground is your enemy. You can either do this the intended way by jumping from building to building (it isn't hard) or by calling in a flying vehicle of some kind after jumping from the 3 Count Casino. It'd be wise to upgrade your Jump and Sprint as much as you can before attempting this.

  • Epic Jump Quest

    Jump from the roof of 3 Count to the Nuke Plant, without touching the ground or other rooftops.

    Epic Jump Quest
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

This DLC's story takes place after the end of the main game, so it's recommended that you don't start it until you've finished at least the story.

Enter the Dominatrix: Save the Planet

This quest starts on the ship. After the main story, Jane Valderama will interview the Saints about a cut story that existed before the development of Saints Row IV itself. After Zinyak explains that he was too good to just throw away as a character.

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When the first cut mission starts, grab one of three super-heavy weapons and head to the roof with it. Parachute down with Josh and defeat all of the Zin in front of the Saints' building. After taking out about three waves of enemies, you'll get an unfinished cutscene of Josh fighting off aliens - from his memory.

After the cutscene, drive the Gatmobile to the mayor's office so the mayor can help you figure out where Zinyak is. Pierce will offer to ride with you there in his tank; take control of it and defeat all of Zinyak's tanks so you can reach Zinyak. The achievement related to this quest requires you to defeat Zinyak in under five minutes. Shoot at him until you're able to start a quicktime event on him to finish him off.

  • All Too Easy

    Kill Zinyak in less than 5 minutes in 'Save the Planet'.

    All Too Easy
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Main Storyline - These achievements are gained automatically by progressing through the main game mode.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.

Enter the Dominatrix: Meet the Dominatrix

Note: To get the DLC's weapon-based achievements much faster, consider obtaining the upgrade for infinite special ammo before starting this quest.

Note: There's an achievement for finishing this quest without dying. Restart the quest or do it on an easier difficulty if you die at any point.

On the ship, select the next quest so you can start the next segment of Enter the Dominatrix. Jane will first interview Donnie, a character from previous adventures. Kinzie explains that Zinyak's simulation AI took over after his death and took the form of a Dominatrix. Donnie was once an important figure in the game until he got cut, and the mission places you right after your training with him.

Jump over to the next location and fight off the Dominatrix until she disappears, which results in her kidnapping both Pierce and Shaundi. Don't go anywhere just yet, because this is the perfect place to take care of the three weapon achievements. You should have one from the previous quest in your inventory. Every half minute or so, a new set of enemies will pull in to fight you. This is how you're going to have to rack up the required kills for these weapons. You can switch weapons in the weapon shop right in this area.

  • OMGWTFBBQ

    Get 100 kills with the Flamethrower.

    OMGWTFBBQ
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Donnie will head off to save Shaundi, so you get to go after Pierce. When you arrive on-scene, the Dominatrix will attack. Fight her off and then do the same to her troops, then continue repeating this cycle so you can save Pierce. After saving him, Donnie will ask you to save Shaundi for him (as well as himself). Defend yourself against the Dominatrix and her people, triggering Kinzie to explain that she has a plan. Meet up with her and fight the Dominatrix once again until she's dizzy, then activate a node to further isolate her into one body. Repeat this until she's completely lost her ability to duplicate, ending this quest.

  • Indomitable

    Complete 'Meet the Dominatrix' without dying.

    Indomitable
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

Enter the Dominatrix: At the Races

Note: For an easy time at this quest's related achievement, consider highly upgrading the disintegrator and/or thumpgun before starting.

You and Kinzie have found the Dominatrix in a sex club. Talk to her second-in-command, Dom, and he'll tell you to put the furries back in their cages away from everyone else, where they belong. After you've done this, Dom will tell you to please a client. It's none other than Zimos, who's willing to cooperate for your sake.

After this, Dom will tell you to eliminate the chariot champions around the club. After that, Dom will reveal that he used you to eliminate the competition for himself, now the greatest chariot racer of the club. Kill Dom's subordinates and then Dom himself, leading to a cut screen that puts you at the start of a chariot race. You'll want to kill every single opposing chariot in this race for an achievement. Some upgrades won't carry over, like if you've got the infinite ammo upgrade for the disintegrator's weapon type, but many still do. You can alternatively use dual SMGs, which will retain their infinite ammo in this quest. It shouldn't be too difficult to defeat them all.

The quest ends after the race.

Enter the Dominatrix: Pop His Top

After rescuing Zimos, the Dominatrix will order Paul (the giant Saints Flow mascot) to attack, with the game skipping some apparently terrible gameplay to put you right inside Paul's mouth. This mission's achievement asks you to blow up every green polyp in Paul's body using the ship's lasers. It'll be a while before you actually see one, but you'll know when you do. Polyps are big, spherical, and green, and don't take much to be destroyed. If you miss a single polyp, restart the quest (it's incredibly short). The quest ends once you leave Paul's head.

Enter the Dominatrix: Escape the Dominatrix

You and Zimos will be attacked by a supergimp when the mission starts. Defeat him, then meet up with Shaundi and help her take care of the gimps swarming her. Donnie will ask you to do the same thing for him, but the Dominatrix will spawn herself in during this part. After being defeated, she'll reboot the DLC and everything will be reset aside from Zimos. Take the elevator down and you'll immediately start a fight with the Dominatrix.

Fight the Dominatrix as you would any powered-up enemy. After taking about a third of her total health away, she'll disappear and send tanks towards you. After two thirds of her health are gone, she'll drop VTOLs at you. Deplete her of her last third of health and you'll finally defeat her.

After she's been defeated, Pierce will reveal that he brought in some allies that hate the Zin as much as you do. You'll automatically travel with your new friends towards the simulation's exit.

After completing the DLC, you'll unlock a homie named Raptor Ned, a prehistoric ancestor of Saints Row 1's Chicken Ned. Spend at least half an hour with him for an achievement.

This DLC, although technically not taking place in any specific period of time in the Saints Row timeline, is one you'd probably want to play after the base game story and Enter the Dominatrix is completed.

How the Saints Save Christmas: Miracle on 3rd Street

Note: There are several sets of collectibles throughout this DLC. They'll be marked throughout this page and will also appear on your minimap.

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The boss reveals that they don't care about winter holidays whatsoever before Future Shaundi travels to your time to warn you about Santa Clawz, a terrible warlord threatening Christmas. Once you arrive in a little wintery town, you should spot the first (01/10) Letter to Santa on the little stage ahead of where you start. Since conventional weapons aren't allowed in this town, you'll need to pick up an appropriate one in the town's shop. Breaking the glass and steal the weapon is a naughty action, but it's all you can do.

In response to your bad behavior, Clawz will appear and transform some of the townsfolk into enemy gingerbread men. Use your new BB rifle to fire at Clawz, knocking Santa Clawz from the stolen sleigh. Revive him and he'll tell you to bring some cheer to this town by ringing the many bells around the place. In order to earn an achievement, you must ring ALL the bells; you will stop if you manually ring one by hand after shooting enough and being prompted that you can, but fire at all of them to ensure you get the achievement.

After ringing all of the bells, Santa will ask you to set up a projector so you can set up a Christmas movie. Before you do that, however, try and locate the main plaza near the southwest corner of the map. You'll find a sad excuse for a Christmas tree, but it's not such a bad little tree. It’s not bad at all, really. Maybe it just needs a little love. Regardless, pick up the present at the base of the tree for an achievement.

You'll be able to find another (02/10) Letter to Santa in front of the clock on the north face of the town hall. There's another (03/10) Letter to Santa on the stage in front of the building as well. To finish this building off, you can find the first portion of a (1/8) Text Adventure on the roof. These are also related to an achievement, so you'll want to collect all of these as well. Behind town hall is a drive-in movie theater, where you'll be projecting the movie later. Pick up the (04/10) Letter to Santa on top of the screen, then grab the (2/8) Text Adventure on the drive-in's roof. Next, return to the shop you stole the gun from and jump to the top for another (3/8) Text Adventure fragment.

Head to the projector's location and defeat the enemies surrounding it so they don't damage the projector. You should now have access to your standard loadout and all of your powers, so you should be able to make quick work of them. After defeating them all, jump to the top of a roof near the projector for the last (05/10) Letter to Santa in this quest. The last (4/8) Text Adventure fragment will be on the ground by some presents as well.

Stomp the ice and use TK to bring the projector to the drive-in. Clawz will crash the sleigh, but in the meantime C.I.D. will ask you to defend him as he tries to draw power from some incoming lightning using a lightning rod. In fact, looking at the plaza in front of town hall, this looks like the perfect place for lightning to strike. When C.I.D. asks you to lick the pole, I highly suggest refusing all the way through for some extra dialogue.

Licking the rod will push the electricity towards the projector. Turn it on, and Clawz will emerge from the wreckage. Take his health down, prompting him to escape after you try to kill him. It's off to the North Pole to defend it from Clawz.

How the Saints Save Christmas: The Fight Before Christmas

Santa's elves have started a resistance against Clawz, but they've not been incredibly successful. Take your time reaching the workshop, as you can find a friendly, omnipotent snowman near a North Pole sign. This guy is very kind, as you may know from other tales, but there are six other snowmen around here that are really in a bad place. You'll want to find all six for an achievement, but for now, get to the courtyard.

Clear the courtyard of enemies until they stop appearing, then lick the candy cane barricade on the door until it no longer exists. This may prove to be handy, after all, and is also rewarded with an achievement. It shouldn't take too long, right? It helps to mash the button/key you're using to lick the door instead of pressing it only once.

  • Minty Fresh!

    Lick the candy cane barricade all the way through in 'The Fight Before Christmas'.

    Minty Fresh!
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

After licking the candy canes away, make a super high jump and look around the surrounding area. Now it's time to look for the special snowmen. One (1/6) Snowman is at the middle of a frozen lake almost directly south of the workshop, outside of the buildings that make up the North Pole. You may have to touch it to make it speak and count toward the achievement. A little bit north-northeast of the lake is a set of snowmen, counting as only one (2/6) Snowman, as the one in question is on the roof. He's left a suicide note, or rather a (06/10) Letter to Santa (or possibly both?) on the roof behind him. Make the crowd below him speak as well, just in case. A wee bit north of this snowman is a small square at ground level, where a murder was just committed. The (3/6) Snowman with a gun is the one who'll be doing the talking around here.

Walk (do not run or jump) south out of the square and take the path leading west only a little bit in order to find a small alcove to the south. A (4/6) Snowman lifting weights is tucked away back there. The fifth (5/6) Snowman is a rather unpleasant one - not that the others haven't been - and it's far to the northwest at ground level by the corner of a building. It's got two heads. Finally, go to the far west side of town and look a bit north of the stable here for a space closed in by three walls, with the area opening to the west. A (6/6) Snowman centipede is waiting for you to greet it here.

Head to the eastern stable first, as that one has a (5/8) Text Adventure inside of it. You'll need to disable the two mechanical reindeer here by shoving your hand up the rear to pull out some significant parts. Fight off Clawz's men until you have the freedom to do so, then go to the western stable and do the same. When you finish up, Santa's Judas, Twinkle, will taunt you and lead you into an ambush. Kill Twinkle and his cohorts, then enter the packaging facility and collect the (07/10) Letter to Santa in the corner. Pick up a disguise and enter the workshop proper with Santa as Shaundi stays behind.

Mrs. Claus will already be firing at Clawz's men when you arrive. As soon as you regain control, head to the front door of the workshop (to the south) and pick up the (6/8) Text Adventure fragment sitting there. Once you've got it, take care of the enemies and join the Clauses in Santa's office, and grab the (08/10) Letter to Santa on his desk. That'll be it for the collectibles in this quest, so now you can focus on the story. Pick up a sweet new present in the office and attack Clawz with your new toy. Before you can kill him, he'll escape to another place. Leave the workshop out the now-unlocked front door and use Santa's sleigh to chase after Clawz.

How the Saints Save Christmas: The Santa Clawz

The first thing you'll do back in Steelport is raise the holiday spirits once again; you'll need everything you can get to defeat Clawz. Travel to one of the three locations on the map and blast the marked houses with coal or presents, depending on the way they're marked. Keep firing at a house until it's had its gifts delivered. Before finishing the activity, check the map and fly to the island with a statue on it. You'll want to shoot a present into the statue of Zinyak's hand for an achievement.

When you reach Clawz, his force shield will still be powered. After you land, there should be a (09/10) Letter to Santa at the base of a building. As your friends tell you, you may need to set up the symbols of the other winter holidays to overwhelm Clawz. Start by lighting the kinawa with a fire blast, specifically, then go on to the menorah and light it up as well. After that, go directly east and look on your minimap for the seventh (7/8) Text Adventure fragment. You'll get the last two pieces of these sets of collectibles as a reward for finishing this quest.

Stomp the ground at the Festivus pole and then return to Clawz so everyone can air their grievances toward each other. When that doesn't work, Kinzie will drop loads of presents from above. Use TK to deliver them to nearby pedestrians, ruining Clawz's shield for good. This won't, be enough either, however; take everyone's presents and deliver them to Clawz to completely weaken the him, resulting in the last push necessary to defeat him.

You should receive the final (10/10) Letter to Santa and (8/8) Text Adventure for finishing the mission.

  • Dear Santa

    Find all the letters to Santa in the holiday missions.

    Dear Santa
    Online/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Activities

There are two activities that will spawn on the map. Genki Holiday Special will become available on the map after rescuing the A.I. and importing it into the C.I.D., and is something of a remixed Mind Over Murder. The objects thrown into the rings are now holiday-themed and scoring the same item into multiple rings will build up a combo. Naughty and Nice appears in the simulation after you finish these three quests, which tasks you with flying around in Santa's sleigh just like you did at the beginning of the third quest. Neither should be extremely challenging, like the majority of the game.

Text Adventure

After collecting all eight pieces of the text adventure, you're going to have to complete it. You can find the computer the adventure is stored on in the room Pierce tends to hang out in. Go to the lower level of the ship and you should see a small computer in the room. You'll be able to read the letters to Santa here as well. The text adventure is very easy, possibly easier than the one you had to use to save Matt Miller. It shouldn't take long before you beat all eight parts.

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