Uncanny Valley Review by

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Let me start off by saying that I believe that if Uncanny Valley had met its intended IndieGoGo goal of $5,000 (only raised $900), this game would have been one of the best horror experiences of the last five years.

Sadly, the above is not the case. Many of the scenes featured in the trailers are not even present within the title. Much of the footage that had been seen prior to release is not in the game at all. What we've been left with is a sad, hollow husk of what Uncanny Valley could have been, and all the potential that lies within.

The biggest drawback for this game is the fact that the "horror" is completely predictable. For a game that boasts multiple playthroughs as its primary source of entertainment, by the second playthrough I knew exactly where the "scares" were going to be; however minimal that they were.

Sure, the game has multiple endings... around six, but many of them are only small derivatives of each other requiring minimal choice differences. About 90% of the entire game is explorable within 10-15 minutes, with the latter 10% taking maybe 5 once you gain access to it.

I wish that this were the Uncanny Valley that was to be, and not just this slapped together version of it. Maybe one day we will see the full product. On the upside, however, the Devs are very active in the forums, and 98% of the bugs have been ironed out.

If you want a game similar to Uncanny Valley, check out Home. It's cheaper, and offers more replay value with less tedium. I would not suggest paying full price for Uncanny Valley. I paid roughly $4.00 on sale, and would have felt ripped off if it were any more than that.