In the recent update, I've added a new feature to the enemy spawn system to make it feel much more "designed". Whenever enemies spawn, there is now a 50% chance that the game will spawn a whole group of enemies at the same place, instead of just spawning one individual enemy and then spawn the next one some place else.
This adds two new layers to the enemy encounters.
1. Enemy encounters feel much more "designed". Every enemy group is hand picked and has enemies that compliment eachother. Sometimes a group can consist of just three Cutters or two Butchers. Some other groups are mixed of different enemy types, for example two Nurses and a Doctor. This greatly increases the chance of opening a door, just to see a whole room filled with Cutters... or Clowns.
2. Certain enemy types are now much more dangerous, because they can come in great numbers at once, instead of being spread all over the map. Having a group of 10 Cutters chase you down can easily cause you a quick death, making even the weakest opponents much more dangerous now.
Besides the enemy spawn changes, the new update also comes with improvements to the player model, animation changes and much more.
Tell me what you think :)
To read the full changelog, head over here