Team Fortress 2 Update Released

By Michelle-Louise Janion,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
  • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
  • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
  • This should generally only be necessary if running server plugins that are not compatible with hibernation
  • Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
  • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
  • Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
  • Fixed a case where players could get outside the world
  • Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
  • Fixed exploit where players could get under the map near BLU starting area
  • Fixed exploit where players could get out of the map near graveyard
  • Fixed exploit where players could enter RED base as BLU
  • Fixed some skeletons running into lava when there are no enemies in Hell
  • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
  • Fixed big ghost getting stuck when map ends
  • Fixed a spot where players could get stuck if entering it under Tiny spell
  • Fixed another case of non-solid pumpkin
  • Tuned respawn time for RED team at last area
- Updated cp_sunshine_event (Sinshine)
  • Fixed multiple visible nodraws and other texture bugs
  • Fixed nonsolid pumpkin in lobby
  • Fixed trigger bounds in RED spawn
  • Various lighting changes
Michelle-Louise Janion
Written by Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.

I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.
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