Team Fortress 2 Update Released

By Michelle-Louise Janion,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
Community requests
  • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
  • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
  • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
Mann vs. Machine update
  • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
  • Fixed zombies not using the correct skin in Ghost Town
Updated cp_snakewater_final1
  • Changes based on community feedback
Updated pl_millstone_event
  • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
  • Fixed woodpile spot where HHH could get stuck
  • Improved clipping on wood piles
  • Fixed missing rooftop texture
  • Fixed a few props flashing at certain angles
  • Fixed a spot in the last area where you could place stickies underground
  • Fixed Monoculus not getting stunned when hit by players exiting purgatory
Updated cp_sunshine
  • Blockbulleted spiral staircase on the back of second
  • Added medium ammo to mid near choke
  • Removed clipping over wooden arch going into second from valley
  • Reduced the size of the wooden arch
  • Blockbulleted a few undersides of staircases on last that could catch projectiles
  • Removed a ladder on last
Michelle-Louise Janion
Written by Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.

I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.
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