Black Mesa Surface Tension Update - Patch 1

By Austin Phoenix,
Note: This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update.

Programming

- CSM should now be functional and working correctly on AMD cards.
- French translation/captions are added and fixed in the main menu.
- Fixed a bug where disabling CSM would cause it to set to “very low” when you next start the game.
- Potentially fixed the “CSM ghosting” bug where a weird overlay would appear on the screen if you enabled CSM.
- Fixed a bug where the godrays option would reset when the game is restarted.
- cl_autoweaponswitch cvar added to disable automatic weapon switching, if needed.


Level Design

C2A5G (Surface Tension Uncut)

- Fixed a bug where if you backpedal through the door that leads to the car park at the beginning of the map, it would close and could not be reopened again.
- Fixed invulnerable AGrunt at the helipad if the player tries to save the Osprey.
- Fixed alternate vent route Headcrabs from clipping with the player and being invisible if they the player jumps over the vent gap.
- Fixed various conditions that allowed the player to exit via the bomb trap room and get into the TOW courtyard that way.
- Add player clips to prevent exploitation of the map.


C2A5H (Surface Tension Uncut)

- Fixed a bug where the hangar Guard choreography would get broken if you went to the hangar door exit before reaching the part of the level where you actually meet the Guard.
- Corrected hanger security door to use the correct sounds like the rest of the doors in the map.
- Player clipped the dumpster by the jump pad to prevent the player from getting stuck.
- Removed the fence behind the guard shack to prevent the player getting stuck.
- Ladders on the fire escape now work in case the player decides to use the jump pad to get on them.
- Fixed 50Cal getting tank projectiles stuck in it.
- Add player clips to prevent exploitation of the map.


Multiplayer

- Fixed a bug where sv_ranked would crash servers on startup.
- Generated loading screens for dm_crossfire, dm_rail, dm_power and dm_chopper. All official maps should now have proper loading screens at all resolutions.
- Added some graphical detail to a few areas in dm_rail as well as a playerclipping pass to make projectiles get caught less on silly obstacles.
- Fixed c2a5h and c2a5i showing up on the multiplayer map list.


Miscellaneous/Notes

- Several big community mods have been broken with the last update. If you see missing textures or any strange behaviour, those are likely the cause. On a Rail Uncut is also broken and will cause texture errors in a few places in the game, particularly On a Rail. The author is working on fixing these issues.
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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