Here is the full list of all 40 Syberia 3 achievements. It takes around 12-15 hours to unlock all of the achievements on Windows.
Admit you've wanted to ever since you left Valadilène…
When solving a puzzle, start the mechanism you're asked to without stalling a single time.
Get rebuffed three times by the same character.
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations.
Tell one of your traveling companions how much you like them three times.
Receive an elected official's moral support.
Prove to the clinic staff that you're right despite everything.
Find out about the region's dark past.
Admit you like it…
When solving a puzzle, make a perfect duplicate on the first try.
You've preserved an ally's cultural integrity…
Receive an old friend's congratulations by helping him before he asks you to.
You set off a strange migratory mechanism without being asked to do a thing…
When solving a puzzle, find what's needed the first time around.
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand.
You've completed this part of your journey… But what does the future hold in store for you?
During a discussion, use an irrefutable argument that you obtained by exploring.
The spirits have given you their blessing… and quite a trip!
Admit it: you didn't see that one coming…
See beneath the surface to convince a survivor to help you.
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
You took the advice of an injured ally.
Find 15 points on interest in items in your inventory.
The redemption of a great sailor saved you from a legendary assailant.
You took the plunge for the good of the migration…
While exploring, perform 5 optional actions that influence your progress.
You enabled the Youkol migration to set off again.
You showed the soldiers that cunning is always better than force.
Get your old reflexes back to make an elected official give in.
Your efforts have restored a mechanical masterpiece to working order.
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
You and the Youkols can count on new allies in Valsembor.
Listen to two people tell you the story of a local legend.
You fled the clinic and saved the tribe from great peril.
You've reached Valsembor despite your pursuer… and the red tape!
You managed to leave the clinic's psychiatric ward.
Become friends with two of the clinics old hands.
Pass your medical visit.
Think twice before speaking.
You came round in a really strange institution…