- Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
- Developing Era
Finish an Era with 800 Prosperity.
- Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
- Great Development
Finish an Era with a Completed Great Project.
- Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
- Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
- Specialized Economy
Finish an Era with 3 completed upgraded Projects.
- Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
- Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
- Astronomy
Have humans complete an Observatory Project.
- Geology
Have humans complete a Geologist Project.
- Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
- Civilized
Finish an Era with a Village which has 250 Prosperity.
- Classical Era
Finish an Era with 450 Prosperity.
- Level 2
Achieved level 2.
- Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
- Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
- Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
- Vitality
Finish an Era with a village which has at least 50 of each Resource.
- Questionable Ethics
Have humans complete a Mad Scientist Project.
- Construction
Have humans complete a Workshop Project.
- Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
- Genesis Era
Finish an Era with 250 Prosperity.
- Chosen People
Finish an Era with only one Village which has 175 Prosperity.
- Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
- Specialization
Finish an Era with a completed upgraded Project.
- Alchemy
Have humans complete an Alchemist Project.
- Currency
Have humans complete a Customs House Project.
- Shipwrighting
Have humans complete a Harbor Project.
- Trade Route
Have humans complete a Market Project.
- Feudalism
Have humans complete a Mill Project.
- Sailing
Complete a Fishing Docks Project.
- Commerce
Have humans complete a Trader Project.
- Traditional Medicine
Have humans complete a Druid Project.
- Metal Casting
Have humans complete a Metal Casting Project.
- A New Threat
Finish the third Era.
- Writing
Have humans complete a School Project.
- A New Beginning
Finish the second Era.
- Paganism
Have humans complete a Shrine Project.
- Farming
Have humans complete a Granary Project.
- The First Era
Finish the first Era.