Reus

Reus

5,487
123
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Reus

Reus Achievements

Here is the full list of all 123 Reus achievements.

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  • Level 2

    Achieved level 2.

  • Level 3

    Achieved Level 3.

  • Farming

    Have humans complete a Granary Project.

  • Commerce

    Have humans complete a Trader Project.

  • Metal Casting

    Have humans complete a Metal Casting Project.

  • Writing

    Have humans complete a School Project.

  • Paganism

    Have humans complete a Shrine Project.

  • Traditional Medicine

    Have humans complete a Druid Project.

  • Forest Tribe

    Finish an Era with a Forest Village which has 100 Village Prosperity.

  • Desert Tribe

    Finish an Era with a Desert Village which has 100 Village Prosperity.

  • Swamp Tribe

    Finish an Era with a Swamp Village which has 100 Village Prosperity.

  • Genesis Era

    Finish an Era with 250 Prosperity.

  • Calendar

    Have humans complete a Plantation Project.

  • Theology

    Have humans complete a Temple Project.

  • Construction

    Have humans complete a Workshop Project.

  • Alchemy

    Have humans complete an Alchemist Project.

  • Education

    Have humans complete a University Project.

  • Trade Route

    Have humans complete a Market Project.

  • Chosen People

    Finish an Era with only one Village which has 175 Prosperity.

  • Classical Era

    Finish an Era with 450 Prosperity.

  • Aristocracy

    Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

  • Physics

    Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

  • Agriculture

    Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

  • Vitality

    Finish an Era with a village which has at least 50 of each Resource.

  • Feudalism

    Have humans complete a Mill Project.

  • Currency

    Have humans complete a Customs House Project.

  • Questionable Ethics

    Have humans complete a Mad Scientist Project.

  • Theocracy

    Have humans complete a Sacrifice Altar Project.

  • Fascism

    Have humans complete a Barracks Project.

  • Geology

    Have humans complete a Geologist Project.

  • Fiscal-Military State

    Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

  • Civilized

    Finish an Era with a Village which has 250 Prosperity.

  • Fishing Village

    Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

  • Specialization

    Finish an Era with a completed upgraded Project.

  • Specialized Economy

    Finish an Era with 3 completed upgraded Projects.

  • Post-Classical Era

    Finish an Era of 30 minutes with 600 Prosperity.

  • The First Era

    Finish the first Era.

  • A New Beginning

    Finish the second Era.

  • A New Threat

    Finish the third Era.

  • Developing Era

    Finish an Era with 800 Prosperity.

  • Vibrant Era

    Finish an Era with 1000 Prosperity.

  • Booming Era

    Finish an Era with 1200 Prosperity.

  • Fantastic Era

    Finish an Era with 1600 Prosperity.

  • Golden Era

    Finish an Era with 2000 Prosperity.

  • Desert Town

    Finish an Era with a Desert Village which has 300 Village Prosperity.

  • Desert City

    Finish an Era with a Desert Village which has 500 Village Prosperity.

  • Forest Town

    Finish an Era with a Forest Village which has 300 Village Prosperity.

  • Forest City

    Finish an Era with a Forest Village which has 500 Village Prosperity.

  • Swamp Town

    Finish an Era with a Swamp Village which has 300 Village Prosperity.

  • Swamp City

    Finish an Era with a Swamp Village which has 500 Village Prosperity.

  • Mining Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

  • Farming Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

  • Hunter Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

  • Great Development

    Finish an Era with a Completed Great Project.

  • World Economy

    Finish an Era with at least 3 Completed Great Projects.

  • Legendary Warriors

    Finish an Era with a Village which has at least 6 War Markers.

  • Abundant World

    Finish an Era with at least 1000 Food being used by Villages.

  • Rich World

    Finish an Era with at least 1000 Wealth being used by Villages.

  • Advanced World

    Finish an Era with at least 1000 Tech being Used by Villages.

  • Mountain Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

  • Harbor Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

  • Divided Planet

    Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

  • Great Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

  • Capital

    Finish an Era with a Village which has 650 Village Prosperity.

  • Survivor

    Finish an Era with a Village which has 500 Prosperity and 60 Danger.

  • Modern Agriculture

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

  • Great Era

    Finish an Era with 3500 Prosperity.

  • Peaceful

    Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

  • Violent Victory

    Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

  • Noble

    Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

  • Modern Banking

    Finish an Era with 1000 Wealth in Use from Villages.

  • Paradise Island

    Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

  • Overgrowth

    Finish an Era with 2000 Food in Use from Villages.

  • Superior Development

    Finish the Third Era with at least 1 Upgraded Great Project.

  • Royalty

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

  • Treasury

    Finish an Era with a Village with 1000 Wealth in Use.

  • Industrial Revolution

    Finish an Era with a total of 2000 Tech in Use.

  • Canyon City

    Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

  • Nuclear Energy

    Finish an Era with a Village with 1000 Tech in Use.

  • Utopia

    Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

  • Prince of Orange

    Finish an Era with a Village with 1000 Food in Use.

  • Grand Era

    Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

  • Superior Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

  • Overpopulation

    Finish an Era with a Village which has 1000 Prosperity.

  • First World

    Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

  • Mass Production

    Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

  • Modern Physics

    Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

  • Sailing

    Complete a Fishing Docks Project.

  • Shipwrighting

    Have humans complete a Harbor Project.

  • Navigation

    Have humans complete a Lighthouse Project.

  • Lords of the Sea

    Have humans complete an Island Town Project.

  • Entertainment

    Have humans complete a Circus Project.

  • Pinnacle of Culture

    Have humans complete an Opera Project.

  • Modern Medicine

    Have humans complete an Apothecary Project.

  • Universal Healthcare

    Have humans complete a Hospital Project.

  • Alloys

    Have humans complete a Blast Furnace Project.

  • Machinery

    Have humans complete a Factory Project.

  • Astronomy

    Have humans complete an Observatory Project.

  • Scientific Method

    Have humans complete a Laboratory Project.

  • Colonization

    Have humans complete a Hamlet Project.

  • Long Live the King!

    Have humans complete a Castle Project.

  • Venture Capital

    Have humans complete a Bank Project.

  • Market Revolution

    Have humans complete a Multinational Project.

  • Genesis Titan

    Complete all orginal developments and projects.

  • Ancient Civilization

    Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

  • Diverse Town

    Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

  • Fresh Mountain Air

    Have humans complete a Mountain Lodge Project.

  • Après-Ski

    Have humans complete a Tavern Project.

  • Fantastic View

    Have humans complete a Nature Park Project.

  • Famous Victor

    Have humans complete a Historic Point Project.

  • For the Gods

    Have humans complete a Monument Project.

  • 1-Hour Challenge: Bronze

    Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

  • 1-Hour Challenge: Silver

    Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

  • 1-Hour Challenge: Gold

    Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

  • Forest Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

  • Forest Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

  • Forest Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

  • Desert Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

  • Desert Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

  • Desert Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

  • Swamp Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

  • Swamp Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

  • Swamp Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

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