Full list of all 45 Oxygen Not Included achievements.
The base game contains 35 achievements, and there are 2 DLC packs containing 10 achievements.
Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
Have Auto Sweepers complete more deliveries to machines than Duplicatnts over 5 cycles.
Reduce the temperature of a building to 6 Kelvin.
Find and tame one of every critter species in the world. Default morphs only.
Find and tame a Gassy Moo.
Improve Duplicant Morale by designating 4 areas as Nature Reserves.
Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
Perform 100 Tune Ups on power generators.
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.
Produce 10 t of refined metal by ranching Smooth Hatches.
Unlock every item in the Research Tree.
Reveal 80% of map by exploring outside the starting biome.
Have at least 20 living Duplicants living in the colony at one time.
Launch your first rocket into space.
Have 8 Duplicants wear non-default clothing simultaneously.
Block a meteor from hitting your base using a Bunker Door.
Have Duplicants travel 10,000m by Transit Tube.
Reach cycle 365.25 with a single colony.
Enter an oil biome for the first time.
Reach cycle 100 with at least one living Duplicant.
Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Automate a building using sensors or switches from the Automation tab in the Build Menu.
Hatch a new critter morph from an egg.
Distribute 1000kg of Oxygen using gas vents.
Recover a Database entry by inspecting facility ruins.
Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Cure a sick Duplicant of disease.
Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Have at least one bed and one toilet for each Duplicant in the colony.
Construct a building outside the initial starting biome.
Cosmic Archaeology
Mine 1,000,000kg from space POIs.
Successfully analyze at least one seed of all mutatable plants.
Run a Research Reactor at full capacity for 5 cycles.
Extract Uranium from a Beeta hive without getting stung.
Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
Have radbolts travel a cumulative 10 km.
Build a launchpad on a world without a teleporter.
Teleport a Duplicant and defrost a Friend on another world.
Land dupes or rovers on all worlds in the cluster.