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Oxygen Not Included

Oxygen Not Included Achievements

Full list of all 50 Oxygen Not Included achievements.

The base game contains 35 achievements, and there are 5 DLC packs containing 15 achievements.

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  • The Great Escape

    Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.

  • Home Sweet Home

    Establish your permanent home by fulfilling the requirements of the Colonize Imperative.

  • Locavore

    Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.

  • Carnivore

    Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.

  • Some Reservations

    Improve Duplicant Morale by designating 4 areas as Nature Reserves.

  • No Place Like Clone

    Have at least 20 living Duplicants living in the colony at one time.

  • Turn of the Century

    Reach cycle 100 with at least one living Duplicant.

  • Moovin' On Up

    Find and tame a Gassy Moo.

  • Get a Room

    Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.

  • One Year, to be Exact

    Reach cycle 365.25 with a single colony.

  • Slick

    Enter an oil biome for the first time.

  • Critter Whisperer

    Find and tame one of every critter species in the world. Default morphs only.

  • To Pay the Bills

    Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.

  • Honorary Doctorate

    Unlock every item in the Research Tree.

  • It's Not Raw

    Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.

  • Royal Flush

    Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.

  • One Bed One Bath

    Have at least one bed and one toilet for each Duplicant in the colony.

  • Oxygen Not Occluded

    Distribute 1000kg of Oxygen using gas vents.

  • Red Light, Green Light

    Automate a building using sensors or switches from the Automation tab in the Build Menu.

  • Art Underground

    Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.

  • Immovable Object

    Block a meteor from hitting your base using a Bunker Door.

  • Easy Livin'

    Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.

  • Job Suitability

    For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.

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Unexplained Traits

670
90
9
0.00
778
76 (10%)
Unexplained Traits
  • First Teleport of Call

    Teleport a Duplicant and defrost a Friend on another world.

  • Soft Launch

    Build a launchpad on a world without a teleporter.

  • GMO A-OK

    Successfully analyze at least one seed of all mutatable plants.

  • Mine the Gap

    Mine 1,000,000kg from space POIs.

  • Cosmic Archaeology

    Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.

  • Radical Trip

    Have radbolts travel a cumulative 10 km.

  • Sweeter Than Honey

    Extract Uranium from a Beeta hive without getting stung.

  • Morale High Ground

    Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.

  • That's Rad!

    Run a Research Reactor at full capacity for 5 cycles.

    Add-on

    Spaced Out!

    29
    10
    1
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    117
    117 (100%)
    Spaced Out!
    Add-on

    The Frosty Planet Pack

    33
    10
    1
    0.00
    64
    64 (100%)
    The Frosty Planet Pack
    • Full Steam Ahead

      Secure your colony's industrial future by fulfilling the Power Imperative.

    Add-on

    The Bionic Booster Pack

    74
    20
    2
    0.00
    102
    44 (43%)
    The Bionic Booster Pack
    Add-on

    The Prehistoric Planet Pack

    76
    20
    2
    0.00
    71
    34 (48%)
    The Prehistoric Planet Pack