Oxygen Not Included Achievements Full list of all 50 Oxygen Not Included achievements.The base game contains 35 achievements, and there are 5 DLC packs containing 15 achievements.Filter Achievement View View Image viewList view Sort by TrueSteamAchievement desc TrueSteamAchievement asc Achievement name desc Achievement name asc TSA Ratio desc TSA Ratio asc Gamers desc Gamers asc Steam order Date won desc Date won asc DLC Packs Group DLC packs together in list DLC Filter AllOwnedNone What are achievement flags? Click to find outApply Base Base Game (Excludes DLC) 1,142 35 4.368,397124 (1%) The Great EscapeEnsure your colony's legacy by fulfilling the requirements of the Escape Imperative. LockedHome Sweet HomeEstablish your permanent home by fulfilling the requirements of the Colonize Imperative. LockedLocavoreHave Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. LockedCarnivoreHave Duplicants eat 400,000kcal of critter meat before the 100th cycle. LockedSome ReservationsImprove Duplicant Morale by designating 4 areas as Nature Reserves. LockedNo Place Like CloneHave at least 20 living Duplicants living in the colony at one time. LockedTurn of the CenturyReach cycle 100 with at least one living Duplicant. LockedMoovin' On UpFind and tame a Gassy Moo. LockedNot 0K, But Pretty CoolReduce the temperature of a building to 6 Kelvin. LockedSuper SustainableGenerate 240,000kJ of power without using coal, methane, petrol or wood generators. LockedOutdoor RenovationsConstruct a building outside the initial starting biome. LockedTotally TubularHave Duplicants travel 10,000m by Transit Tube. LockedSpace RaceLaunch your first rocket into space. LockedAnd Nowhere to GoHave 8 Duplicants wear non-default clothing simultaneously. LockedGet a RoomBuild at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. LockedOne Year, to be ExactReach cycle 365.25 with a single colony. LockedSlickEnter an oil biome for the first time. LockedCritter WhispererFind and tame one of every critter species in the world. Default morphs only. LockedTo Pay the BillsUse a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. LockedHonorary DoctorateUnlock every item in the Research Tree. LockedIt's Not RawHave a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range. LockedRoyal FlushReplace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. LockedOne Bed One BathHave at least one bed and one toilet for each Duplicant in the colony. LockedOxygen Not OccludedDistribute 1000kg of Oxygen using gas vents. LockedRed Light, Green LightAutomate a building using sensors or switches from the Automation tab in the Build Menu. LockedArt UndergroundHave a Duplicant with the Masterworks skill paint a Masterpiece quality painting. LockedGhosts of GravitasRecover a Database entry by inspecting facility ruins. LockedGood EggHatch a new critter morph from an egg. LockedThey Got BetterCure a sick Duplicant of disease. LockedTune Up For What?Perform 100 Tune Ups on power generators. LockedPulling Back The VeilReveal 80% of map by exploring outside the starting biome. LockedDown the HatchProduce 10 t of refined metal by ranching Smooth Hatches. LockedImmovable ObjectBlock a meteor from hitting your base using a Bunker Door. LockedEasy Livin'Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. LockedJob SuitabilityFor 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. Locked Update Unexplained Traits 670 90 9 78076 (10%) First Teleport of CallTeleport a Duplicant and defrost a Friend on another world. LockedSoft LaunchBuild a launchpad on a world without a teleporter. LockedGMO A-OKSuccessfully analyze at least one seed of all mutatable plants. LockedMine the GapMine 1,000,000kg from space POIs. LockedCosmic ArchaeologyUncover the past to secure your future by fulfilling the requirements of the Exploration Imperative. LockedRadical TripHave radbolts travel a cumulative 10 km. LockedSweeter Than HoneyExtract Uranium from a Beeta hive without getting stung. LockedMorale High GroundHave all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. LockedThat's Rad!Run a Research Reactor at full capacity for 5 cycles. Locked Add-on Spaced Out! 29 10 1 118118 (100%) Cluster ConquestLand dupes or rovers on all worlds in the cluster. Locked Add-on The Frosty Planet Pack 33 10 1 6464 (100%) Full Steam AheadSecure your colony's industrial future by fulfilling the Power Imperative. Locked Add-on The Bionic Booster Pack 74 20 2 10244 (43%) Data DrivenProduce a Data Bank using a Data Miner operating at maximum efficiency. LockedMost Valuable BionicInstall 8 boosters in a single Bionic Duplicant. Locked Add-on The Prehistoric Planet Pack 76 20 2 7134 (48%) Blast Line of DefenseEscape extinction by fulfilling the requirements of the Defense Imperative. LockedThe Lab: Life Found A WaySurvive 100 cycles after Demolior collides with your colony. Locked