Full list of all 58 Onirim - Solitaire Card Game achievements.
The base game contains 35 achievements, and there are 2 DLC packs containing 23 achievements.
Win 80 games.
Win the game reaching score of 8000.
Win a game while feeding over 36 cards to nightmares.
Win 35 games.
Lose 100 games.
Win a game where you use only Doors to resolve Nightmares.
Win the game after putting all the glyphs in the deck in the labyrinth.
Win the Glyphs game without triggering any incantations.
Make a match of 3 cards without using any Sun and Moon cards.
Feed 4 dead ends cards to nightmare.
Unlock a door using an incantation.
Unlock all the doors using only keys.
Win 10 games.
Win a game where you unlock all brown doors before any others.
Win a game where you unlock all blue doors before any others.
Win the game reaching score of 6000.
Win the game reaching score of 7000.
Win a game without manually discarding any location cards.
Win a game where you unlock all green doors before any others.
Trigger 100 prohecies and incantations.
Win a game with 10 or more Nightmares triggered.
Win a game after unlocking only one door of each color first.
Unlock all the doors only by matching sequences of cards.
Beat your previous high score.
Win a game after resolving nightmares in all possible ways.
Win a game where you unlock all red doors before any others.
Win a game without any non-matched cards in the labyrinth.
Chain 2 sequences of cards of the same color in a row.
Win your first game
Win a game with 15 cards or more in the deck.
Win a game without triggering more than 5 Nightmares.
Win a game without any Nightmares triggered.
Win a game while feeding no more than 12 cards to Nightmares.
Complete the tutorial.
Chain 3 sequences of cards in a row.
Use the Cyclobot to regain discarded crossroad key.
Discard at least 3 nightmares with a single the Harpoon Hunter.
Discard at least 5 cards in a row using the Hammer Bird.
Create a sequence of 3 cards of the same symbol by using the Architect.
Win the game after rallying 8 denizens.
Open a door with a key kept by the Treasure Keeper.
Play two cards from two Treasure Keepers in a row.
Rally and use each unique denizen at least once.
Win a game after setting nightmare to be the next card in the deck using prophecy or squirrel spies.
Win the Door to the Oniverse game without rallying any denizens.
Unlock Door to the Oniverse with the Crossroad key.
Discard the last nightmare in the deck with the Harpoon Hunter.
Unlock Door to the Oniverse using incantation.
After discarding all cards of the kind, use the Cyclobot to get one of them back.
Use the chromatic chaos on the drawn door to immediately unlock it with a key.
Play the card kept with the Treasure Keeper after at least 20 turns.
Win the Crossroads and Dead Ends game without triggering Escape even once.
Discard all dead ends in the deck only by triggering Escape.
Win the Crossroads and Dead Ends game with intersections variant enabled.
Win the Crossroads and Dead Ends game after discarding or resolving all dead ends and nightmares in the deck.
Unlock a door using 3 crossroad cards.
Trigger Escape to get rid of 5 dead ends at once.
Unlock a door with the crossroad key.