Full list of all 50 Omen Exitio: Plague achievements.
The base game contains 43 achievements, and there is 1 DLC pack containing 7 achievements.
You are one with the Old One, you have awakened and you are ready to dominate the whole world.
You have revealed the true nature of Nyarlathotep.
You let the mysterious informer guide you, always trusting his advice.
You have set many fires recently and maybe even enjoyed doing it.
You were suspicious of Martine and tried to be as cautious as possible with him.
You spent the night with Aiata before the sortie at the cult camp.
You recruited Manuarii.
You completed the mission that Captain Elyan gave you.
You got Reginald's contribution to the war against the cult.
You have carefully kept the notes of your research with Beijerinck.
You accepted the money that Meyer offered you again.
You were able to track down the thief and recover the stolen journal.
During the fight with the Germans your comrades, Ed and Ryan, make it out alive.
You descended into the depths of the well and discovered the secret hidden within.
You gathered all the clues about the disease.
The Old One has awakened and now dominates the world.
You escaped through a kitchen, which resulted in an exciting pursuit.
You found a clue in Martine's lab.
You finished Chapter Three.
You managed to save Scott and Fuego from the disease.
You saved Fuego from the cult camp.
You recruited Amana.
You recruited Tahitoa.
You listened to Medina's story.
You finished Chapter Two.
You have manufactured the incendiary bomb following to the instructions of the mysterious informer.
You got Smith's contribution to the war against the cult.
You have traveled on a luxury ship, in an excellent cabin.
You finished Chapter One.
You accepted the money that Meyer has offered you.
Grateful for saving his son, Smith promised to help you whenever you will need.
You have received a commendation and recognition for the excellent work done as a soldier.
You were able to save Scott's life using the decoction.
You've spent the night with Lorraine.
You got the Colt Derringer from the armory.
You were able to communicate with Beijerinck via encrypted letters.
You have been a docile and accommodating prisoner; you have done everything the cult asked of you.
You decided to join a card game.
You listened to the old fisherman's tale.
You followed the trail of light that led you to the cave's exit.
You gave your own life to prevent the cult from awakening the Ancient.
You managed to prevent the awakening of the Old One and save the world... for now.
You won your battle against the Old One and shared your research on the disease with Alexander Fleming.