Algreth said:Regarding logistical (again):
It may be true that unlocking achievements takes serious time...but so does unlocking achievements in other games. There are some games that I've also put hundreds of hours into and don't have all of the achievements, but these games are worth a few thousand TSA at best. With Logistical being worth hundreds of thousands, it would be absurd to say that there is no difference between this game and normal games.
If the point of this whole thing is to discourage the selling, buying, and tracking of games where you are effectively purchasing achievements, then Logistical absolutely qualifies. I've seen people earn 300+ TSA in a couple hour gaming session of Logistical...every day. I can never earn at that rate playing most games. Therefore, Logistical absolutely skews leaderboards in favor of people who buy achievements.
Your argument makes no sense... You first say:
It may be true that unlocking achievements takes serious time...but so does unlocking achievements in other games.
Then you say:
I've seen people earn 300+ TSA in a couple hour gaming session of Logistical...every day. I can never earn at that rate playing most games.
So which is it? Like other games or not?
I say it is a set of standard games that take hundreds of hours to unlock. Not unlike many games that were not nerfed (Tales of Maj or Payday2 (especially with the gimme achievements lately for stuff previously done) for example).
Noone will ever be happy with the nerfing algorithms or policies, it's true. Legit games will get nerfed and crap games will slip through (at least for a while). I for one am pretty pissed about Logistical games being nerfed, especially based on feedback by people who clearly have never played them.