Star Wars Knights of the Old Republic II: The Sith Lords achievements
1,663
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Star Wars Knights of the Old Republic II: The Sith Lords

4.6 from 43 votes

There are a maximum of 57 Star Wars Knights of the Old Republic II: The Sith Lords achievements (37 without DLC) worth 1,663

583 tracked gamers have this game, 15 have completed it (2.57%)

Title Update
701
5.0 from 1 vote

206 tracked gamers have this dlc pack, 13 have completed it (6.31%)

There are a maximum of 20 achievements worth 701

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Achievement Details

Cheater in Star Wars Knights of the Old Republic II: The Sith Lords

Cheater35

Convince the "champ" to lose the game without playing.

  • Unlocked by 48 tracked gamers (23% - TSA Ratio = 3.47) 206  

Achievement Guide for Cheater

AuthorSolution
arcturusn7
18,230
arcturusn7
Achievement won on 12 Nov 15
TSA Score for this game: 1,663
Posted on 12 November 15 at 15:20
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This is the Cheater achievement for convincing the champ to lose at Pazaak.

In the Nar Shadaa Entertainment Sector there is a Pazaak den to the right. After the guard asks you for the password go back and talk to little bat-looking creature next to the entrance and he will give it to you. Once inside you will need to defeat three Pazaak players to face the champ. They are: S4-C8, Geredi, and Dahnis. You can either beat them legitimately or each one has an alternative way to "win".

S4-C8: Ask her why she plays and if your repair or computer use skill is very high (around 15+ I believe) you can diagnose and fix her. Alternatively, if Bao-Dur is in your party offer to let him fix her and then *don't* pick the awareness option next.

Geredi: there is a group of thugs standing next to the entrance who want you to convince Geredi to come out and "talk" to them. You can use persuade if your skill is high enough or force persuade and he will go out. Note that you will get dark side points for this.

If you are a male character Dahnis will have a special dialog option that lets you win automatically. Otherwise, bring Atton and he will offer to help here.

Once you have defeated the three players attempt to leave and Champ will make a dramatic entrance. Instead of playing him talk to him about why he's called the champ and then convince him to lose either with a high persuade skill or force persuade.
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