Dawnsbury Days (Insane) achievement in Dawnsbury Days

Dawnsbury Days (Insane)

Win all encounters of the main adventure path on Insane difficulty.

Dawnsbury Days (Insane)0
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How to unlock the Dawnsbury Days (Insane) achievement

  • AceofMoxenAceofMoxen27,879
    28 Mar 2024 29 Mar 2024
    0 0 0
    This will start as a guide to party building and then I'll cover a few of the toughest fights.

    Our party will be warpriest, warpriest, Monk, Wood/Water Kinetiscist. I didn't do any retraining.

    First Character: Annacoesta:
    Human (Versatile)
    Protege of Dawnsbury
    Cleric, Deity: The Thundering Tsunami
    Str 16, Dex 12, Con 12, Int 10, Wis 12, Cha 16 (the game will warn you this is a bad idea, ignore it)
    Skills: (We have athletics) Acrobatics, Religion.
    Natural Ambition
    Armor Proficiency (heavy) (Select your doctrine, then this one)
    Warpriest
    Healing Font
    Domain initiate
    Travel (this focus spell is the MVP of getting around underwater or whenever you need an extra five feet.)
    Inventory: Half-Plate (don't upgrade), Steel Shield (don't upgrade) Warhammer at 21 GP, we'll balance out with the monk.
    Spells: Three castings of magic weapon to start each fight, the rest heals. Cantrips should include guidance, shield, and divine lance.
    2nd level: Abundant spellcasting, Add Bless to your spells.
    3rd level: Fleet or Diehard, increase acrobatics to expert, if you found a striking weapon, remove magic weapon from your spells for more healing. Fill all second level slots with healing.
    4th level: Abundant spellcasting 2, Buy a +1 striking Trident.

    Second character: Scarlet. Same as the First.

    Third character: Tok'Dar.
    Human (Versatile)
    Quiet Explorer
    Monk
    Str 16, Dex 18, Con 12, Int 10, Wis 12, Cha 10
    skills: We have acrobatics, so take Athletics, Thievery, and intimidate, then nature if you have a spare.
    Natural Ambition,
    Shield block (Yes, the monk can and should use a shield)
    Wolf stance,
    Ki rush
    Inventory: Minor healing potion, Steel Shield, Minor healing potion
    With wolf stance, you can strike while holding a shield and a consumable, so the monk's turns should be flurry, raise shield, draw/drink/administer potion. Also the monk should use ki rush to set up flanking oppurtunies for the harder hitting clerics.
    2nd level: Stunning fist
    3rd level: Diehard, increase acrobatics to expert, buy +1 handwraps
    4th level: Ki fist, Buy Striking handwraps.

    Fourth character: Saffi
    Human (Versatile)
    Protege of Dawnsbury
    Dual Gate Kineticist:
    Str 14, Dex 14, Con 18, Int 10, Wis 12, Cha 10
    Skills: (We have athletics) Acrobatics, Nature, Thievery
    Natural Ambition (or general training and grab Fleet, then toughness)
    Diehard
    Wood and Water (not only the best for exploiting weaknesses, but also the best healing and damage prevention)
    Hardwood armor (start each fight with this)
    Winter's Clutch (ok to skip, think about using the difficult terrain to impede your enemies)
    Timber sentinel (MVP!)
    Ocean's Balm (healing and prevents fire damage. Use at the start of the second to last fight to make it much easier)
    Minor healing potion, Minor healing potion
    2nd: Subtle Shaping, start grabbing potions of invisibility to increase your defenses,
    3rd: Fleet, Expert in Acrobatics, Buy a gate attuentator
    4th: Safe impulse or Fresh Produce.
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