Here is the full list of all 13 Mondealy: Day One achievements.
You've happened to be around, when Chelsy needed help with her documents. Fortunate!
Perhaps you have collected too much logs. Why do you need that much?
No item from the Tower was your property, yet they are in your pockets. That'll be our little secret.
Batteries and radio combine into a working radio, unsuprisingly. Enjoy the music.
That snake guy from the plaza found an extraordinary way to proceed with his date. You decided to cooperate. Wish them luck!
One less couple in the city, no one will even notice! Right?
You got what you deserved, for crossing bat's personal borders! Yea, you may continue not to think, before doing something.
You've saved in a very interesting place.
Those numbers were not just gibberish, but a combination of doors, what a surprise! If you play for the first time, of course.
That door does not lead to the street anymore. Don't even try.
You've collected all available Corsic plushies - congratulations!
You've answered all of Katrina and Evelyn's questions in the Castle.
You've found all of the notes from the wanderer, whose fate remains a question. A question with rather obvious answer.