Hero Siege Patch 1.6.0.0 and 1.6.0.1

By Rebecca Smith,
GENERAL
- Most proc relics now scale with player's own damage.
- Attack Speed bumped down just a bit.
- Proc chances lowered a few % for proc relics.
- Fixed a crash with chain lightning.
- Uber Damien now drops always mythics.
- Uber Damien mythic factor equals to ACT 15 instead of ACT 9 now.
- 4 to all talents limit removed, satanics now give up to 20.
- Equipping loot now updates stats correctly.
- HP Bugging on start of levels in 30FPS fixed.
- Obelisk quest optimized
- Halved mana gained from Energy
- Bumped starting mana from 250 to 500
- Increased mana cost scaling.
- Amped up manacosts.
- Capped life per hit and mana per hit items.
- Enemies now move faster in wormholes vs ranged heroes
- Enemies now detect ranged heroes from more far away than melees.
- Enemies now have longer melee attack range versus ranged heroes than melee heroes.
- Fixed Satan removing crystal keys.
- Bumped Mythic boots MS gain.
- Increased Hero Level max exp by 750,000
- Improved the "DEADPOOL" hat because deadpool is fuking legit!
- Wormhole Level and Hero Level has now been reset due to exploits and a fresh start.
- A million HP now compressed into 1M such as 1000 into 1K before.
- Memory Leaks have been fixed
- Fixed Manacosts, made the scaling exponential so the more points the more
raise on cost.
- Made updating manacosts when putting a point in a talent a bit more dynamic.
- Increased manacosts inside wormholes.
- Increased Mana per energy to 5 from 2.5

BOSSES
- Re-worked "Necronomicon"
- Re-worked "Gargorath"

WORMHOLES
- Wormholes now scale exponentially rather than progressively, in order to keep challenge.
- Wormhole Levels now reset due to new balancing.
- Gear now scales harder than before because the max level is now lower.
- You can now choose to grind the current level, or raise the level by using the device
next to the portal after killing the boss.
- Merchant now sells Wormhole Keys for 100,000g.
- Added thunderstorm and reflect enchants to enemies. Reflect only works vs rangeds
- Removed some trees from the jungle wormhole in order to make it clearer.

MULTIPLAYER
- Fixed multiple issues with prop syncing.
- Attacking is now client-side providing a much smoother gameplay experience.

RELICS
- Fire and Ice nerfed

Classes

Pyromancer
- Nerfed Hydra's, they now only last 15 seconds.
- Increased cooldowns a bit.
- Increased Manacosts

Marksman
- Increased attack animation, nerfing attack speed.
- Increased Manacosts
- Fixed multishot levels > 30

Nomad
- Reworked his sword throw ability.

LINUX and MAC patches coming tomorrow, unfortunately I don't have those devices at home, since I updated the game from my home now.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
View discussion...
Hide ads