Street Fighter V Post Launch Status Update Vol. 1

By Rebecca Smith,
Hello Street Fighter V players,

WIth the game now officially out, we’d like to address some of the issues customers have been experiencing since launch.

Network / server-side issues (PC & PS4):

Online connectivity - login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check https://mobile.twitter.com/sfvserver for the latest updates and server status
Fighter ID corruption - a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further. UPDATE: Please see this post to get your Fighter ID fixed.

PC-specific issues:

Game boot-up/crashing issues - some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
• There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.

Feature asks (PC):

Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE[www.x360ce.com].
Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
• Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Street Fighter V is a living and breathing platform that will continue to improve and evolve over time with more features and content. With that being said, we’d like to assure you that we are always listening to your feedback and with your help, we will continue to find ways to make Street Fighter V better and better. So please, keep the feedback coming and thanks for your support!

wbacon, on behalf of Street Fighter Team
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
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