Hatred Mod Update #1 By Rebecca Smith, 13 Feb 2016 CommentsUpdate Notes:• added mod support: more information here• you asked and whined so here you go: added the possibility to change the algorithm that is used for AA. You can choose between TemporalAA and FXAA. Choose the one that suits you better in the Graphics Menu• several further performance improvements• multiple bugfixes and tweaks (I know how it sounds, but really, we did)--- fixed wind influence on Notim Portant's hair--- added missing localizations in several places as well as updating them in run-time while people mess in the menu--- fixed applying explosion radial damage--- low health effects are now disabled during cutscenes--- pistol and bazooka pickups should not spin infinitely anymore--- dodge gives the same advantages as crouch--- fixed cutscenes entered in car (trainstation / armybase) - the character model should be now properly rendered and positioned--- fixed burning trees/bushes that did not burn--- fixed issues with AIs burning, added little delay before start burning animation so it seems less synchronized--- fixed car collision at very low speeds vs pawns, so it is no longer possible to 'ghost ride'--- fixed disappearing rain when entering the vehicle--- fixed muted sounds in main menu if hero died and the game returned to main menu--- automatically hiding rain if hero is inside a building--- fixed weird issues in cutscenes when players 'dodge to cutscene' or 'run to cutscene'--- fixed blurry stop and speed limit signs in the main menu--- fixed appearing burned corpses when they were hidden at the upper floor of a building--- fixed bus stop windows breaking behavior - you can now destroy those windows one by one, they won't destroy each other in sequence :)--- implemented random scale of bullet tracers so they do not always look the same--- tweaked ragdolls so they look a bit better in most cases--- fixed hiding mouse cursor after panel code (Power Plant ending cutscene)--- doors can be destroyed with flamethrower much quicker now, quick enough for it to be viable--- fixed spawning decals and some destructible chunks at inappropriate places--- increased survival characters turn rate so it matches The Antagonist turn rate--- fixed an AI behavior when when the AI exited from a burning vehicle (they were getting very tough and kept shooting while screaming in agony, bad asses)--- fixed rare crash if player exited from the vehicle while shooting from turret--- fixed re-spawn problems at Downtown map near weapon exhibition when the respawn was acquired inside a SWAT truck--- restored skulls background to pause/death screen--- tweaked vehicle behavior when they explode--- fixed flamer particle without ammo--- fixed damage indicator scaling on non FHD resolutions--- fixed burning civilians dressed in white coats - the civilians burned, but their coats were resistant to fire, we gave them new ones, less OP--- while in drunk mode your movement is vastly different--- metal doors in Metro level are now properly blocking fire from a flamethrower--- got rid of insanely bright specular and lens flare effect in a certain spot and right camera angle on Power Plant level--- fixed indestructible trash cans on Home stage--- solved the issue with disappearing speakers from the boom box at the party--- fixed issues with executions when you kicked a person under a flashbang effect and performed cinematic execution straight afterwards--- fixed an issue when a weapon you picked up was unloaded and as a result removed from your inventory, happened with shotguns found in upper stage of Power Plant when going down--- adrenaline in SV no longer counts down during pause--- fixed issue with muted voice overs during the last cutscene when the 'voice volume' was set to 0--- fixed rain not raining on Marina stage after restarting the level--- kitchen oven was getting blasted so hard that it did not realize that it hit the ceiling and roof until it was already in outer space. This behavior has been corrected, and although the kitchen oven is not satisfied we consider it the way it's meant to be. Life is brutal. Thing that is not a bug but might seem so:• Survival score on the end match screen will always be 0 when a mod is enabled, becasue ladders are blocked with any mod enabled WindowsGame Patch Written by Rebecca SmithRebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.