rFactor 2 Build 1052 Now Available! By Rebecca Smith, 10 Feb 2016 CommentsThis build includes quite a few fixes and tweaks that should make our long time users pretty happy! Being able to cancel damage repair, using only the latest version of an installed vehicle file and even allowing secondary driving controls, which we were asked to do in support of disabled racers participating in team events with differing controls. We know some of these things have been asked about, so we’re happy to continue to deliver.Build Notes:FEATURES:————-Added new optional corvette pace car with flashing lights created by community member John Berry!Water temperature now starts at the same value as oil temperature.Added a few more details to lap records in CCH file.Added the ability to use alternate controls for throttle, brake, and steering (they are at the bottom of the list of driving controls in the UI). Note that the alternate controls do NOT support ramping which is normally useful for driving with keyboards or buttons, so it preferable to select only analog devices for the alternate controls.Added ability to cancel damage repair during a pitstop.Added the ability to paste clipboard text into text boxes.Added ability to open hyperlinks with a click that show up in the multiplayer chatbox.Doubled usable dictionary length to 512 to prevent cutting off of some Italian tuning descriptions.Qualifying on by default for new playerfiles.Replaced ‘_’ characters with spaces in opponent filter list display.Race Event rfm icon can now be a TGA, JPG, or PNG as well as the still supported DDSFIXES:————-Fixed problem where a broken engine would become fixed and indestructible after rejoining.Backup plan for the problem where pit arrow sometimes isn’t available after driver swaps: borrow the grid arrow instead.Fixed (removed) extra useless multihead onboard cameras.Only allow admins to issue /pitby* commands.Fixed wrong gdb data getting loaded for tracks that have multiple versions installed.Now ignoring duplicate veh files when building vehicle manager list. Only latest version of vehicle will be included.Tightened up text input boxes to prevent drawing outside of box.Fixed virtual vehicle loading with random car if base vehicle not found.Weather and wet saturation speed fine-tuned.Non-steam players now showing in Steam Matchmaker.Timeouts/Errors sending passwords to server fixed.LOD issue when switching trackside cams fixed.MODDING / PUBLIC DEV:———————Mod mode show pitlanes & special waypoints now work correctly with multiple pit lanes.Enabled Ctrl-D physics tool in public Mod Mode build.Command line option added for Mod Manager: -b[DatFile] [index ...] = build mod/cmp at specified indices from DatFile. Use -help if needed. WindowsGame Patch Written by Rebecca SmithRebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.