Some effects may require a game restart or a new instance of that specific model.
-Added in New Rogue Model
-Added New Rogue Ability Tree
-Added 3 New Side quests for the Monster Camp area, obtainable from the notice board.
-Fixed Enemies in Melee Range to be counted as in range zone which prevented the player from attacking them with melee units.
-All melee followers will have the counter ability work properly.
-Removed blocking from Rogue
-Changed Bleed effect from 2.5% to 5%
-Changed Poison effect from 5% to 7.5%
-Changed Burn effect from 7.5% to 10%
-Arcanist will now properly cause Arcane Ripple from his attacks.
-DoT effects were not applying properly, this has been fixed, player will notice a big change in DoT effects now and will play a more dominant role in combat once again.