Cities: Skylines patch notes for patch 1.6.1-f2! By Michelle-Louise Janion, 12 Dec 2016 Comments Chinese localisation added Added information about Tank Reservoir stored water in Water infoview Added scenario loosing and winning conditions in New Game>Choose Scenario panel IBuilding modding interface Added missing service enumerations to modding API Trailer-, sub building-, and prop variation assets disabled and enabled with main asset Fixed: Typo "Distrcits" in In-Game Keymapping Settings options Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it. Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters Fixed: Garbage accumulation for International Airport and Cargo Hub is high Fixed: Map Editor: Ancient Wall description text is placeholder text Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props Fixed: Some buildings causing asset editor to crash Fixed: Sub building heights and angles sometimes saved wrong Fixed: Player not being able to place props made with certain templates Fixed: An issue causing mods to disappear from content manager Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR Fixed: Superfluous dot sign at the end of Helicopter Park name in PL Fixed: Multiple disaster reports generated for single disaster cluster Fixed: Localization not refreshed in multiple places when changing languages Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues Fixed: Weather Radar name overflows in KO Fixed: Localization is not updating immediately in Asset Editor for all languages Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language Fixed: Not updating translation for all policies tooltip text while in district panel Fixed: Notification icons are present for sub-buildings in asset editor Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it Fixed: Loading a game while meteor strike is occurring result with no explosion SFX Fixed: Player need to click twice on radio panel in order to open it Fixed: The after disaster report panel is carried over between saves that both have the same map theme Fixed: Player cannot dismiss after disaster report at will Fixed: Water front buildings becomes displaced when hit by tsunami Fixed: Sub building button disappearing with certain screen aspect ratios Fixed: Garbage piling up in multi-part buildings Fixed: Lose prompt doesn't mention which losing condition was met Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get sorted in a strange way inside Goals menu in-game when you use "After each other" Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger. Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit. Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor. Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station Fixed: Tutorial message for rebuilding collapsed city services doesn't appear Fixed: Disaster Risk info view has no Advisor text Fixed: Most Natural Disasters keymappings are missing. Fixed: Early warning for disasters remains with unchanged text during the disaster Fixed: Relocating a Shelter causes issues with the current evacuation route. Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu. Fixed: The Chirper birds do not follow the bends in the Chirpynado. Fixed: The Tsunami warning message is cut off. Fixed: Disaster severity slider could be hard to understand for a new player at first Fixed: The Trench Ruins do not get destroyed by disasters. Fixed: Asset Editor - Intersections can be placed over each other. Fixed: Disaster reports names can go out of bounds Fixed: Map Editor: Load Map menu is using the wrong save name Fixed: Role and effects of Disaster Response unit was unclear Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines. Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city. Fixed: Some citizens are using evacuation route buses like a regular bus lineMore Cities: Skylines stories: Cities: Skylines Parklife DLC Launched Cities: Skylines Free Weekend On Now! New DLC Available - Cities: Skylines - Natural Disasters Cities: Skylines - Natural Disasters Expansion will be released on November 29th Snowfall Now Blanketing Cities: Skylines WindowsLinuxMac OS XGame Patch Written by Michelle-Louise JanionI tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.