Out of Ammo Update 1.0.1 Released

By Austin Phoenix,

Summary

Much of our work has been upgrading to the latest Unreal Engine version and supporting Oculus Touch. When we started the project we locked to a build of UE4 and kept with that to ease development. We've also been doing a lot of work behind the scenes preparing for new content, a mix of which will be free and some paid as well.

Bug Fixes

  • UPGRADED: Engine version upgraded to Unreal Engine 4.13
  • FIXED: Icarus Map - prevented ammo from dropping through the floor for the map.
  • FIXED: Teleport location mesh should now always work correctly.
  • FIXED: Floor height should now apply on all levels.
  • FIXED: Oculus Touch can now correctly interact with objects and menus.
  • FIXED: Hands should now always be correctly set after loading in due to UE4.13 change
  • FIXED: Chaperone system should no longer lag in game after upgrading to UE4.13
  • FIXED: Enemy units should no longer be stuck at spawn on the D-Day map.
  • FIXED: Removed atmospheric Fog from "Contact", as it interfered with Sniper Scopes.
  • FIXED: Wall materials should no longer appear completely black when looked at through a scope.

Next Steps

We'll continue patching and updating, as we prepare to release new content. Please let us know any bugs or issues you encounter on the forums.
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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