Unturned 3.17.1.0 Update Notes

By Austin Phoenix,
Update Notes:

Additions:

  • Added Lieutenant Oswald in charge of scouting the area.
  • Added Doc Ernie blueprint unlocks/dialogue.
  • Added Mechanic's engine repair quest.
  • Added Medic's research recovery quest.
  • Added Ensign Franklin to buy replacement uniforms from.
  • Added Nautical Nuisance quest for Rusty.
  • Added assorted filler NPCs with dialogue.
  • Added Quadbarrel. [ID 1436]
  • Added Bayonet. [ID 1438]

Improvements:

  • Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack.
  • Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack.
  • Improved vendor menu to show how many of a buyable item you already have.

Tweaks:

  • Tweaked to show warning message when building in safezone.
  • Tweaked quest menu to better expand vertically and added return button.
  • Tweaked gunshot audio rolloff to make more sense.
  • Tweaked quest interactables to play effect when used.
  • Tweaked scaled buildables in editor to reset when deselected to avoid confusion.

Fixes:

  • Fixed using carjack/lockpick in safezone.
  • Fixed to allow suicide in non-arena safezones.
  • Fixed cleaning up last chat icon.
  • Fixed vendor item description applying rich text in wrong order.
  • Fixed fertilizer applying before animation.
  • Fixed using ladders to cancel animations.
  • Fixed Russia map pizza/doughnut stores using wrong spawn tables.
  • Fixed nearby item obstruction to ignore triggers.

NPCs:

In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features.

For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values. There's also a "Flag" command to set a key/value for testing.

Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference!
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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