Killing Floor 2 1043 Tactical Response Update

By Michelle-Louise Janion, 11 months ago
http://www.killingfloor2.com/tacticalresponse/

This changelog builds from the previous opt-in beta changelogs which can be found linked below:

Announcement: KF 1042 Preview Update Patchnotes
Killing Floor 2, 17 Aug
Balance Changes: Berserker Pulverizer Knockdown power added. Katana Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status Support SG 500 Cost per mag reduced to 30...



Announcement: KF 1041 WIP Changelog
Killing Floor 2, 11 Aug
New Perk SWAT Flashbang Grenade Tactical Knife MP7 SMG MP5RAS SMG P90 SMG Kriss Vector SMG New Map Infernal Realm Perk Changes...



Highlights

New Perk

SWAT
  • Flashbang Grenade
  • Tactical Knife
  • MP7 SMG
  • MP5RAS SMG
  • P90 SMG
  • Kriss Vector SMG
New Map

  • Infernal Realm

Balance Changes:

SWAT
  • MP7 SMG
  • Damage reduced to 16 (was 20)
  • Mag size decreased to 30 (was 40)
  • Ammo cost per mag reduced to 16 (was 26)
  • MP5RAS SMG
  • Damage increased to 25 (was 22)
  • Mag size increased to 40 (was 30)
  • Ammo cost increased to 33 (was 22)
  • Total ammo reduced to 360 (was 390)
Swat Perk changes
  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.
Support
  • Double-barrel Boomstick
  • Reload speed increased to 0.8 (was 2.0)
  • Elite reload speed increased to 0.57 (was 1.4)
Support Perk changes

  • Passive ammo skill now gives 25% more ammo (was 50%)
Sharpshooter

Winchester 1894
  • Damage reduced to 80 (was 105)
  • Base fire rate increased 0.45 (was 0.75)
  • Refined iron sight shoot animations to have less movement.
  • Reload speed increased 20% for both regular and elite reloads
  • Ammo size increase to 12 (was 10)
  • Total ammo increased to 96 (was 70)
  • Ammo cost per mag increased to 32 (was 30)
  • Gun Hit Power reduced to 80 (was 100)
  • Stun Power reduced to 20 (was 25)
Crossbow
  • Reload speed increased to 1.1 (was 1.4)
  • Elite reload speed increased to 0.54 (was 0.65)
M14 EBR
  • Damage increased to 90 (was 75)
  • Rate of fire reduced to 0.22 (was 0.2)
  • Stun power increased to 15 (was 8)
  • Gun Hit power increased to 80 (was 50)
  • Max ammo count reduced to 140 (was 180)
  • Ammo cost per mag increased to 60 (was 40)
Railgun
  • Reload speed increased by 15%
Gunslinger

  • Dual 1858 Remington Revolvers
  • Reload speed increased to 2.8 (was 3.6)
  • Elite reload speed increased to 1.86 (was 3.1)
Gunslinger Perk changes

  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)
Berserker

  • Pulverizer
  • Knockdown power added to hard, light, and explosive attacks.

Zeds

Siren
  • More vulnerable to damage from following weapon types
  • Sub Machine Gun increased to 1.0 (was 0.75)
  • Assault Rifle increased to 1.0 (was 0.75)
  • Handgun increased to 1.0 (was 0.7)
  • Rifle increased to 1.0 (was 0.75)
  • Slashing increased to 1.0 (was 0.75)
  • Blunt increased to 1.0 (was 0.85)
  • Explosive increased to 0.85 (was 0.6)
  • Max Scream Range decreased to 900 (was 920)
  • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
  • Scream Damage decreased to 15 (was 18)
  • Scream Animation speed increased by 60%.
  • Scream Protective Shield time increased to 2.2 seconds (was 1 second)
The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.

Bloat
  • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).
Hans
  • Evade speed reduced 15%
  • Frenzy attack damage reduced 30%
Special Crawler
  • Special crawlers will now not explode upon death if a player manages to blow their head off first

Bug Fixes:

  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
  • Fixed issue where voice comms radial menu would get stuck on the Boss intro.
  • Fixed Issue where boss intro lacked any depth of field effect.
  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
  • Fixed issue where characters would revert their customization to default after restarting the game.
  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
  • Fixed missing configure controller UI label within perk menu.
  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
  • Fixed issue where players could not melee while running with an empty equipped weapon.
  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
  • Improved Matchmaking Menu UI so that elements would not overlap with each other.
  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
  • Fixed incorrect perk icon display issues within the Versus lobby menu.
  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.
Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc. I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.