Sunken Patch Notes #3 and #4

By Rebecca Smith,
Firstly sorry for so many patches, but adding things > not adding things, right? :)

- Auto-attack combo! We have noticed that many people point out that auto attack doesn't have enough of a satisfying feeling so we introduced a combo system for it! We have three different animations now (that have different hit-boxes!) that cycle through, attack speed has been slightly increased and audio-visual media has been partially reworked on auto-attack! :)
- Additionally, Gula's damage has been slightly nerfed (we almost got the torches and pitchforks with all the people dying at Gula) so you should be able to put him back in his place! :)
- Minor bug fixes.
- Cursor visibility slightly improved, may be even further accentuated if necessary.
- Added journal entries in the main menu!
- Fixed some path-finding issues related to the recent rework regarding mob-pushing.
- Global settings for all saves introduced!
- When you have loot open, hitting space will automatically loot all it can now!
- Minor bug fixes.
- Included 16:10 resolutions.

If any bugs arise from that do let us know! :)
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
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