Viscera Cleanup Detail Update v1.07 Live!

By Austin Phoenix,
Hey hey!

Well, we finally got here! V1.07 is quite the update, bringing with it some large additions, including many fixes, a whole new map with new gameplay challenges, the VCD: Shadow Warrior has been merged in and some new songs for the Big Banger (and by extension, the Soundtrack)!
Viscera Cleanup Detail Update v1.07 1


Read on for a list of the changes:

Maps:
• Added new Incubation Emergency level!
• Replaced the Front End level with something new.
• Greatly reduced the chances of Players falling through the floors in Paintenance Tunnels.
• Optimized Hydroponic Hell.
• Added Cascaded Shadows to Overgrowth, allowing dynamic shadows on all the plants.
• Fixed levers in Evil Science not using the "Pull Down" hand animation.
• Fixed P.I.D of the body in Evil Science near the surgery stating it was eviscerated, despite there being no signs.
• Fixed Evil Science Dr. Mord's P.I.D wrongly counting as shot and murdered, instead of slain and dismembered.

Game:
• Added a "Debriefing" screen that appears after punching-out to clearly show if you're fired or not.
• Added 3 new songs to the Big Banger!
• Added some water footstep sounds.
• The J-HARM no longer jams in Speedrun mode.
• Fixed an issue that caused Report Accuracy and scoring to be slightly skewed by levels that don't use all the boxes on the Punchout Incident Report paperwork.
• Fixed the Janitor trunk sometimes duplicating and/or keeping trophies incorrectly between spin-offs and when repeatedly punching out of the same saved game session.
• Added a "Trophy Backup" save system that saves a time-stamped backup of your trophies everytime you punch-out to the office. In-case something goes wrong.
• Fixed some issue causing the later Achievements (Santa, House of Horror) to not always be unlocked.
• Changed mop-drip particles.
• Fixed spare mop objects (such as the ones in the Janitor Office) counting as mess.
• Fixed an issue that sometimes caused an ininite-loop crash during startup if the movies are not skipped.
• Fixed (hopefully) an issue that sometimes caused an ininite-loop crash after loading a saved game in which lots of footprints were clustered together.

Multiplayer:
• Made a change that 'may' help Steam MP Connectivity (in "Cancelled Connection Attempt" cases).
• Fixed an issue causing players to be unable to join servers hosting Original VCD levels unless they also had the House of Horror DLC.
• Fixed the Janitor Trunk lid not being attached to the trunk itself on clients.
• Fixed an annoying bug on clients that caused objects picked up for the first time to do some ugly physics snapping.
• Added an "Official Content Only" option to the "Game Rules" menu to allow servers to avoid certain Workshop dependency issues, and accept connections from stock VCD players.
• The Big Banger now bounces more smoothly on clients, instead of the sticky motions it had before.

UI:
• Improved the volume balance of menu music.
• Fixed an issue causing the Join Menu to add empty search results.
• Added "Note Zoom Scale" setting to options menu to allow you to improve paper Note and PDA readability.
• Decreased size of level description area on the game's map selection Menu.
• Limited server names to 34 characters.
• Improved the composition of the mid-game menu logos.
• Increased the character limit on punch-out report form boxes, and changed their font.
• Filtered out save files you can't load because you're using the wrong spin-off in the map selection Menu.
• Limited the number of Punchout Reports shown on the Viewing Screen in the office to 100, to prevent crashing.
• Added "Menu Sensitivity" setting to controls menu, allowing you to increase the mouse sensitivity used while in the game's menus.
• Added a "Footprint Limit" setting to the Game Rules menu, allowing you to limit their creation.
• Fixed "Global Radio" setting not taking effect at level load.
• Reordered map list, making Athena's Wrath the default.

Horror DLC:
• Added the missing P.I.D for the guy on the back porch.

Santa's Rampage:
• Fixed "Stuffed Dolls" not counting as Christmas items.
• Fixed company notice notes being listed as from "Aerospace Sanitation" instead of "Polar Sanitation".
• Changed the way Molotovs behave; they now have to be lit before they can explode.

Workshop:
• Added the "Level Inventory" and "Level Voice Controller" settings to the Map Info object, allowing level creators to give players different tools and the SW voice.
• Added Santa and Shadow Warrior objects to "Plopper" tool.
• Added additional bounce pattern system to Big Banger, allowing you to define more detail for songs.
• Fixed News Ticker not scrolling if the first item isn't long enough.
• Fixed News Ticker overrides using blank colours by default.
• Added a "bIsCollectible" variable to all physics objects, allowing you to decide if the Janitor trunk can take it with or not.
• Added VCTrigger actor, allows you to change the hand animation played for "Use" triggers.

Whew!

Incubation Emergency:
Viscera Cleanup Detail Update v1.07 2
Viscera Cleanup Detail Update v1.07 3


Oh hey, and a reminder that Viscera Cleanup Detail's Workshop has grown quite nicely since its inception. Here are just some of the cool things our community has made, so check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=704523...

And there we go! Enjoy, everyone!
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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