The Original Strife: Veteran Edition Patch 1.3

By Austin Phoenix,
Hello Everyone.

The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes:

Gameplay bug fixes:
•Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.
•Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
•Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
•The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
•Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
•Player momentum was treated differently when dying versus the DOS version.
•Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.
•Reaver shotgun attack did 4x less damage than intended.
•Boss melee attacks did 25% more damage than intended.

Interface bug fixes:
•Sign-in and update of Steam services is no longer delayed during movie playback.
•Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.
•Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.
•Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest

Gameplay changes:
•Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.

We hope you enjoy the update!

Daniel,
Night Dive Studios
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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