Enter the Gungeon Beta Patch Fixes Some Controller Bugs

By Austin Phoenix,
Hey everyone,

We're pushing an update today for the "public_beta" branch to test some input fixes we've been working on. All of these issues are difficult to reproduce with the hardware we have, so we're making this available in the hopes it can help some of the people affected and so we can get feedback from them on these fixes. If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down).

These fixes need to be enabled with launch parameters for now; you can set these by going to Enter the Gungeon > General > Set Launch Options... and adding the appropriate parameter below.

This update also includes a fix for the slow motion gun select menu when holding Triangle/Y; the last patch broke gun selection using the left stick in this mode, which should now be fixed.

Controller randomly dropping inputs (left stick may still function)

This problem is caused by a controller that is reporting as XInput AND DirectInput, and the game is trying to switch between the two on the fly which is causing dropped inputs. Try adding "-xinputonly" (without the quotes) to the launch options, which will force the game to only auto switch to XInput devices.

Alternatively, you can try "-noxinput" to default to the DirectInput version (however DirectX is usually preferable since it handles multiple controllers more gracefully and supports vibration).

Controller not recognized / Can't bind controls

Try adding "-allowUnknownControllers" (without the quotes) to the launch options, which should allow any device to be used in the Controller bind screen. This is still somewhat experimental, but works enough that I was playing Gungeon today with a traditional joystick (which I don't recommend!).

Some other minor control changes

There are two other small control tweaks included in this beta, but there aren't menu options available for them yet. If you'd like to try them, you can manually change the values in your options file. Options files are located in the same directory as save files:

Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon

And will be called something like "SlotA.options". You can open this file with a text editor and change the following values:

"mouseAimLook": true,

Set this to false if you'd like to disable the camera motion caused by mouse movement. This will make the view behavior just like it would when using a controller, but you can still use your mouse cursor to aim.

"autofaceMovementDirection": true,

The default player facing direction for controllers is to face the direction the player is walking if the right stick isn't being held in a direction. Set this to false to disable this behavior.
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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