Here is the full list of all 52 Sunrider: Liberation Day achievements.
evive the Phoenix twice in the same battle.
Kill 30 units with melee.
Use short range warp 3 times in the same turn.
Find all the endings in REturn.
Find Sola's normal ending.
Find Sola's alternate ending.
Find Sola's happy ending.
Find Sola's worst ending.
Find Asaga's normal ending.
Find Asaga's alternate ending.
Find Asaga's happy ending.
Find Icari's happy ending.
Find Ava's happy ending.
Find Ava's normal ending.
Restore the Havoc.
Capture Cosette
Complete a battle while ignoring one of your Ryders.
Beat the game on Captain difficulty or higher.
Have 5 player ships or more get hit by an AoE rocket.
Put all debufs (except Disable) on the same enemy.
Buy at least 20 different things in the store (including merc contracts).
Hit 8 units at once.
Kill a PACT support with melee.
Leave the starship grave yard alone.
Scavage the starship grave yard to discover the Falcon.
Use vanguard for the fist time.
Have the Paladin get destroyed with Draw Fire ability active.
Kill 10 units in the same turn.
Destroy a capital ship with an assault weapon.
Have a non-mercenary player unit get destroyed for the first time.
Contract your first merc.
Finish the prologue.
Kill Cosette.
Have a player unit get killed at 0 to -9 HP.
Lose a mercenary unit.
Kill 1000 enemies
Survive an attack with less than 10hp remaining.
Get 10 stacks of 'Awakening' on Asaga.
Repair 50'000 hp in battle with the Liberty.
Beat the game on Admiral difficulty or higher.
Beat the game on Space Whale difficulty. Yeah, good luck with that.
Win a battle with only the Sunrider left alive.
Complete the game without buying anything at the store.
Complete the game without ever buying new upgrades.
Complete the game with the wishall still in your inventory.
Kill 2 PACT support units in the same turn with Sola.
Save up to 50'000 credits.
Put 5 different buffs on the same friendly unit.
Have Bianca use Restore on an allied unit afflicted by all possible debuffs.
Perform exactly 21 attacks with Black Jack in a battle.
Have both the Phoenix and the Paladin end their turns next to each other every turn for an entire battle