TL;DR : Singularity Roller is a frustrating "demo" made out of default Unreal Engine library assets, which does not worth $0.1, let alone the current steam price of $5.
In the name of fairness, let's put everything it has to offer to perspective:
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Positives first (the glass half full section):
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+ You control a roller ball with some sort of energy field around it, which "might" wow you for the first 10secs
+ The excitement of having to hunt through a maze for "something" -> initial impression
+ Achievements (I kid you not, 515! TSA points from this! Mind boggling)
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Neutrals to balance it out (the couldn't think of anything else section):
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= Reminds you why spring-cleaning your library off games you will always regret having is important
= The need to start SteamVR for no reason at all; why not? (though if you exit SteamVR it still works)
= Not saving any options, why have them at all? (added for completeness)
= Hardly optimised, with a massive 5.3GB hard disk footprint for a 10-15min demo of a game
(a single resources "pak" file is found, named LandscapeMountains - perhaps there is more to it?)
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Negatives for last (no nails or coffins have been hurt in this section):
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- Take a cuboid, hollow it out, add 2 wall cross-sections in it, some steps on the side and ...
call that "the level"
- Now add a very loose control to a funky roller ball, you know the "move + jump" type and ...
call that the "gameplay"
- Spice it up with 50 other static balls, each for a cool steam achievement of Epic TSA proportions and ...
call that the "motivation to play"
- Sprinkle it with tons of bugs (how can such a sort game have so many bugs?) and ...
call that the "challenge"
- Finish it off, with the pièce de résistance (or cherry on top for some) with the last achievement still being broken
and call that the "freaking frustration" **
- Go on steam, pass the approval process and this piece of trash is then called "a game"
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Personally, Singularity Roller infuriated me so much, it actually made me wanna go out, even though we are still under lockdown and risk cv-19, rather than having to spend another second chasing that 50th achievement (for closure).
** As a postscript, I would like to thank @In-sight- for the solution to the 50th cheevo bug, which was by hitting "K" when starting and pocketing 48/50 "non" roller balls immediately (can't get back the time I spent on it but you are all welcome to use it for sanity's sake)
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Credit here:
https://steamcommunity.com/app/684820/discussions/0/16982932... .5