Here is the full list of all 13 Mondealy: Day One achievements.
Those numbers were not just gibberish, but a combination of doors, what a surprise! If you play for the first time, of course.
You've found all of the notes from the wanderer, whose fate remains a question. A question with rather obvious answer.
You've answered all of Katrina and Evelyn's questions in the Castle.
You've collected all available Corsic plushies - congratulations!
That door does not lead to the street anymore. Don't even try.
You've saved in a very interesting place.
That snake guy from the plaza found an extraordinary way to proceed with his date. You decided to cooperate. Wish them luck!
No item from the Tower was your property, yet they are in your pockets. That'll be our little secret.
You've happened to be around, when Chelsy needed help with her documents. Fortunate!
Batteries and radio combine into a working radio, unsuprisingly. Enjoy the music.
Perhaps you have collected too much logs. Why do you need that much?
One less couple in the city, no one will even notice! Right?
You got what you deserved, for crossing bat's personal borders! Yea, you may continue not to think, before doing something.