Here is the full list of all 13 Mondealy: Day One achievements.
That door does not lead to the street anymore. Don't even try.
You got what you deserved, for crossing bat's personal borders! Yea, you may continue not to think, before doing something.
You've saved in a very interesting place.
That snake guy from the plaza found an extraordinary way to proceed with his date. You decided to cooperate. Wish them luck!
You've happened to be around, when Chelsy needed help with her documents. Fortunate!
Perhaps you have collected too much logs. Why do you need that much?
No item from the Tower was your property, yet they are in your pockets. That'll be our little secret.
Batteries and radio combine into a working radio, unsuprisingly. Enjoy the music.
One less couple in the city, no one will even notice! Right?
Those numbers were not just gibberish, but a combination of doors, what a surprise! If you play for the first time, of course.
You've collected all available Corsic plushies - congratulations!
You've answered all of Katrina and Evelyn's questions in the Castle.
You've found all of the notes from the wanderer, whose fate remains a question. A question with rather obvious answer.