I love it, it's like Into the Breach but with metal Slug characters (and a little of their own twist).
The gameplay loop is well thought out, you get a lot of things to do until the finale. Characters feel unique and have their own use cases, as well as a good amount of customization. The Pixel graphics is really on top, like metal slug always is.
There are a lot of different enemies in their factions, as well as unique Boss fights. I really hate the Arabian one, always running away, but that's a design choice.
Before starting out on a run, you’ll have to pick three out of this surprisingly diverse cast of nine characters. Every character has four different unlockable loadouts, with each one catering to a slightly different approach. Marco is an all-arounder whose status as leader means lots of his abilities focus on teamwork in both offensive and defensive scenarios, but one of his loadouts lasers in on ranged moves to help maximize the amount of Synchronized attacks he can execute with his teammates in one turn. Alternatively, Trevor is a glass cannon who exposes his targets to death by a million cuts with movement and offensive-focused tactics, but one of his unlockable loadouts ditches ranged versatility to double down on close combat. Meanwhile, Fio is a support character with a ton of helpful mobility tools that make her a reliable ally for setting up all sorts of flashy combos who can also become a self-healing tank.
5.0