Katamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now help him make new stars by wandering around the earth and rolling stuff up to make into new stars.
The actual core gameplay of the game is quite simple – you roll around a ball, and as you run over stuff that is smaller than the ball, it adheres to the ball. The more stuff you roll over, the bigger the ball gets, allowing you to roll over more, larger stuff.
Thus, the actual gameplay of the game is to wander around the world trying to find stuff that’s small enough to roll up into your ball while avoiding colliding with big things, which will knock chunks off your ball that you will have to pick back up if you want to keep your size up.
The game is one about scale, and as you go through the game, the scale becomes ever larger and more ridiculous. You start out on the same scale as tacks and pins in the first level, and in each level, you are expected to make an ever-larger ball. Sometimes you start out larger, sometimes you start out smaller, but as you progress through the game, the scale keeps going up and up. At first, you start out in a house. Then you go around a town. Then “the world”. Indeed, in the final level, you go from the level of rolling up small plants to rolling up entire islands and mountains.
Unfortunately, there are only really three major level layouts, though they are populated slightly differently with objects in each level. While this allows you to familiarize yourself with them a bit, it also means that they get a bit played out by the end of the game.
There are also some side levels where you “make a constellation”, which really just consists of mostly the same challenge, except you mostly are just trying to roll up as much of a particular type of object as possible in a level which is often full of them. Some of them switch things up by instead making it end the moment you roll up ONE such object, with your goal being to make a big enough ball to grab the biggest possible object.
Overall, the game is weird, but not tremendously challenging; it took me only about 7 or so hours to get through the whole game and get all but the 100% completion achievement. And unfortunately, the game’s single, simple note wasn’t really enough. While it was fun when you finally reached a new level of scale and started picking up larger objects, a lot of the levels were played out on the same few scales, so it got a bit dull and tedious. If the game had been any longer, it would have been worse, but as it is not hugely so, it managed to end before it totally wore out its welcome.
Still, this isn’t really a game I’d recommend. It’s a weird game, but it didn’t really feel particularly fun to me. It was mostly interesting for its weirdness, but honestly, that wasn’t enough to carry it even as short as the game was.
1.5