Indoorlands Reviews

  • missiloonmissiloon410,904
    19 Oct 2022
    0 0 0
    Approximate amount of time to 100%: 17h
    Estimated achievement difficulty: 2/10
    Minimum number of playthroughs needed: not really playthrough, but 1 long playthrough in a park and 2 times a shorter one
    Is there a good guide available: No, but you don't need any
    Multiplayer achievements: No
    Missable achievements: No
    Grinding Achievements: No
    DLC-Only achievements: No
    Speedrun achievements: No
    Time-gated achievements: No
    RNG-achievements: Yes/No
    Does difficulty affect achievements: No difficulty option
    Unobtainable/glitched achievements: One achievement is a bit buggy at this moment but the developers are still working hard on this game

    Indoorlands is a fun management/simulation game in which you run an indoor theme park. You place halls with an attraction and you have all sorts of decorations and color options to customize how each hall is looking. For those that feel less confident in their ability to make a hall look good, you can use blueprints, which look fantastic. You can also find workshop items through the steam community to give you even more options.

    The gameplay loop consists of meeting the requirements of your guests, unlocking more customers or customers with higher demands and meeting those requirements as best as possible. If something other than an attraction (more like shops or facilities) get used a lot, they level up and you can choose between different kind of upgrades each time they level up. The customers are very critical of dirt, I never really got that under control, even when looking at how much dirt there was and only seeing one space for a short second, customers always kept complaining about it. So it seems that once they spotted dirt they will not forget that anymore :P.

    One thing I didn't like is the loading times when going into a hall to customize it or leaving a hall. Especially when your park gets bigger the loading times increases. I wish you could choose the attraction somehow without having to go inside the hall. You can use a blueprint without having to enter the hall. For those that prefer to decorate the halls themselves, they have to get inside the hall no matter what, but since that costs time to do, the loading screens might feel less long. I mostly did go in there, place the attraction, and go outside to use a blueprint for decoration.

    The achievements are for the most part very straightforward. Upgrade each type of "hall" to the maximum level. Has the maximum level for how many people will visit your park and how much their demand level is. Have all the upgrades. Buy all the plots of land and fill each spot when you have them all. I spend the most time in one park to get all the achievements except 3. That took me around 10h but might be done faster. For me it took a long time to get the attractivity level to max, it felt a bit out of balance with the other 2 milestones you can level. I have mentioned this to the developers so this might get better in a future update.

    One of the 3 other achievements is for making an attraction with 30 parts, this is done through the main menu. And the last 2 achievements are for having the max level of demands on the other 2 environments. This took me 3,5h each but tbh I only build a few buildings in the beginning and then let the game run in the background keeping an eye on when to click on a choice between contracts which happens every once in a while and blocks the screen, and also when to click on the level up button to keep it progressing. I think this might be a lot shorter when playing more actively and keep building attractions.

    All in all, I had a fun time playing through this and almost played for 10h straight on the first day I played this. I know the developers are working hard on the feedback they receive from players, so totally use the in-game "feedback" button if you notice something or have some other suggestions to help make the game even better.
    4.0
Hide ads