- Light Barding
Research Light Barding
- Calendering
Research Calendering
- Moneybags
Achieve Gold Reserves of 1,000,000
- Pikemaker
Research Pikemaker
- Fermenting
Research Fermenting
- Break Trade Embargo
Research Break Trade Embargo
- Bodkin-making
Research Bodkin-making
- Reinforced Beams
Research Reinforced Beams
- Siege Blueprints
Research Siege Blueprints
- Deep Vein Mining
Research Deep Vein Mining
- Pivot Construction
Research Pivot Construction
- Grooming
Research Grooming
- Rope Twisting
Research Rope Twisting
- Trigger Mechanisms
Research Trigger Mechanisms
- Strip Mining
Research Strip Mining
- Wheelwrights
Research Wheelwrights
- Helm Making
Research Helm Making
- Marksman's Somnolence
Research Marksman's Somnolence
- Oiling
Research Oiling
- Pixane Making
Research Pixane Making
- Irrigation Network
Research Irrigation Network
- Cartels
Research Cartels
- Juggernaut
Research Juggernaut
- Fertilisation
Research Fertilisation
- Loading Platform
Research Loading Platform
- Master Saboteur
Research Master Saboteur
- Ward of Destruction
Research Ward of Destruction
- Ars Magica
Research Ars Magica
- Carrigen's Mental Lethargy
Research Carrigen's Mental Lethargy
- Nature's Bounty
Research Nature's Bounty
- Brickmaking
Research Brickmaking
- Toughening
Research Toughening
- Blockade
Research Blockade
- Warhorse
Research Warhorse
- Longlining
Research Longlining
- Cover
Research Cover
- Ranching
Research Ranching
- Heroism
Research Heroism
- Sword Mastery
Research Sword Mastery
- Lieges
Research Lieges
- Sharpening
Research Sharpening
- Forestry
Research Forestry
- Foreign Affairs
Research Foreign Affairs
- Fiefdom
Research Fiefdom
- Standing Army
Research Standing Army
- Break Spear Wall
Research Break Spear Wall
- Ward of Intentions
Research Ward of Intentions
- Mercantilism
Research Mercantilism
- Sabotage
Research Sabotage
- Standardized Parts
Research Standardized Parts
- Fissure Mining
Research Fissure Mining
- Inquisitive Populace
Discover Inquisitive Populace
- Bating
Research Bating
- Crop Rotation
Research Crop Rotation
- Training Ring
Research Training Ring
- Shaft Ventilation
Research Shaft Ventilation
- Stirrup Making
Research Stirrup Making
- Gymkhana
Research Gymkhana
- Deckling
Research Deckling
- Lancemaker
Research Lancemaker
- Lautering
Research Lautering
- Excavation
Research Excavation
- Avoid Charge
Research Avoid Charge
- Shaftmaker
Research Shaftmaker
- Blockade Running
Research Blockade Running
- Fluid Motion
Research Fluid Motion
- Pitching Camp
Research Pitching Camp
- Replanting
Research Replanting
- Angling
Research Angling
- Cuirass Making
Research Cuirass Making
- Linguistics
Research Linguistics
- Grazing Land
Research Grazing Land
- Chausse Making
Research Chausse Making
- Baggage Train
Research Baggage Train
- Roundeller
Research Roundeller
- Tempering
Research Tempering
- Foraging (Sovereignty)
Research Foraging (Sovereignty)
- Orienteering
Research Orienteering
- Greave Making
Research Greave Making
- Concentrated Fire
Research Concentrated Fire
- Poleturner
Research Poleturner
- Elite Formations
Research Elite Formations
- Release
Research Release
- Hempmaker
Research Hempmaker
- Clay Chute
Research Clay Chute
- Siege Engine Balancing
Research Siege Engine Balancing
- Mount Maintenance
Research Mount Maintenance
- Mashing
Research Mashing
- Vellum Making
Research Vellum Making
- Bowyer (Sovereignty)
Research Bowyer (Sovereignty)
- Bridling
Research Bridling
- Hoists
Research Hoists
- Breaking
Research Breaking
- Timbering
Research Timbering
- Artesian Wells
Research Artesian Wells
- Global Relations
Research Global Relations
- Technical Analysis
Research Technical Analysis
- Disguise
Research Disguise
- Gauntlet Making
Research Gauntlet Making
- Carrigen's Infestation
Research Carrigen's Infestation
- Weapon Maintenance
Research Weapon Maintenance
- Nature's Mine
Research Nature's Mine
- Inhabitant
Reach a population of 1,000
- Plate Armourer
Research Plate Armourer
- Liming
Research Liming
- Illusionist
Reach a Magic Score of 100,000
- Ward of Insanity
Research Ward of Insanity
- Rawhide Preparation
Research Rawhide Preparation
- Forging
Research Forging
- Hiltmaking
Research Hiltmaking
- Thralls
Research Thralls
- Trickster
Reach a Magic Score of 10,000
- Tenancy
Research Tenancy
- Thiefmastery
Research Thiefmastery
- Fee-Farming
Research Fee-Farming
- Speculation
Research Speculation
- Hauberk Making
Research Hauberk Making
- Quarrying
Research Quarrying
- Stablehands
Research Stablehands
- Saddle Trees
Research Saddle Trees
- Pulping
Research Pulping
- Malting
Research Malting
- Billetmaking
Research Billetmaking
- Coif Making
Research Coif Making
- Zashlak's Earthly Entropy
Research Zashlak's Earthly Entropy
- Spearfishing
Research Spearfishing
- Quizzic
Reach a Research Score of 100,000
- Nature's Quarry
Research Nature's Quarry
- Legion
Research Legion
- Fencemaking
Research Fencemaking
- Watcher's Repose
Research Watcher's Repose
- Nature's Earth
Research Nature's Earth
- Nature's Forest
Research Nature's Forest
- Tenaril's Pungent Solvent
Research Tenaril's Pungent Solvent
- Killing Glyph
Research Killing Glyph
- Plague of Locusts
Research Plague of Locusts
- Selling
Research Selling
- Efficient Trading
Research Efficient Trading
- Defy Death
Research Defy Death
- Swordsmithing
Research Swordsmithing
- Uncanny Sense
Research Uncanny Sense
- Chain Armourer
Research Chain Armourer
- Seeking Glyph
Research Seeking Glyph
- Glyph Of Horror
Research Glyph Of Horror
- Gift of Iron
Research Gift of Iron
- Spearmaster's Respite
Research Spearmaster's Respite
- Trading
Research Trading
- Peasants
Research Peasants
- Welding
Research Welding
- Scaffolding
Research Scaffolding
- Square-Set Timbering
Research Square-Set Timbering
- Riding
Research Riding
- Clay Firing
Research Clay Firing
- Upper Body Conditioning
Research Upper Body Conditioning
- Logging
Research Logging
- Stamina Training
Research Stamina Training
- Etiquette
Research Etiquette
- Handfishing
Research Handfishing
- Charmer
Reach a Magic Score of 1,000
- Threshing
Research Threshing
- Droving
Research Droving
- Socage
Research Socage
- Dispel Magic
Research Dispel Magic
- Basic Training
Research Basic Training
- Occupant
Reach a population of 500
- Serfs
Research Serfs
- Landholding
Research Landholding
- Searcher
Reach a Quest Score of 1,000
- Gift of Nourishment
Research Gift of Nourishment
- Sovereignty
Research Sovereignty
- Inventory Management
Research Inventory Management
- Block and Tackle
Discover Block and Tackle
- Ranged Weapon Mastery
Research Ranged Weapon Mastery
- Draughtsman
Reach a Build Score of 1,000
- Sharp Frost
Research Sharp Frost
- Biome Warfare
Research Biome Warfare
- Smithing
Research Smithing
- Theft
Research Theft
- Major Tremor
Research Major Tremor
- Bowyer (City)
Research Bowyer (City)
- Seeking Rune
Research Seeking Rune
- Feint
Research Feint
- Close Quarter Penetration
Research Close Quarter Penetration
- Rune Of Terror
Research Rune Of Terror
- Mark of Seeking
Research Mark of Seeking
- Goods Pallet
Research Goods Pallet
- Sally Forth
Research Sally Forth
- Reinforcement
Research Reinforcement
- Diplomacy
Research Diplomacy
- Death Rune
Research Death Rune
- Torrential Rains
Research Torrential Rains
- Forest Blight
Research Forest Blight
- Charge
Research Charge
- Covert Operations
Research Covert Operations
- Call To Arms
Research Call To Arms
- Bloodlust
Research Bloodlust
- Vitality
Research Vitality
- Mark of Slaying
Research Mark of Slaying
- Mark Of Fear
Research Mark Of Fear
- Accelerated Healing
Research Accelerated Healing
- Runes
Research Runes
- Incunabula
Research Incunabula
- Gift of Stone
Research Gift of Stone
- Gift of Wood
Research Gift of Wood
- Gift of Earth
Research Gift of Earth
- Military Logistics
Research Military Logistics
- Rapid Oxidation
Research Rapid Oxidation
- Spear Mastery
Research Spear Mastery
- Forced March
Research Forced March
- Infantry
Research Infantry
- Ground Chill
Research Ground Chill
- Force of Will
Research Force of Will
- Tortoise Formation
Research Tortoise Formation
- Square Formation
Research Square Formation
- Conscription
Research Conscription
- Opportunist
Reach a Quest Score of 100
- Spirit of Nourishment
Research Spirit of Nourishment
- Occupy Territory
Research Occupy Territory
- Raid
Research Raid
- Minor Tremor
Research Minor Tremor
- Increased Oxidation
Research Increased Oxidation
- Persistent Rain
Research Persistent Rain
- Rotten Timber
Research Rotten Timber
- Speculator
Achieve Gold Reserves of 100,000
- Blights
Research Blights
- Spirit of Iron
Research Spirit of Iron
- Principia Magica
Research Principia Magica
- Spirit of Stone
Research Spirit of Stone
- Ranged Weapons
Research Ranged Weapons
- Stratagem
Research Stratagem
- Identify Caster
Research Identify Caster
- Military Outfitter
Research Military Outfitter
- Offensive Tactics
Research Offensive Tactics
- Discipline
Research Discipline
- Interlocked Shields
Research Interlocked Shields
- Reinforced Cartwheels
Research Reinforced Cartwheels
- Spymaster
Research Spymaster
- Avoid Interception
Research Avoid Interception
- Builder
Reach a Build Score of 500
- Bartering
Research Bartering
- Fletching
Research Fletching
- Messengers
Research Messengers
- Chain Gang
Research Chain Gang
- Siege Construction
Research Siege Construction
- Wine Making
Research Wine Making
- Lookout's Rest
Research Lookout's Rest
- Espionage
Research Espionage
- Finesse
Research Finesse
- Interrogation
Research Interrogation
- Improved Loading
Research Improved Loading
- Defensive Structure
Research Defensive Structure
- Diplomatic Contacts
Research Diplomatic Contacts
- Master Scouts
Research Master Scouts
- Stonemasonry
Research Stonemasonry
- Trend Analysis
Research Trend Analysis
- Smelting
Research Smelting
- Pottery
Research Pottery
- Carpentry
Research Carpentry
- Trends
Research Trends
- Guild Record Keeping
Research Guild Record Keeping
- Seasoning
Research Seasoning
- Trade Office
Research Trade Office
- Spirit of Earth
Research Spirit of Earth
- Spirit of Wood
Research Spirit of Wood
- Horse Training
Research Horse Training
- Faction Markets
Research Faction Markets
- Backer
Achieve Gold Reserves of 10,000
- Geomancy
Research Geomancy
- Leather Armourer
Research Leather Armourer
- Milling
Research Milling
- Spearsmith
Research Spearsmith
- Geology (Trade)
Research Geology (Trade)
- Butchery
Research Butchery
- Sleuth
Reach a Research Score of 10,000
- Herbalism
Research Herbalism
- Merchant's Guild
Research Merchant's Guild
- Agile Defence
Research Agile Defence
- Herbalists' Guilds
Research Herbalists' Guilds
- Miners' Guilds
Research Miners' Guilds
- Villager
Reach a population of 100
- Pioneering
Research Pioneering
- Skinners' Guilds
Research Skinners' Guilds
- Framer
Reach a Build Score of 150
- Bookbinding
Research Bookbinding
- Grape Picking
Research Grape Picking
- Saddlemaking
Research Saddlemaking
- Defensive Tactics
Research Defensive Tactics
- Command
Research Command
- Scavenging
Research Scavenging
- Demolition
Research Demolition
- Architecture
Research Architecture
- Prober
Reach a Research Score of 1,000
- Guilds
Research Guilds
- Counter Intelligence
Research Counter Intelligence
- Spearmanship
Research Spearmanship
- Scouting
Research Scouting
- Tanning
Research Tanning
- Spearmaking
Research Spearmaking
- Agriculture
Research Agriculture
- Foraging (Trade)
Research Foraging (Trade)
- Arcana
Research Arcana
- Trade Contacts
Research Trade Contacts
- Negotiation
Research Negotiation
- Safeguard
Research Safeguard
- Bureaucracy
Research Bureaucracy
- Cotters
Research Cotters
- Constructor
Reach a Build Score of 50
- Tester
Reach a Research Score of 100
- Craftsmanship
Research Craftsmanship
- Militia
Research Militia
- Bartending
Research Bartending
- Brewing
Research Brewing
- Timekeeping
Research Timekeeping
- Handyman
Reach a Build Score of 25
- Haggling
Research Haggling
- Famine Management
10+ Active Towns
- Cavalry
Research Cavalry
- Allembine Research Techniques
Discover Allembine Research Techniques
- Gnome Brew
Discover Gnome Brew
- Guild Bureaucracy
Research Guild Bureaucracy
- Procurement Office
Research Procurement Office
- Advertising
Research Advertising
- Expense Controls
Research Expense Controls
- Soil Enrichment
30+ Active Towns
- Aggressor
Reach a Attack Score of 10,000
- Adversary
Reach a Attack Score of 100,000
- Assailant
Reach a Attack Score of 1,000,000
- Raider
Reach a Attack Score of 5,000,000
- Belligerent
Reach a Attack Score of 10,000,000
- Warrior
Reach a Attack Score of 25,000,000
- Soldier
Reach a Attack Score of 50,000,000
- Warmaker
Reach a Attack Score of 100,000,000
- Planner
Reach a Build Score of 10,000
- Mason
Reach a Build Score of 50,000
- Artisan
Reach a Build Score of 100,000
- Architect
Reach a Build Score of 500,000
- Master Builder
Reach a Build Score of 1,000,000
- Huckster
2 Buy Orders Accepted (> 1000 gold)
- Hawker
10 Buy Orders Accepted (> 1000 gold)
- Purchaser
50 Buy Orders Accepted (> 1000 gold)
- Buyer
100 Buy Orders Accepted (> 1000 gold)
- Shopkeeper
500 Buy Orders Accepted (> 1000 gold)
- Dealer
1,000 Buy Orders Accepted (> 1000 gold)
- Trader
5,000 Buy Orders Accepted (> 1000 gold)
- Merchant
10,000 Buy Orders Accepted (> 1000 gold)
- Broker
25,000 Buy Orders Accepted (> 1000 gold)
- Merchant Adventurer
50,000 Buy Orders Accepted (> 1000 gold)
- Fearless
Have a Commander of level 20+
- Bold
Have a Commander of level 40+
- Courageous
Have a Commander of level 60+
- Gallant
Have a Commander of level 80+
- Noble
Have a Commander of level 100+
- Valiant
Have a Commander of level 150+
- Heroic
Have a Commander of level 190+
- Epic
Have a Commander of level 205+
- Watchman
Reach a Defence Score of 100
- Sentry
Reach a Defence Score of 1,000
- Scutum
Reach a Defence Score of 10,000
- Defender
Reach a Defence Score of 100,000
- Phalanx
Reach a Defence Score of 1,000,000
- Aegis
Reach a Defence Score of 5,000,000
- Guardian
Reach a Defence Score of 10,000,000
- Champion
Reach a Defence Score of 25,000,000
- Protector
Reach a Defence Score of 50,000,000
- Paladin
Reach a Defence Score of 100,000,000
- Representative
Reach a Diplomatic Score of 100
- Negotiator
Reach a Diplomatic Score of 1,000
- Mediator
Reach a Diplomatic Score of 10,000
- Attache
Reach a Diplomatic Score of 100,000
- Legate
Reach a Diplomatic Score of 1,000,000
- Emissary
Reach a Diplomatic Score of 5,000,000
- Envoy
Reach a Diplomatic Score of 10,000,000
- Consul
Reach a Diplomatic Score of 25,000,000
- Ambassador
Reach a Diplomatic Score of 50,000,000
- Ambassador Plenipotentiary
Reach a Diplomatic Score of 100,000,000
- Vacationer
Exodus 2 Cities
- Vagabond
Exodus 5 Cities
- Rambler
Exodus 10 Cities
- Roamer
Exodus 20 Cities
- Wayfarer
Exodus 30 Cities
- Wanderer
Exodus 40 Cities
- Journeyman
Exodus 50 Cities
- Traveller
Exodus 60 Cities
- Pilgrim
Exodus 80 Cities
- Nomad
Exodus 100 Cities
- Capitalist
Achieve Gold Reserves of 100,000,000
- Banker
Achieve Gold Reserves of 1,000,000,000
- Fat Cat
Achieve Gold Reserves of 10,000,000,000
- Financier
Achieve Gold Reserves of 25,000,000,000
- Tycoon
Achieve Gold Reserves of 50,000,000,000
- Midas Touch
Achieve Gold Reserves of 100,000,000,000
- Brawler
Single Battle Offense Killed 10 troops
- Scrapper
Single Battle Offense Killed 100 troops
- Trooper
Single Battle Offense Killed 1,000 troops
- Combatant
Single Battle Offense Killed 5,000 troops
- Assailant
Single Battle Offense Killed 10,000 troops
- Pugilist
Single Battle Offense Killed 25,000 troops
- Foe
Single Battle Offense Killed 50,000 troops
- Fighter
Single Battle Offense Killed 100,000 troops
- Warmonger
Single Battle Offense Killed 500,000 troops
- Warlord
Single Battle Offense Killed 1,000,000 troops
- Shaman
Reach a Magic Score of 10,000,000
- Conjurer
Reach a Magic Score of 100,000,000
- Magician
Reach a Magic Score of 250,000,000
- Warlock
Reach a Magic Score of 500,000,000
- Sorcerer
Reach a Magic Score of 1,000,000,000
- Archmage
Reach a Magic Score of 2,000,000,000
- Medalist
Receive 2 Medals
- Natural
Receive 5 Medals
- Prizewinner
Receive 7 Medals
- Burnished
Receive 10 Medals
- Adorned
Receive 15 Medals
- Award Winning
Receive 20 Medals
- Prodigy
Receive 25 Medals
- Decorated
Receive 50 Medals
- Virtuoso
Receive 75 Medals
- Olympian
Receive 100 Medals
- Daredevil
Reach a Quest Score of 10,000
- Seeker
Reach a Quest Score of 100,000
- Swashbuckler
Reach a Quest Score of 500,000
- Mercenary
Reach a Quest Score of 1,000,000
- Venturer
Reach a Quest Score of 2,500,000
- Voyager
Reach a Quest Score of 5,000,000
- Explorer
Reach a Quest Score of 7,500,000
- Adventurer
Reach a Quest Score of 10,000,000
- Investigator
Reach a Research Score of 1,000,000
- Analyst
Reach a Research Score of 5,000,000
- Experimenter
Reach a Research Score of 10,000,000
- Scientist
Reach a Research Score of 25,000,000
- Researcher
Reach a Research Score of 50,000,000
- Proctor
Reach a Research Score of 100,000,000
- Book-keeper
Create 2 Prestige Scrolls
- Cataloguer
Create 10 Prestige Scrolls
- Chronicler
Create 25 Prestige Scrolls
- Bibliophile
Create 50 Prestige Scrolls
- Conservator
Create 100 Prestige Scrolls
- Curator
Create 250 Prestige Scrolls
- Bibliognost
Create 500 Prestige Scrolls
- Librarian
Create 1,000 Prestige Scrolls
- Mystic
Create 2,500 Prestige Scrolls
- Arcanist
Create 5,000 Prestige Scrolls
- Peddler
2 Sell Orders Accepted (> 1000 gold)
- Trafficker
10 Sell Orders Accepted (> 1000 gold)
- Clerk
50 Sell Orders Accepted (> 1000 gold)
- Vendor
100 Sell Orders Accepted (> 1000 gold)
- Salesman
500 Sell Orders Accepted (> 1000 gold)
- Tradesman
1,000 Sell Orders Accepted (> 1000 gold)
- Retailer
5,000 Sell Orders Accepted (> 1000 gold)
- Wholesaler
10,000 Sell Orders Accepted (> 1000 gold)
- Merchandiser
25,000 Sell Orders Accepted (> 1000 gold)
- Merchant Prince
50,000 Sell Orders Accepted (> 1000 gold)
- Scavenger
Travel 50 squares for trade
- Pack-rat
Travel 500 squares for trade
- Hiker
Travel 10,000 squares for trade
- Tourist
Travel 50,000 squares for trade
- Backpacker
Travel 100,000 squares for trade
- Pathfinder
Travel 1,000,000 squares for trade
- Prospector
Travel 5,000,000 squares for trade
- Navigator
Travel 10,000,000 squares for trade
- Pioneer
Travel 50,000,000 squares for trade
- World Traveler
Travel 100,000,000+ squares for trade
- Hirer
Have 2 Traders in Trade Hubs
- Small Business Owner
Have 5 Traders in Trade Hubs
- Recruiter
Have 10 Traders in Trade Hubs
- Employer
Have 15 Traders in Trade Hubs
- Head Hunter
Have 20 Traders in Trade Hubs
- Purser
Reach a Trade Score of 1,000
- Barterer
Reach a Trade Score of 10,000
- Teller
Reach a Trade Score of 100,000
- Monger
Reach a Trade Score of 1,000,000
- Cashier
Reach a Trade Score of 10,000,000
- Bursar
Reach a Trade Score of 100,000,000
- Accountant
Reach a Trade Score of 250,000,000
- Financial Controller
Reach a Trade Score of 500,000,000
- Auditor
Reach a Trade Score of 1,000,000,000
- Finance Director
Reach a Trade Score of 2,000,000,000
- Brawler
Single Battle Defence Killed 10 Troops
- Scrapper
Single Battle Defence Killed 100 Troops
- Trooper
Single Battle Defence Killed 1,000 Troops
- Combatant
Single Battle Defence Killed 5,000 Troops
- Assailant
Single Battle Defence Killed 10,000 Troops
- Pugilist
Single Battle Defence Killed 25,000 Troops
- Foe
Single Battle Defence Killed 50,000 Troops
- Fighter
Single Battle Defence Killed 100,000 Troops
- Warmonger
Single Battle Defence Killed 500,000 Troops
- Warlord
Single Battle Defence Killed 1,000,000 Troops
- Domain
10 Land Squares Owned
- Neighbourhood
25 Land Squares Owned
- District
50 Land Squares Owned
- Shire
100 Land Squares Owned
- County
250 Land Squares Owned
- Province
500 Land Squares Owned
- Territory
750 Land Squares Owned
- Country
1,000 Land Squares Owned
- Dominion
2,500 Land Squares Owned
- Empire
5,000 Land Squares Owned
- Compatriot
Spoken in Alliance Chat
- Comradely
Joined an Alliance
- Productive
One of each resource plot to 20
- On The Way
One of each resource plot to level 3
- Conversationalist
Spoken in Chat
- Emperor
Army to every region
- Globetrotter
Sent scout to every region
- Pugnacious
First Battle
- Beautiful
Changed Avatar
- Propagandist
Customised Profile
- Impatient
Doubled Caravan movement speed
- Completionist
Auto completed building
- Filled To Burst
Maxed Storage
- Living Dangerously
Negative all resource production
- Collector
One of every resource including crafted items
- Denizen
Reach a population of 10,000
- Burgher
Reach a population of 50,000
- Dweller
Reach a population of 100,000
- Resident
Reach a population of 500,000
- Civilian
Reach a population of 1,000,000
- Urbanite
Reach a population of 1,500,000
- Citizen
Reach a population of 2,000,000
- Workshop Specialization
Research Workshop Specialization