Full list of all 125 Graveyard Keeper achievements. It takes around 60-80 hours to unlock all of the achievements in the base game on Windows.
The base game contains 62 achievements, and there are 3 DLC packs containing 63 achievements.
Got the marble quarry ready. Marble is better than stone.
Collected 3000 blue points. Ok. Now that's impressive.
Gave a gold-star book to Astrologer. You should consider writing six more...
Upgraded the church for the second time.
Ate a fish stick. It reminded you of home...
Dungeon level 15 cleared!
You killed a Vampire Hunter. In life, there are no side quests.
Decorated a Dark Shrine. Looks better than your first apartment!
Got an Ideal Song from Vagner. Now you know how you'll make a million bucks, once you get back home.
Discovered 20 alchemy recipes. Now it's time to buy a white van and drive into the desert.
Sold burgers at the burning ceremony. It's a mystery why you didn't make hotdogs.
Dungeon level 10 cleared!
Made 30 slices. You've got the perfect size slice pretty much down.
Cooked 30 different dishes or drinks. You can call yourself a Chef now.
Fixed the mill. No further need to grind everything by hand.
Got rid of the guardsmen's ambush. Now you are the Witch Hill Keeper too!
Made a gold-star wine.
Built a stone fence around the graveyard. Your graveyard is well protected now.
Made a gold-star dinner.
There can be only one.
Your company achieved 5 Fame. When you want quality vegetables -- you go to the graveyard!
Collected 3000 green points. Ok. Now that's impressive.
Started a company with Merchant. A great name for a successful company!
Gave some perfume to Ms Charm. It smells nice, and wasn't tested on animals.
Cooked 20 different dishes or drinks.
Harvested a gold-star pumpkin.
Gave the Necronomicon to Snake. Hope nobody uses it as cookbook!
Caught 10 different types of fish.
Buried 10 bodies.
Discovered 10 alchemy recipes. Just remember, the Philosopher's Stone is a lie.
Collected 3000 red points. Ok. Now that's impressive.
Collected 1000 blue points. They do not decay at midnight. So that was easy.
Upgraded the church.
Snake summoned a chicken. Well... it's a start. Better than nothing.
Dungeon level 5 cleared!
Discovered 5 alchemy recipes. You're getting to know how things work in the lab.
Cooked 10 different dishes or drinks.
Collected 1000 green points. They do not decay at midnight. So that was easy.
Collected 1000 red points. They do not decay at midnight. So that was easy.
Caught 6 different types of fish. One fish for every day!
Gave a skull to Astrologer. A skull makes a nice present indeed!
Met Merchant. He's always ready to do business. Except around dinner time.
Met Ms Charm. There's something about this woman that you can't understand.
Fixed the bridge. Whatever else happens, you'll always be remembered as a great bridge builder!
Met the Lord Inquisitor. An unwavering kind of guy. You definitely wouldn't want to be his enemy.
Fixed the garden. You'll spend a lot of time here...
Met Astrologer. He's wise and tired of everything, even life.
Met Snake. He seems dangerous. You get why everybody calls him Snake.
Met Bishop. His motto - Pray, preach, and look like you won the lottery.
Buried your first body.
Got your first slice of meat. Smells a little strange, but looks like ordinary meat...
Buried 50 bodies.
Caught 15 types of fish! You know everything about fish. They feel uncomfortable about it...
Caught 200 fish. Your name is used to terrify misbehaving fish larvae.
Got a gold fish. Want to make a wish?
50 health potions. -- And all of them red!
Collected three dark organs. Three in a row! The Inquisition is going to get a prize!
Your tavern's quality is 20! Wow!
Put on your first Comedy Show. The guests laughed on command, so everything went good.
Used the archaeological time machine for the first time. And didn't go mad.
Yorick became your bartender. For no salary. Slavery? No, he's made of wood!
Built the tavern. Horadric wishes you were dead now.
Bought your first land in the Village. By cheating a sick and helpless old man.
Your tavern's quality is 40! Double Wow!
Your tavern's quality is 80! Ultra Wow!
Threw your first alco-party. The guests remember nothing, but they enjoyed it.
Put on your first concert. Ms. Charm's fans fell into ecstasy and a brawl broke out.
Organized your first rat race. The winning rat got a giant piece of cheese, choked on it, and died.
Threw an excellent alco-party. It's time to open the local drunk tank.
Put on an excellent Comedy Show. It can't be -- the guests didn't have to be commanded to laugh!
Put on an excellent concert. Ms. Charm received a marriage proposal from each male spectator.
Organized an excellent rat race. Two guests lost everything and drowned themselves.
Organized 15 events. You're a natural-born event manager!
Now you have your own camp! And hundreds of potential enemies -- in the form of Inquisitors.
It's your last chance to join the workers and peasants. To be more specific, the donkeys and rats.
A vampire is terrorizing the villagers? Solution: an army of carnivorous bees.
Met marquis Teodoro Jr. An aristocrat in danger - what could be more profitable!
Exposed the vampire. Time to play Van Helsing!
Alaric convinced you to help. Refusal would have been dangerous to your health.
Met lady Beatrice. Technically, you resisted her charms. But in your imagination...
Brought corpse blood to the vampire. Not very tasty, but better than many popular diets!
Watched a scene from the past. Nothing is clear but it's quite intriguing...
Interrogated vampire Carl, leaving Carl greatly enlightened.
Lady Beatrice made you an offer you can't refuse. Unless you decide to refuse.
You've helped the revolutionaries. Let's spread donkey communism across the world!
You've helped the revolutionaries again. They'll be hard pressed to hang you as a "dirty exploiter".
You've helped revolutionaries a third time. Who is next in line for General Secretary?
You've improved your camp. The chances that the refugees will die of starvation got lower.
You've provided the camp with some fortifications. They look dubious, but the settlers like them.
Your camp is flawless. You should write a guide to camp management!
The cook has recovered her peace of mind. Now her friends won't avoid obesity and gastritis.
You helped the undertaker deal with her dead husband's relatives. The funeral mass is soon.
You provided the tanner's son with the bright and happy future of a forest thug. Nice work!
It belongs in the church.
Not a 5-star suite, but it will do.
How could someone not be crazy after all this time?
Someone had to become the first client of the Donkey Express.
Start Euric's treatment.
Continue Euric's treatment. He says he's feeling better. Probably.
The treatment is over, but Euric doesn't look so cured.
The villagers are unhappy about something. Pray it's not your fault.
They should be satisfied. At least for now.