Here is the full list of all 40 Get Even achievements.
Unlock all hidden memories.
Scan Albert Hall while he is alive.
Survive a bad trip in the Asylum garden.
Collect three ammo clips during one stay in the Asylum.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Help Boyce escape the Asylum.
Get John some water.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Let Kiddo survive to see the party.
Recognise the living dancer before he attacks.
Let John Keating survive till the Party and confront him on his new beliefs.
Make peace with Grace.
I will always be with you...
Let Mr. Boyce survive the ADS heist.
Collect all evidence in Building C.
Say ''Good-bye''.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Reach the meeting spot in the marshes without raising an alarm.
Unlock a hidden memory.
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence on Rose Atkins.
Collect all evidence in the kidnappers' hideout.
Collect all evidence from J's dying minutes.
Collect all evidence in Building B.
Collect all evidence from the warehouse murder case.
Let a pair of cultists roam free.
Distract Walt Kaufmann.
Scan Albert Hall's dead body.
Collect all evidence on the ADS heist.
Collect all evidence on Grace's kidnapping.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.