Here is the full list of all 40 Get Even achievements.
Collect all evidence from the warehouse murder case.
Make peace with Grace.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Reach the meeting spot in the marshes without raising an alarm.
Help Boyce escape the Asylum.
Let Kiddo survive to see the party.
Collect all evidence on Rose Atkins.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Collect all evidence from J's dying minutes.
Break into the building where Jasper is held without raising an alarm.
Let a pair of cultists roam free.
Collect three ammo clips during one stay in the Asylum.
Scan Albert Hall while he is alive.
Unlock a hidden memory.
Collect all evidence on Grace's kidnapping.
Let Mr. Boyce survive the ADS heist.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.
Collect all evidence in Building B.
Collect all evidence in Building C.
Collect all evidence on the ADS heist.
Collect all evidence in the kidnappers' hideout.
Unlock all hidden memories.
Scan Albert Hall's dead body.
Distract Walt Kaufmann.
Survive a bad trip in the Asylum garden.
Collect all evidence on the secret hideout of the criminal mastermind.
Help Jared escape his captors.
Get John some water.
Recognise the living dancer before he attacks.
Let John Keating survive till the Party and confront him on his new beliefs.
I will always be with you...
Say ''Good-bye''.